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Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Wheel of Time Online + Auto Assault + Alganon + Tabula Rasa + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda Features, Guides, and more

  • A Jedi's strength flows from the Force. And from a coming revamp.

    SWGVault sits down for an interview with LucasArts producer Julio Torres for a Q&A session that reads like a cry for help. "Help us Julio... you're out only hope!" Okay, enough with the Star Wars quotes, sorry about that.

    We realize that the Jedi system in SWG as a whole needs to be re-evaluated, so we are currently discussing options to address this. Our goal is to make the next implementation resonate to the needs of the game and the Jedi players. To do this, we really need to give it design time and play time, the exact date of when we can release a great FRS system. It’s not set yet, but we are currently working on it to get out to the public as soon as possible.

    What other changes are the SWG devs planning to include in future updates? Read the rest of the Star Wars Galaxies developer Q&A at SWGVault.

    Features, Interviews
    Wed, Aug 31, 2005
    Ethec
  • DDO's newest subclass: Powerpuff Girls! Thanks Maya!

    A DDO.com forum member showed concern regarding the presence of content to appeal to girls. The full forum thread is a bit of a trainwreck filled with criticism, but I'm sure at least some people out there will find the dev response amusing. Check out the full thread here.

    Original Poster, Oceaniceyes:

    Ok, I am totally new to the forums here. I have never played DnD before, but am hoping for a fun game. However, one of the things that got me into playing games was the ability to make things pretty. (I know, its very girlie) I liked crafting, decorating and wearing pretty clothes. I am concerned that there is no girl content planned for this game. If I am just not finding the info, please enlighten me.

    Dev Responder, hsinclair:

    We have great girly content, such as +5 Adamantine Greatswords, Beholders, Blade Traps, and Fireballs, just to name a few.

    - Heather

    News
    Tue, Aug 30, 2005
    Ethec
  • 4 million subscribers just can't be all wrong...
    Shawn Carnes, Blizzard Game Developer, speaks to subscriber retention and sheds light on Blizzard's vision for World of Warcraft. Apparently, the new trend is toward MMOG localization rather than content expansion. But can WoW continue to please its current 9-monthers without an expansion for another whole year while adapting the game for the Koreans? After all, a year in gamer years is like a century. Also, will Korea have a new race modeled after Vin Diesel?

    "Grimwell: With WoW as a clear success, an expansion is a no-brainer to follow up on the success. What are the plans for this?



    Shawn: An expansion is planned, not in 2005, possibly in late 2006 barring unforeseen chaos. Work is already going on for the expansion, and it's going good. What to look for? Blizzard is good at polishing what we do well. The WoW expansion will be like other game expansions in that there will be new characters, items, spells, etc. but it will have the Blizzard twist. "

    Read the World of Warcraft Interview at GamerGod, then hone your WoW talents (no pun intended) at wow.tentonhammer.com!
     

    Features, Interviews
    Tue, Aug 30, 2005
    Ethec
  • Our Alterac Valley tip is don't die.
    Blizzard has posted a page of World of Warcraft tips for Alterac Valley. Our calls to Vin Diesel were sent to voice-mail. Strangely, the voice-mail message was this:

    " Here are some tips that we hope will give you a better experience in Alterac Valley. This is a very involved Battleground and it can take time to learn how everything works. If you have any questions, be sure to read the various Aterac Valley information pages we have created. "

    You can read entire World of Warcraft Tips For Alterac Valley at The Official Site.
    Related Links:

    News
    Tue, Aug 30, 2005
    Boomjack
  • Shakycam Screenshots.
    Stratics has posted some Shakycam Screenshots of Dungeons and Dragons Online: Stormreach taken at the recent PAX event. Bruce Campbell has claimed that the shots are fakes and showed us his "Boomstick!" to prove it. Proof that they are legit includes the following:

    "Next on the list in our multi-part report on DDO at the 2005 PAX Event
    is a series of images that we took of the game's interface, as well as
    a picture of the event itself and of a Hill Giant that was determined
    to smack some players around: "

    You can read view the Dungeons and Dragons Online: Stormreach Screenshots at Stratics.
    Related Links:

    Images, Media
    Tue, Aug 30, 2005
    Boomjack
  • Because Sorrow doesn't need air conditioning in September...
    Arena.net has announced that "Sorrow's Furnace," the free, major summer expansion for Guild Wars, is set for digital release on September 7th:

    "ArenaNet®, creators of the #1 selling competitive online roleplaying game, Guild Wars®, announces the release of the much-anticipated Guild Wars update: Sorrow’s Furnace. To be released on September 7, 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.
    Sorrow's Furnace offers two large, explorable regions: Grenth's Footprint and Sorrow's Furnace. These regions will provide exciting new high-level content to Guild Wars players, and will offer new quests, new monsters, new items, and more. For characters who have completed their ascension in Guild Wars, these areas will provide new opportunities for exploration and reward."

    Read the Guild Wars official press release, then check out the TTH Guild Wars site for more great information on Guild Wars builds, competitive tactics, news, and much more!

    News
    Tue, Aug 30, 2005
    Ethec
  • WoW announces 4 Million subscribers just a month after announcing 3.5 Million.
    Blizzard has issued a press release announcing 4 Million paying subscribers. Our attempts to contact all 4 million paying subscribers were in vain. We were only able to track down 3.8 Million. Nonetheless, each and every one of them had this to say:

    "IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers. "It's very rewarding to see so many new and returning players logging in to play World of Warcraft daily," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "With the continued support of our retail partners, World of Warcraft has reached more than one million paying customers in North America well before its one-year anniversary in November. We would like to express our appreciation to both the players and our retail and license partners for helping us make World of Warcraft one of the most popular online games in the world." To support World of Warcraft's expanding population, Blizzard Entertainment continues to release content updates on a regular basis. These updates continually evolve the game, rewarding subscribers with new experiences and enticing prospective players to join in on an ever-growing number of adventures. World of Warcraft has been the #1-selling MMORPG in North America since it launched in November 2004. Reaching the one million customer milestone in North America further solidifies World of Warcraft's position as the biggest and most popular online RPG by far in the region. Since its North America debut, World of Warcraft has steadily grown in popularity around the world. Following launches in Australia, New Zealand, Korea, and Europe, World of Warcraft recently released in China on June 7, 2005 and quickly garnered over 1.5 million paying customers in its first month. Shortly after the China launch, World of Warcraft made its debut in Singapore. The game is currently scheduled to launch in the region of Taiwan later this year. For more information on World of Warcraft, please visit the game's official website at www.worldofwarcraft.com. World of Warcraft's Paying Customer Definition



    World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.
    About Blizzard Entertainment®, Inc.

    Best known for blockbuster hits including the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment® Inc. (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes nine #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service, Battle.net , reigns as the largest in the world, with millions of active users. "

    Related Links:

     

    Tue, Aug 30, 2005
    Boomjack
  • Gamer Girlies Walk Us Through Their AA Experience
    For a bare-bones, no-acronym approach to what AA is all about, check out Game-Vixens AA preview (**Sort-of Pseudo Disclaimer: Ethec by no means wishes to say that girls can't use acronyms or write complex reviews, and he wishes to thank Game-Vixen for writing a review for simpletons like him... aaagh don't hurt me, please! ::curls into a ball::)

    "Auto Assault is set in a futuristic world contaminated by radiation released when humans attempted to wipe the surface clean in order to rid themselves of alien invaders. Only after resurfacing from hundreds of years living underground did they realize what a mistake they had made. This radiation created mutated forms of all life including a portion of humanity who are now called mutants. There were other humans who adapted to this contamination by fusing nano technology and flesh together; these humanoids are known as biomeks."

    More from the Auto Assault preview at Game-vixens.com!

    Features, Previews
    Sun, Aug 28, 2005
    Ethec
  • If the name means "blank slate," you know it has to have a good backstory!Actually, we know it has an immersive storyline because Richard "the father of MMOGs" Garriott is involved! Since TR is still a long ways out, this preview focuses on what Destination Games / NC Soft developers are concentrating on: namely a pure PvE, soloer-friendly, story-stuffed sci-fi high-octane MMOG with an accent on open-ended, class role-defying gameplay (whoa, there's a lot of adjectives there!).

    "With Tabula Rasa, Destination Games is trying to do something a little bit different with the genre, taking certain elements from the first person shooter, and fusing them with role-playing. This isn’t to say that the game is going to be highly twitch-oriented, where dexterity rules the roost, as this simply isn’t the case. The game will still be focused on stats and character advancement like one would expect to find in an RPG, but the developers want to find a way to include some of the visceral, psychological elements of the FPS to include in the game. By doing this, they hope to provide a more intense, fast-paced experience for players."

    Sit back and enjoy Armchair Empire's Tabula Rasa preview!

    Features, Previews
    Sat, Aug 27, 2005
    Ethec
  • Rush Hour, sans Chris Tucker & Jackie Chan
    The last installment of this Auto Assault interview series focuses on why the release date was pushed to 2006, PvP action, backstory, and what AA has to offer in the way of high-end content.

    " Can we have a few words on the recent news that Auto Assault has decided to extend the beta, and the improvements they are working towards?

    Scott Brown: We evaluated the state of the current game after rushing to get LOTS of content into the game and realized it was not ready for prime time. So we are taking some time to go through every inch of the games content now and making sure it is fun, looks great, and brings a new experience to the game. Specifically, this also gives us more time to get class balances right and make sure PvP is everything we want it to be for the initial release. It is giving us an opportunity that we are all very excited about, and lets us make Auto Assault the best game it can be. "

    Beat the traffic! Visit Auto Assault's Rush Hour 4 at Boomtown tout de suite!

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
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