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City of Heroes Features

  • City of Heroes & Villains Interview: Issue 9

    Boomtown has updated their site today with an interview with Matt “Positron” Miller. This interview takes a look at the upcoming Issue 9.

    Q: Obviously crafting has become a major part of MMOs. Tell us what the Invention system will offer players?

    A: Since the “City of” games never had a crafting system or hard “loot” of any kind, we are kind of easing our playerbase into the concept. What you won’t find is a hard core crafting system that you must min-max numbers in for weeks to make the best “product”. What you will find is a fun new way to gain Enhancements, and Enhancements you actually desire. In addition, you can collect various “sets” of Enhancements which slot into specific powers.

    Get clicking to read more.

    Features, Interviews
    Thu, Feb 15, 2007
    LadySirse
  • City of Heroes: Issue 9 Interview With Matt "Positron" Miller

    MMORPG.com has updated their site today with an interview with Matt Miller that gets some insight into the upcoming Issue 9.

    MMORPG.com: What made you use the name "Breakthrough" to describe the free expansion?

    Matt Miller: Several reasons. First, it shows off the invention system by declaring a scientific breakthrough in getting better Enhancements into the hands of Heroes and Villains. Next, we have Hamidon breaking through in another part of the world, and finally we have the Heroes breaking through the Rogue Isle defenses in Statesman’s Task Force.

    More is just a click away.

    Features, Interviews
    Tue, Feb 13, 2007
    LadySirse
  • Jack Emmert Community Q&A #2

    MMORPG.com has the second part of their Q&A with Jack Emmert, head of Cryptic Studios, posted today.

    MMORPG.com (Techleo): What are your impressions of Issue 8? Would you like to see more variety in Mission goal-types than saving hostages, blasting a baddy, or searching for stuff?

    Jack Emmert: Like to? Sure! New mission types take time to design, code, then implement. We’re always working on new twists and turns. I7 brought villain players the joy of Mayhem missions while I8 provided heroes with the challenge of Safeguard missions. Each brought some new stuff into play. So rest assured, we’ll keep delivering fresh, innovative content.

    Get clicking to read more.

    Features, Interviews
    Tue, Jan 09, 2007
    LadySirse
  • Q&A lets us learn more about the one they called Statesman

    MMORPG.com had a chance to talk to Jack Emmert recently and posted what they learned.

    Cryptic Studios head Jack Emmert is a unique character in the gaming industry. He comes from an academic background and makes comic book games. Today, we begin a periodic feature where we hope the fans can learn more about Emmert, his studio and his projects. Read the first Q&A below, then check out the comment thread to suggest questions for future weeks.

    MMORPG.com: As we begin this new series, can you tell us what first inspired you to want to create City of Heroes? An apple from a tree, a light bulb above your head, or did you watch too many Batman with Adam West re-runs?

    Get clicking to read the answer to this question and more.

    Features, Interviews
    Fri, Dec 01, 2006
    LadySirse
  • Laura Genender looks at the veteran rewards due to hit CoH/V tomorrow

    MMORPG.com has posted a preview of the veteran rewards for City of Heroes and City of Villians due to go live tomorrow.

    Introduced with the "Issue 8: To Protect and Serve" expansion to City of Heroes and City of Villains, Cryptic Studios will be implementing a Veteran Award system that rewards players based on how long they've had an activated account for the duo of games. These rewards range from costume pieces to special powers to extra base items, including a lot of novelty items that City of Heroes and Villains fans have been anticipating since the opening of the game.

    That's right, we're talking wings.

    Get clicking to learn more!

    Features, Previews
    Tue, Nov 28, 2006
    LadySirse
  • Boomtown Talks to War Witch

    Boomtown has posted an interview today with game designer War Witch. They had a chance to sit down with her at a player meet in Brighton, England.

    Unknown to the players, the European division flew in Melissa Bianco, she works for Cryptic Studios as a designer and her alias is War Witch. She is one of the big guns from the studio and a celebrity amongst the players. The atmosphere at the event was fun and somewhat hardcore, avid fans of the game huddled around War Witch to express their opinions and have a good chat! After her rounds and introductions we eventually sat down together on a comfortable leather couch and the interview began.

    Keep reading to learn more. Check out our brand new Ten Ton Hammer Forums and sahre your thoughts with us on this and all your favorite MMOs.

    Features, Interviews
    Thu, Oct 12, 2006
    LadySirse
  • Matt Miller Talks to Boomtown

    RPG.Boomtown had a chance to sit down with Matt Miller, Leqd Developer for City of Heroes about the upcoming Issue 8.

    City of Heroes is about to get its eighth expansion in less than three years. Titled “To Protect and Serve” this latest issue is going to mark the first time since the launch of City of Villains that the Cryptic team turns its focus back to the original game. Issue 8 will revamp a city zone, introduce newspaper-like missions (one of the most loved features of City of Villians) and much more. On top of that, a new system of veteran rewards will be introduced. This means that for every three months you play the game, you’ll gain access to cool stuff like costumes and special powers.

    Keep reading to learn more. Share your thoughts with us about this and all your favorite MMOs in our forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Oct 05, 2006
    LadySirse
  • Cryptic's creative director Jack Emmert Chats with FiringSquad

    FiringSquad took some time to sit down with Jack Emmert and talk about City of Heroes, City of Villains and some upcoming projects.

    San Jose based Cryptic Studios is best known for their super hero MMORPGs City of Heroes and City of Villains but recently the developer announced a major recruitment drive for a number of upcoming and so far unannounced projects. FiringSquad decided to get a brief update on the developer's status and got Cryptic's creative director Jack Emmert to answer some questions:

    Get clicking to learn more and then head over to the forums here at Ten Ton Hammer and share your thoughts about this and all your favorite MMOs.

    Features, Interviews
    Fri, Sep 22, 2006
    LadySirse
  • The Future of Freedom and Infamy - Matt Miller on the City of Villains / City of Heroes series in Issue 8 and beyond

    The next free expansion to the City of Villains / City of Heroes superhero saga - Issue 8 - is due out next month, and in anticipation of its launch, Lead Designer Matt Miller was kind enough to answer a few of our questions about the future of the franchise:

    "Ten Ton Hammer - There's no switching sides right now, despite the implementation of a lot of necessary mechanics (such as the previously mentioned badges with both hero and villain names) and it was stated that the process is very complex. What are the remaining barriers to allowing heroes to become villains, and vice versa?

    Miller - Without going into too many details, I will just say that there are still some challenges with this. Don't rule it out just yet."

    Get clicking to learn more! What are your thoughts about the upcoming issue? Let us know in the forums right here at Ten Ton Hammer!

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • A View from Atlas Park: Interview with Archon Voss

    City of Heroes WarCry has posted this interview today.

    Thomas Foss is a man of many titles. Senior Staff Designer. Zone Director. Archon Voss. Commander of Giant Council Robots. Wearer of a Nosferatu costume to the Cryptic Halloween Party. Whatever you wish to call him, he's kindly agreed to answer a few questions from CoH Warcry about the CoH/V zones and how they have been (and will be) a-changin'.

    First off - how did you get to your current role within the CoH/V dev hierarchy? What is some of your past experience / qualifications that lead you to your current position?

    Find out the answer to this question and more by reading the full interview. Got a great story about City of Heroes? Head over to the forums here at Ten Ton Hammer and share it with us!

    Features, Interviews
    Wed, Jul 26, 2006
    LadySirse
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