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DC Universe Online + Star Wars: The Old Republic + Alganon + World of Warcraft + Star Wars Galaxies + EVE Online + Warhammer Online: Age of Reckoning + Lord of the Rings Online + The Chronicles of Spellborn + Free Realms News

  • The little indy that could...

    Some poo poo EVE Online's peak concurrent user (PCU) numbers. It's true that EVE doesn't hold a candle to World of Warcraft's 6.5 million, but EVE beats every other game in this aspect: when EVE sets a PCU record, it's because EVE has more players in a single individual game world than any other game ever. Cool, huh?

    When EVE Online opened the China beta, code named Serenity, they did it again:

    CCP Games, the game's Icelandic developer, today announced that more than 30,000 users were concurrently playing in a single gameworld, which it claims is a new world record. In the first day, more than 200,000 people registered for the game. The Chinese version of the game is run by Optic Communications and runs independently of the Western edition of EVE Online.

    See more news about EVE Online and Serenity at GameSpot!

    News
    Wed, Jun 14, 2006
    Ethec
  • Dev trackers are the sliced bread of the 21st century.

    We have just finished and activated another new feature on our ever-growing website: The Devtracker is a new tool that allows you to track down the latest postings made by members of the Development and Community Relations team on our own forums. The link is available in the navigation menu on the left side.

    What are you waiting for? Go and have a look what we have been talking about lately!

    Well... What are you waiting for?

    News
    Wed, Jun 14, 2006
    Awenyddion
  • It looks like WoW is the MMO for Blizzard. However, one can never tell can they?

    I believe this was a misquote. We haven't announced any specific development plans beyond the upcoming expansion for World of Warcraft, and we don't have any intentions to focus on only one genre or platform with our future games.

    This was found on the WoW General Discussion Forums today.

    We have our own conversation going on about about it right here. Tell us what you think!

    News
    Wed, Jun 14, 2006
    Awenyddion
  • World of DiabloStarWarcraft?

    In the biggest gaming news to hit since, well, the Burning Crusade expansion was announced...

    During a presentation to Wall Street today, a company representative from Vivendi reportedly said, "All Blizzard franchises will become MMOGs." The rep said they have a model in place to produce an MMOG for $50 million over the next three years.

    I know I'd invest, but then I thought it would be impossible to lose with a Star Wars licensed MMO . In any case, check out this stop-the-presses news from Vivendi at IGN!

    News
    Wed, Jun 14, 2006
    Ethec
  • Personally I believe the reasoning to be that they saw more "real life" Night Elves than any one group should ever see.

    While QuakeCon 2006 is apparently still going to happen, it's looking like Blizzard will not be doing a 2006 edition of their BlizzCon, which debuted last fall. According to a post on the subject on the World of Warcraft forums a Blizzard employee stated, "We haven't yet begun planning a BlizzCon for this year, and truthfully it isn't intended as an annual event. We had a lot of fun though, and we're looking forward to getting another one going and inviting everyone to come hang out with us and check out everything that is Blizzard."

    Thanks to Firing Squad for that little on dit.

    For Everything That is World of Warcraft.

    News
    Tue, Jun 13, 2006
    Awenyddion
  • Will there be Wookie sounds? Probably not. However, you can find out more about what will be included.

    ast time (Klick) I explained that the arena creature's impact sounded good, though it is lacking depth and power. There are several ways to get that extra "umpf" into a sound effect and it has been quite a long journey to work out an approach that actually works.

    When I was creating the sounds for our very first end-boss, animator Michael Perdius would constantly say he didn't hear the impact. This was odd as I knew it was in there, as a matter of fact; every time he said it, I would add another type of impact just to make sure. Several explosions, door slamming shut and bodies dropped to the ground all layered together. I tried eq-ing, adding reverbs even bribery at one point but Michael wouldn't budge. What I was adding wasn't what he was listening for.

    After a while, I gave up, working on other creatures instead, promising him to go back to our end-boss one day. I wasn't sure if I would or could get it right at a later time but was sure I wouldn't be able to do so now. Months later, when working on the Walrus' footsteps, I avertedly stumbled across a solution. The walrus was the first creature I did, not to walk on rock/gravel. When creating it's footsteps I noticed there was more punch to them than I would have expected. By mistake I had copy pasted an explosion, thinking it was a breathing sound, to each step. The combination of this quietly played explosion and the sounds surrounding the impact of the steps; the creaking wood boards and a slightly echoed thump, this gave a tremendous sense of weight.

    After each impact, the wood creaked.

    You can read this all here.

    News
    Mon, Jun 12, 2006
    Awenyddion
  • Blizzard again bans more accounts than some online games have...

    In what's becoming almost a monthly occurence, Blizzard is wiping out massive numbers of EULA-violating gold farmer accounts. This time its 30,000 - the rough equivalent of the Puzzle Pirates community (according to MMOGchart.com). As usual, the target is not so much gold farmers working hand-to-mouth; it's botters who attempt to automate farming chores.

    In keeping with Blizzard's aggressive stance against cheating in World of Warcraft, we banned over 30,000 accounts in the month of May, and with that removed well over 30 million gold from the economy across all realms. The banned accounts were taking part in activities that violate the game's Terms of Use, including using third-party programs to farm gold and items, which severely impacts the economy of a realm and the overall game enjoyment for all players.

    We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and its players from the harmful effects of cheating. Please note that selling World of Warcraft content, such as gold, items, and characters, can result in a permanent ban of the involved accounts from World of Warcraft.

    Read about the Blizzard's massive May bannings at the official World of Warcraft site.

    News
    Mon, Jun 12, 2006
    Ethec
  • Kopps and Robbers...

    Brian Kopp sold his World of Warcraft guide for a tidy sum on Ebay and elsewhere. Problem was, his product was short on the "guide" and long on the cheats and exploits. Consequently, Blizzard sought to make a symbolic example of this glitch-ganking entrepreneur by threatening a cease-and-desist order aimed at curbing his sales.

    According to Cnet, after repeated counter-notices and litigation seeking monetary damages from Kopp, Blizzard's withdrawn it's threats.

    The terms of the settlement do not provide for monetary compensation for Kopp, which he had originally sought. Instead, the companies agreed to withdraw their previous take-down notices and to drop their infringement claims. They also said they'd refrain from filing any future take-down notices against the same items Kopp had already disputed through counternotices.

    Kopp, for his part, agreed to retain the book's disclaimers about its unofficial nature and said he wouldn't include links or instructions on how to locate "cheats" in the game.

    We offer plenty of guides here at Ten Ton Hammer. Guides that provide some fundamentals to build on, that offer hints on how to spend your precious gaming time most effectively, and yea, we give you the occasional spoiler to help you past a tough spot. We differentiate ourselves from Kopp's ilk because we want you to fully experience and enjoy these games while keeping the frustration level to a minimum. Cheating your way to level cap is a cheap thrill compared to the lasting joy you'll get from getting involved with the game's community as your character develops. /rant off

    Check out the denouement of the Blizzard vs. Gold Guide Guy standoff at Cnet.

    News
    Fri, Jun 09, 2006
    Ethec
  • There's an IRC dev chat this weekend and here are the details.

    The fourth in our series of public Dev Chats will be held on Sunday the 11th of June at 21:00 CEST. The subject of this chat is the Rogue classes in TCoS. The chat is expected to run for about one hour and will be done in Question and Answer format, so make sure to tune in a bit before the chat starts to begin submitting your questions.

    You can stop by on our irc server (irc.tcos.com) and join the #spellborn-QnA channel in order to read or take part in the Q&A. We offer a compilation of information for people without in-depth knowledge of Internet Relay Chat. Follow this link to read up on it. Afterwards we will release a log of the event for those who cannot attend but are still curious to know what was said.

    Expected Dev attendees for Dev Chat #4 include Game Designer Coen 'Co-N' Neessen and Community Manager Andreas 'Thee' Bettermann.

    You can get more Chronicles of Spellborn news here.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • Turbine has updated their creature pages with actual models.

    Have you visited the Middle-earth section of our website lately? You definitely should today, because we've updated most of our Creature pages with actual models! Take a look at how closely our production artists captured the vision of the original concept art for creatures like the Rogmul, the Gorthorog, the Dark-water, and others you'll encounter when adventuring in Middle-earth.

    The Creature page is here.

    Visit our Lord of the Rings Online Community!

    News
    Thu, Jun 08, 2006
    Awenyddion
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