Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Tabula Rasa + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Star Wars: The Old Republic + Wheel of Time Online + Alganon Features, Guides, and more

  • Ralsu can make guides, but don't let him sing!

    Anybody can make a bard. You want your Dungeons & Dragons Online: Stormreach (DDO) bard to be the best, most efficient bard on the server. To get there, you'll need to have the most useful spells. Read Ralsu's notes for each of the Level 1 bard spells to learn how to pick the right ones with your limited choices:

    Charm Person
    Cool down (seconds): 6
    Casting Time: Medium
    School: Enchantment
    Range: Long
    Components: somatic, verbal
    Duration: Special (save every 3d6 + 12 seconds)
    Target: foe
    Save: Will to avoid

    Official Description “Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.”

    Notes: This spell causes your opponent to fight for you in combat. It has the very annoying drawback of preventing completion of events that require you to kill your charmed foe, such as doors that won’t open until all your opponents are killed, etc. Your foe receives a save when you first cast charm, and every 15 - 30 seconds afterward until he succeeds. Until then, your enemy will fight for you. This spell will only affect humanoids. If you are looking to add damage to the party, this spell can get it done. First you have to find a humanoid and charm it before your party goes nuts and kills it. If the charm breaks at an inconvenient moment, you could be in big trouble.

    Read Untrained Melody I at DDO - TenTonHammer to learn how to build a better bard in DDO!

    Thu, Apr 27, 2006
    Ethec
  • Our new Tauren starting guide covers Mulgore, and that's no bull...

    Next in our series of World of Warcraft beginner's guides, we look at Mulgore; a lush prairieland that the game's youngest Tauren call home. Included is background on the region, a walkthrough of the 25+ quests through level 10, a detailed map, and the massive amount of hints and tips you'd expect from a TenTonHammer guide! Here's a look:

    A bit south of the cave you'll find the Bael'Dun dig site for "Dwarven Diggers" - gather the tools, but I'd recommend holding on to them rather than attempting to use the dwarves' forge to break the tools (the forge there will require you to fight nasties every few moments). Head directly east, and use the guerilla tactics you took advantage of at Winterhoof Well to venture into the Ravaged Caravan and examine a crate there. Make sure you clear the aggro, because you'll have to stay put for a good 45 seconds or so to advance the quest.

    Check out the new Mulgore starting region guide at WoW - TenTonHammer !

    Thu, Apr 27, 2006
    Ethec
  • You've been waiting for it. You've had anticipation like nobody's business. So much anticipation that you can't leave your home now for fear of missing any new news. It happens, it's ok. Just open the door, get in your car and go.

    April 26, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the award-winning online roleplaying game Guild Wars®, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today that one of the year’s most-anticipated PC titles, Guild Wars Factions™, has officially shipped. For fans of the game that revolutionized online roleplaying, the wait is nearly over as Guild Wars Factions goes out today to retail stores worldwide.

    Guild Wars Factions is the stand-alone follow-up to Guild Wars, the game that set new standards in online gaming with fresh design, innovative technology and no-subscription-fee pricing. With an expected retail price of $49.99, Guild Wars Factions will be available worldwide and servers supporting the new release will “go live” at 12:01 AM PDT /7:01 GMT on April 28, 2006.

    Those who pre-ordered the game will be able to participate in the exclusive Guild Wars Factions Head Start Event beginning at 12:01 AM PDT/7:01 AM GMT on April 27, 2006. These lucky gamers will have access to the game for a total of 48 hours, including a full 24 hours before the game’s global release. During the first 24 hours of the Head Start Event, ArenaNet has planned an exclusive in-game event titled "Day of the Tengu," in which players will join one-day-only "Day of the Tengu" quests, and earn exclusive in-game rewards.

    “New features in Guild Wars Factions such as guild scrimmages, alliance battles, ranked character titles, and some surprises still to come all resulted from our drive to create a truly unique gaming experience for existing and new fans of the Guild Wars universe,” says Mike O’Brien, co-founder of ArenaNet. “With a full year of development and a passionate design team, we think what we’ve created delivers on that and much, much more. Either played as a stand-alone game, or linked with your original Guild Wars account, Guild Wars Factions is a game we are thoroughly proud of—and still carries no subscription fee.”

    Guild Wars Factions takes place on the Asian-inspired continent of Cantha, where players create a character from eight distinct professions—including the newly created Assassin and Ritualist—and join an epic quest that pits two warring factions, the Luxons and the Kurzicks, against an ancient evil, and against each other. As players become embroiled in this brutal war of conquest, new missions will provide both roleplaying fans and competitive PvP players the opportunity to help determine the fate of Cantha.

    Guild Wars Factions is rated T for Teen. For more information, please visit www.guildwars.com.

    Have tons of fun getting into this game.

    Meanwhile, head over to our Guild Wars community.

    More Guild Wars News.

    News
    Wed, Apr 26, 2006
    Awenyddion
  • Jungle Henge

    Smack in the middle of the Maguuma Jungle, you'll find this surprisingly well appointed town. The Henge of Denravi is one of the prettier locations in the game, especially around the fringes of town.

    Henge of Denravi (HoD) is a quiet, mysterious place. It isn't so much carved out of the jungle as a part of it.

    Read more about in our new Guide to the Henge of Denravi at Guild Wars - TenTonHammer.

    Wed, Apr 26, 2006
    Ethec
  • Know Your DDO Spell Combinations

    We all know that any spell casting class finds strength in their spells; but what makes certain spells even more effective or deadly in Dungeons & Dragons Online? Spell combinations! Lyle Vertigo explains when and how to use certain spell combos to their greatest effect.

    Charm person + Cause Fear/Scare - With this you are reducing the number of aggressive enemies engaging your party and making use of the area’s resources. First start off by charming a nearby humanoid, preferably a fighter type since it will have a lower will save. Then follow up with a Cause Fear on a nearby spell caster-type or next level of threat, disabling its ability to take action and--if by coincidence the charmed enemy is near the frightened one--making it the target of your new pet. Cause Fear is great against spell casters, and using a charmed enemy on it will allow your party to take care of the hard-hitting melee fighters first before having to go after the potential danger of the spell caster.

    Read up on Spell Combinations at DDO - TenTonHammer!

    Wed, Apr 26, 2006
    Ethec
  • Home, home on the range...

    A new walkthrough is up for The Hestia Back Range; Hestia’s training ground for new Freelancers. It’s a zone full of mysterious enemies, random scavengers, and giant mutated bugs. That’s why we are taking you mission by mision through the entire zone, from level two all the way to level five!

    This is a boss encounter that can be tough but doable at level four. Head to where the Maraudaun Crawler is located and begin the battle. Its damage is kind of weak but over time it can easily take you out. Set up any healing abilities you have and be ready to use a few consumables. Target the Maraudaun Crawler while you attempt to keep it in line for your front weapons. Just keep using any skills you have and using various healing items until it is dead. Pick up your loot and head on out!

    Stomp some giant bugs at The Hestia Back Range Walkthrough at Auto Assault - TenTonHammer!

    Wed, Apr 26, 2006
    Ethec
  • Stuck in Stratholme?

    World of Warcraft's level 60 "Stratholme" instance was recently converted to a 5-person group instance from a 10-person raid. If you found that you could really use another five guildmates on your last Stratholme run, check out the newest guide from WoW - TenTonHammer:

    Stratholme is a very difficult instance to 5 man, so one of the primary concerns with group composition for a 5 man run is level. At least 4 of the members should be level 60 and preferable the whole group should be level 60. If you must take a lower level player with you on a 5 man run casters are not a good choice as the higher level MOBs and bosses will have an increased chance to resist them. Lower level healers are an option if they stay back and know how to manage aggro. If they move forward or cast large heals they will pick up aggro fast and need to be saved.

    Check out TenTonHammer's Updated Guide to Stratholme at WoW - TenTonHammer for information on the instance, tactics, loot and even a full map.

    Wed, Apr 26, 2006
    Ethec
  • High level loot in World of Warcraft listed

    As promised Monday, the "Coins, Bijous and Reputation" section of our Zul'Gurub guide has been updated to include complete information on the reputation loot found in WoW's high level "Zul'Gurub" instance.

    No longer will you have to hunt to find what you need for your class. Just visit the guide and print out our handy quick reference sheet, and keep it by your computer on those ZG raids.

    Follow this link to get to our
    " target="_blank">Zul'Gurub Guide at WoW - TenTonHammer
    .

    Wed, Apr 26, 2006
    Ethec
  • Know your enemy!

    According to Sun Tzu, a wise general wins the battle before the fighting actually begins. In Auto Assault, picking the right targets is the difference between great loot and experience versus calling for INC to haul your charred, wrecked chassis home. This guide will teach you how to recognize tough enemies, easy mobs, and everything in-between, plus teach you how and what to fight to maximize your take of experience.

    We all know Auto Assault is extremely fast paced, so we'll need a way to quickly separate the easy marks from the true smashers. If you've passed the Ishihara test for color blindness, you're in luck; your enemies' tag text will be a different color depending on its level compared to yours. Cool colors or white, and you're in good shape. Warm colors... you could be in for some trouble.

    Check out our new "Enemies and Experience" guide right here at Auto Assault - TenTonHammer.

    Wed, Apr 26, 2006
    Ethec
  • 6 Million is apparently enough...

    Subscribers set to auto-renew on April 20th-21st weren't charged, according to Ignig.com and the Blizzard support forums, and subsequently couldn't log in to the game. With telephone lines clogged, those forums are starting to look like a PvP server. Except with more gankage. And no zone / level restrictions. Nevermind.

    It seems the company’s billing system has gone on the blink, causing some accounts to be put in the inactive file since their credit cards can’t be charged. What’s worse, the customer service lines are so clogged, some players are saying, they can’t get through to solve the problem.

    All of this is adding to the frustration of some players, who are now threatening to cancel their accounts. A post has appeared on WoW’s forums from company officials explaining the problem and how to fix it.

    Read Ignig.com's take on Blizzard's billing problems.

    News
    Tue, Apr 25, 2006
    Ethec
RSS feed

News from around the 'Net