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City of Heroes Interviews

  • So, will we see a "Viva Viagra!" ad?
    Features, Interviews
    Thu, Apr 10, 2008
    Shayalyn
  • Combat as a numbers game...

    Features, Interviews
    Thu, Feb 14, 2008
    Ethec
  • Smooth XP curves are 300% better than jagged ones. It's proven by science.

    Features, Interviews
    Thu, Feb 07, 2008
    Aelryn
  • City of Heroes/Villains Lead Designer Matt Miller Interviewed at Cryptic Studios

    As the team behind City of Heroes / City of Villains prepares to launch its tenth free expansion, we spoke with Lead Designer Matt Miller and a handful of the crew on-site at Cryptic Studios in Los Gatos, California last week about Issue 10: Invasion and, in general, what it takes to keep a subscription game fresh and compelling long after the release date.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • Matt “Positron” Miller Interview

    The official site for City of Heroes points us to an interview with Matt “Positron” Miller.

    What details can you reveal about the World Event, and how long will it last?

    Features, Interviews
    Thu, Jun 28, 2007
    LadySirse
  • Jay Doherty Community Q&A

    Features, Interviews
    Thu, Jun 14, 2007
    LadySirse
  • City of Heroes Interview

    MMORPG.com has posted an interview with Sean Burgoon and Shayne Herrera.
    I continued my questioning, asking if they really thought this would take off. "Artists have a strong sense of community," Shayne responded. "We wanted to give to the community and see what they give back."

    Features, Interviews
    Wed, May 16, 2007
    LadySirse
  • Ask the Devs

    WarCry has updated their City of Heroes page with a new question and answer with Serdar "Lord Recluse" Copur.

    GreenLantern: Hi, Serdar! I spend most of my time in Paragon City, but I have a few characters in the Rogue Isles. A common complaint is that the CoV characters don't feel "evil" enough in their missions. What are your thoughts on that?

    Serdar Copur: This is a concern that gets a lot of attention internally. We put a great deal of value on immersion. We also have to keep in mind the difference between real evil and comic book evil.

    Get clicking to read the rest of this answer and more.

    Features, Interviews
    Wed, Apr 11, 2007
    LadySirse
  • City of Heroes Interview

    Strategy Informer has updated their site with an interview with Matt Miller. Keep reading to see what they were able to learn about City of Heroes.

    NCsoft: What made you use the name “Breakthrough” to describe the free expansion?

    Matt Miller: Several reasons. First, it shows off the invention system by declaring a scientific breakthrough in getting better Enhancements into the hands of Heroes and Villains. Next, we have Hamidon breaking through in another part of the world, and finally we have the Heroes breaking through the Rogue Isle defenses in Statesman’s Task Force.

    Learn more with just a click.

    Features, Interviews
    Tue, Feb 20, 2007
    LadySirse
  • City of Heroes & Villains Interview: Issue 9

    Boomtown has updated their site today with an interview with Matt “Positron” Miller. This interview takes a look at the upcoming Issue 9.

    Q: Obviously crafting has become a major part of MMOs. Tell us what the Invention system will offer players?

    A: Since the “City of” games never had a crafting system or hard “loot” of any kind, we are kind of easing our playerbase into the concept. What you won’t find is a hard core crafting system that you must min-max numbers in for weeks to make the best “product”. What you will find is a fun new way to gain Enhancements, and Enhancements you actually desire. In addition, you can collect various “sets” of Enhancements which slot into specific powers.

    Get clicking to read more.

    Features, Interviews
    Thu, Feb 15, 2007
    LadySirse
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