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Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda

  • "Alas, this camp shall not bequeath another fey beast for another hour and two score minutes!"
    With hundreds of Legolas-variations in character names roaming the countryside of games like Everquest 2 and World of Warcraft until recent attempts to thwart the use of "real" fantasy character names, the role playing aspect of the upcoming Middle Earth MMO was never in doubt. How will the game answer concerns of producing a game as friendly to Gandolfs (role players) as BigNukers (pure gamers)? Turbine Dev Floon Beetle weighs in on the issue:

    "Role-play is entirely a function of players, not code. Role-play is about people connecting with each other, not with bytes of code or icons. It is about turning what might otherwise be isolated imagination into a shared experience. There are no rules or systems that truly make that more meaningful: it is the personal interaction that makes it significant."

    The moral of the story? Give players a world worthy of role-play and see what happens. Sounds good to us! Check out the full article.

    Features, Previews
    Mon, Jul 25, 2005
    Ethec
  • No longer can you exploit the... exploit.
    Arena.net has apparently closed a common equipment exploit. Their heartily wisening, loquacious PR folks posted this in the Game Updates Area last Friday:

    " Closed equipment exploit."

    There's nothing more to read, but if you want to see for yourself, go to the official Guild Wars Update Notes area.

    Mon, Jul 25, 2005
    Ethec
  • Cars that bounce...and carry heavy weapons.
    MMORPG.com has posted an Auto Assault preview based on Roadhouse Session #4. We can't remember if it was Terminator or Robo-cop, but one of them might have said this:

    "After three weeks of teleconferences and a week of play testing, the final AutoAssault roadhouse, an in game tour, was a bitter sweet occasion — on one hand, I was getting an awesome tour by the makers of the game… but on the other, this was the last of the roadhouse sessions."

    You can read the entire Auto Assault Preview at MMORPG.com.
    The #1 Auto Assault Source is only a click away. Visit AutoAssault.TenTonHammer.com
     

    Features, Previews
    Fri, Jul 22, 2005
    Boomjack
  • If you had super-powers, would you wear tights?
    GameCloud has posted a City of Villains Interview featuring David "Zeb" Cook. All Deliverance jokes involving the word "Zeb" were removed from this news posting. In there place we give you:

    "Last year, developer Cryptic Studios and publisher NCSoft released City of Heroes, their long awaited super hero themed MMORPG, to solid sales and reviews. Now the one big thing that most reviewers and players felt was lacking in the original game is about to be taken care of in City of Villains, the stand alone MMO that will give player the chance to try out the dark side. Gamecloud got a chance to chat with the game's lead designer David "Zeb" Cook to find out more about City of Villains."

    You can read the entire City of Heroes Interview at GameCloud.
     

    Features, Interviews
    Fri, Jul 22, 2005
    Boomjack
  • We've been duped! Or have we?
    GameSpy has posted a WoW Duping: Fact or Fiction article taking a look at the recent hub-bub in World of Warcraft. An item so nice we duped it twice and then yelled in OOC:

    "This week, a look at problems with the latest WoW patch and what Blizzard might do about it."

    You can read the entire WoW Duping: Fact or Fiction Article at GameSpy.
     

    News
    Thu, Jul 21, 2005
    Boomjack
  • 3.5 Million Subscribers - 3.4 Million Rogues Who Spell It Rouge.
    Blizzard announced that they now have 3.5 million subscribers to their massively multiplayer hit, World of Warcraft. After ganking a warlock a rogue went into stealth mode and wrote:

    "WORLD OF WARCRAFT® REACHES 1.5 MILLION PAYING CUSTOMERS IN CHINA



    Worldwide customer base for Blizzard Entertainment®’s popular MMORPG now more than 3.5 million players



    IRVINE, Calif. – July 20, 2005 – Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has surpassed 1.5 million paying customers in China – just a month following the game’s commercial launch on June 7, 2005. The critically acclaimed World of Warcraft has now achieved another significant milestone as the largest MMORPG in the world, with more than 3.5 million global customers.



    “World of Warcraft’s success in China has quickly exceeded our expectations, and seeing Chinese gamers respond so enthusiastically to the game has been extremely gratifying,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We thank the players for embracing World of Warcraft, our partner The9 for helping to make all of this possible, and the Chinese authorities for their support of Blizzard Entertainment.”



    Blizzard’s partner, well-respected MMO operator The9, is leading the operation and management of World of Warcraft in China while upholding its commitment to provide exceptional service as the game’s customer base has experienced extraordinary growth. The9’s dedicated team in China, composed entirely of Chinese management and staff, has provided localization of game content, synchronization of content updates, and delivery of player feedback to the developers. The9’s local team offers 24-hour customer service, with direct game master (GM) support and local call-center representatives dedicated to helping players with questions regarding gameplay and technical issues.



    “Chinese gamers across the country have embraced World of Warcraft,” said Michael Fong, Blizzard Entertainment managing director, Greater China, “and we are committed to responding with continual updates to the game, including new dungeons for players to explore, additional player-vs.-player content, ongoing live events, and much more. Blizzard and The9 also remain dedicated to delivering unparalleled service to Chinese gamers with fully localized content and local, around-the-clock customer support.”



    The 1.5 million paying Chinese customers now join the two million players in North America, Europe, and Korea who are already paying to play World of Warcraft. With a worldwide customer population of more than 3.5 million, World of Warcraft is now by far the largest MMORPG in the world. Blizzard plans to continue expanding World of Warcraft with upcoming launches in Taiwan and other parts of Asia.



    For more information on World of Warcraft in China, including pricing and gameplay features, please visit the official Chinese website at www.wowchina.com.



    World of Warcraft’s Customer Base Definition



    World of Warcraft customers include individuals who have paid a subscription fee or a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees’ territories are defined along the same rules.



    About Blizzard Entertainment



    Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment®, Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry’s most critically acclaimed games. Blizzard’s track record includes nine #1-selling games and multiple Game of the Year awards. The company’s free Internet gaming service, Battle.netâ, reigns as the largest in the world, with millions of active users. "

     

    Thu, Jul 21, 2005
    Boomjack
  • GameSpot puts the screws to Scott Brown.
    GameSpot has posted an Auto Assault Interview with NetDevil president Scott Brown. Sleep deprivation, hunger and things we simply can't write about here resulted in the following:

    "NetDevil is set to broaden its beta test soon for Auto Assault, the online role-playing game where you get to participate in high-speed vehicular combat in a postapocalyptic world. In Auto Assault, you will create a character based on one of three races, take on missions, upgrade your vehicle and weapons, and blow up everything in the world while you're at it. And as you can probably tell, Auto Assault is certainly a change of pace from conventional online role-playing games, which rely on swords and sorcery. The broadening of a beta test is an important milestone for many online RPGs, as it signifies that most of the content is locked down and now needs to be tested on a larger scale. We caught up with NetDevil president Scott Brown for a progress report, and he gave us some interesting details on the game, thus far."

    You can read the entire Auto Assault Interview at GameSpot.
     

    Features, Interviews
    Thu, Jul 21, 2005
    Boomjack
  • Chewbacca, I'm you're Fatharoaaaaaaaaarrrrrrrrrrr.
    GameSpy has reviewed Star Wars Galaxies: Rage of the Wookies. GamePeepingTom did not review the game, nor did they admit looking into your window last night. They did release this little tidbit:

    "Recent days, though, saw the long awaited release of the two things that were going to "save" Star Wars: Galaxies, the infamous "Combat Upgrade," and the game's second expansion pack -- Rage of the Wookiees. The good news is that it seems to have worked. Rage of the Wookiees brings in lots of interesting content, plenty of quests, some decent rewards, and (at last!) something for combat characters to sink their teeth into that makes the game as rewarding as its always been for crafters and role-players. The down side, however, is that while it's a rewarding enough experience for Galaxies veterans, there's little in Rage of the Wookiees that would attract any new Galaxies players."

    You can read the entire Star Wars Galaxies: Rage of the Wookies Review at GameSpy.
     

    Reviews
    Thu, Jul 21, 2005
    Boomjack
  • "One thousand bars' is called a good time where I come from.
    The Official Site has a some new Auto Assault Recon posted covering the bling bling of AA, currency. A mutated gob of green slime cough and then wrote this in some crazy language:

    "Clink is the lowest common denomination of this system, and is generally composed of any old world coin denomination or other common but valuable objects. It is also called coins, change, or rounders. Scrip is the next tier and usually takes the form of old world paper money. One thousand clink make up one scrip. The bar is the next tier of money, where it represents one kilo of pure refined metal. One thousand scrip equals one bar. The highest tier of money is the globe, a small glowing ball that is rare and found in severely Contaminated areas. They are also known as glows, sparks, or marbles. One thousand bars equal one globe."

    You can read the entire Auto Assault Recon Article at The Official Site.
     

    Features, Previews
    Thu, Jul 21, 2005
    Boomjack
  • Cars Careening Carefully Creating Cannon-sized Craters.
    Voodoo Extreme has four Auto Assault screenshots posted. Voodoo Conservative does not have any AA shots, but we once heard that they said this:

    " NCsoft sends along four new screenshots of Auto Assault "

    You can view the Auto Assault Screenshots at Voodoo Extreme.
     

    Images, Media
    Thu, Jul 21, 2005
    Boomjack
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