Star Trek Online Features

  • Ten Ton Hammer interviews Star Trek Online devs

    Nicole "Awen" Hamlett talks Star Trek Online with Perpetual Entertainment's executive producer Daron Stinett and lead game designer Glen Dahlgren. The game is still early in development, but when it's released, no doubt it'll be the biggest thing to hit Starfleet since Lieutenant Yar slept with Data.

    “Why are our guilds called fleets? Because pretty early in your career, you’re going to get a ship. It won’t be the bigger, cooler ships that require crews to fly them, but it’ll be yours. And the kind of content that a gathering of higher-level players will be interested in will involve all of these ships in an armada. At that point, you’re talking about a fleet. The larger fleets might even earn bases of their own, like a floating clubhouse or guildhall. These could be capital ships, likely not available to individuals, but also not necessarily used in the same way as other ships—mostly great places to live and interact with your other fleet members.” Glen told me.

    So trekkies can rejoice. It looks like we'll finally have a game that will be done “right” (unless you're still having fun screaming "full impulse... FULL IMPULSE!" at Star Trek Bridge Commander, that is). Find out why we're more excited than a band of tipsy Vulcans by reading Ten Ton Hammer's Star Trek Online interview.

    Features, Interviews
    Wed, May 24, 2006
  • Developer's Blog, Stardate 44804
    Ken Henderson, the art director of Star Trek Online has posted a developer's blog. Scantily clad, blue, alien women were seen exiting Ken's office prior to the posting of the blog. Using our universal translator we deduced that they may have said this:

    "Ken Henderson here, the Art Director for Star Trek Online. As I’m sure you’ve heard about by now we’ve released some imagery that gives a peak into how we’re evolving the look of Star Trek. We were excited to share the images on Friday in Las Vegas and are equally excited to be posting them on our BLOG. It was great talking with some of you at the convention and getting your reactions first hand. Look for more updates of this nature as the project progresses. I’ll also be throwing up a non-image entry from time to time just to share some thoughts or pose some questions. Either way, the BLOG will be a great resource for the projects Art Direction from here on out. Before I dive in I want to acknowledge all the help and guidance from Paramount as we’ve progressed. Harry Lang has been a great source of encouragement and enthusiasm for the work that we have been doing and having his input in this process has been invaluable. "

    You can read the entire Star Trek Online Developer's Blog at The Official Site.

    Features, Previews
    Wed, Aug 17, 2005
  • Make it so.
    RPGPlanet has an interview with Daron Stinnett, the executive director of Star Trek Online posted. We are pretty sure it went like this:

    "STGU has put together a brief question and answer interview with Star Trek Online's new executive producer Daron Stinnett."

    You can view the entire Star Trek Online Interview at RPGPlanet.

    Features, Interviews
    Wed, Jun 08, 2005
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