Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Tabula Rasa + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda + Star Wars: The Old Republic + Wheel of Time Online + Alganon

  • Blizzard says "Nein!" to The9.

    Blizzard is shopping around for a new Chinese operator, according to a press release late last week. Methinks this says a lot about about how the company operates, but first: a quote.

    In a press release issued on Thursday, Blizzard said it is "actively exploring and discussing cooperation opportunities and further expansion of its business with local potential partners for mainland China".

    The reasons why Blizzard's dropping hints about a change in China: "poor customer service" and "overloaded servers". Poor customer service is always inexcusable, but over-crowded servers? Come on! Given World of Warcraft's historically unreliable performance on North American servers, perhaps they should reevaluate their US partnership with... themselves. Let's make the attempt to shift blame a little more obvious.
    Read the entire article at gamesindustry.biz.

    News
    Tue, Apr 18, 2006
    Ethec
  • There are new beasts to be had in World of Warcraft's upcoming expansion Burning Crusade.

    The orcs of Outland were not the only ones to suffer the Burning Legion's demonic corruption. The Broken, led by the great Akama, fell prey to the
    demons' sinister influence, and just like the orcs, they too were changed by the corruption. Though they lost some of their former powers, the Broken still present a clear danger to all of Illidan's enemies throughout Outland. It almost seems like a miracle that the Broken somehow managed to preserve their shamanistic heritage, yet no one can say for sure how many of their traditions are still intact. From the safety of the fortified villages the Broken hold in Outland, they lord over their lesser cousins, the wretched Lost Ones.

    Orcs always get a bad name.

    Visit our World of Warcraft

    More news on World of Warcraft.

    News
    Tue, Apr 18, 2006
    Awenyddion
  • The Cagey Fighter

    At Ten Ton Hammer, we love Custom Builds. They add flavor and resist the tendency to say there is only way to build a given class in Dungeons & Dragons Online: Stormreach (DDO). For The Swashbuckler, Darkgolem mixes the combat mastery of the fighter with the subtlety of a rogue. The result is what he calls a "cagey fighter" who picks on the most susceptible foes in the chaos of battle:

    Combat Expertise can be applied to raise armor class even more. Improved Trip is a bit questionable, since trip is strength based, but it fits the concept of the build (a cagey fighter) so is added anyways. If not preferred, take Resilience instead. Evasion works very well with Dexterity. Good tactics would be to attack one foe then switch targets, attacking a second target and making best use of Sneak Attack.

    You can check out The Swashbuckler at DDO - TenTonHammer.

    Tue, Apr 18, 2006
    Ethec
  • Is Auto Assault massively single player?

    Xerin, at our Auto Assault community site, gives us the skinny on where Auto Assault falls on the soloing - grouping comfort spectrum. Why exactly is single player content in a multiplayer game like Auto Assault? Does grouping work in Auto Assault? Xerin looks at these things and more in our new editorial, "Driving Alone" at Auto Assault - TenTonHammer.

    In a virtual world filled with thousands of other players, is there much reason to be at it alone? The acronym “MMORPG” stands for Massively Multiplayer Online Roleplaying Game, and there is definitely nothing multiplayer about going it alone. However, is it really wrong by supplying plenty of “singleplayer” content? Not really! Most newer online games these days bring along content that is both solo and group friendly, Auto Assault included. Auto Assault brings a nice mix of group and solo play together into a wonderful casual experience.

    Tue, Apr 18, 2006
    Ethec
  • I Won you to Won me.
    Blizzard has cut the monthly subscription rate of World of Warcraft by 20% in Korea.

    "Blizzard, whose "World of Warcraft" remains third in the country's online multi-user network game rankings, announced it will charge 19,800 won for a 30-day package, down from 24,750 won. The one-week package went down from 8,800 won to 7,040 won."

    You can read the entire story in the Korea Herald.

    Mon, Apr 17, 2006
    Boomjack
  • Vivendi Universal subsidiary Blizzard Entertainment announced on Friday that it has invited Chinese online game company The9 (Nasdaq: NCTY) to negotiate the expansion set to World of Warcraft (WoW), The Burning Crusade. The9 is Blizzard's current partner for WoW in mainland China, and also owns 30 percent of the company operating WoW in Taiwan. According to the release the expansion is currently planned for 2007 in mainland China, whereas previous expectations had the expansion hitting China in late 2006. According to several industry analysts, The9's contract with Blizzard for World of Warcraft already gives The9 the rights to operate any expansion of the game in mainland China.

    I just can't think of any pithy comments on this one. Am I losing my sense of humor or is this just something that says meh to me? One can never tell

    See what's new at our World of Warcraft Community

    More news and info on World of Warcraft.

    Thanks to Pacific Epoch for the story.

    News
    Mon, Apr 17, 2006
    Awenyddion
  • Honestly, I wish that all of the MMORPG companies would do this. It's alot easier to download a game rather than wait for those popular games to be available at your local game store.

    I can't tell you how many times I've had to wait a day or two after launch simply because I had to wait for the retail version of the game to be available. It horks me off. Turbine is doing a great thing here by allowing customers to now puchase the game and download from Direct2drive.com This option is only available in North America. However, it's a start.

    Visit our Dungeons & Dragons Online: Stormreach community. They have the goods on what's happening and when.

    More news and info on Dungeons & Dragons Online: Stormreach.

    News
    Mon, Apr 17, 2006
    Awenyddion
  • Encourage Grouping; Support Soloing

    Shayalyn is an antisocial gamer. How can upcoming MMOGs like Lord of the Rings Online: Shadows of Angmar score points with players like her? Simple, says she: they have to encourage group play, yet provide meaningful solo experiences, yet avoid making soloing the best means of character progression. Well, okay, maybe it's not that simple.

    We know that players will be able to solo in LOTRO, and we know that the solo quests won’t consist of the sort of tedium we’ve seen in other games, specifically the “Collect 2,500 flesh-eating fungi spores for Alchemist Fiddlesticks” sort. The ability to enjoy meaningful solo experiences, if even on a limited basis, is music to my antisocial ears. But what is Turbine doing to facilitate grouping, the core of a game designed around the tale of a Fellowship’s cooperative efforts toward victory over evil?

    Has Turbine worked out the magic formula? Read Fellowship of the Ding to learn more.

    Mon, Apr 17, 2006
    Ethec
  • SoloHammer?

    Another week and another piece of common content from the TenTonHammer network! This week Ratboy discusses the interesting "solo" aspects that may be seen in Warhammer Online. Looking at the reasons for solo content being used, this article tries to discuss all of the possible facets of Warhammer Online's solo content. Here's a peek:

    I have to regress back to my earlier days of playing World of Warcraft to really get into the discussion of Massively Solo Player games. It was in my first shot at the WoW Beta that I came to realize just how big the world was and how many players were involved, it was more specifically the first gryphon flight of the game that gave me such an impression of the world. Warhammer Online is likely to prove it can meet or exceed the scope of other existing games, as instead of centering on the battles between factions (Alliance VS Horde in the case of WoW), Warhammer centers around the battles of various different races (Dwarves VS. Orcs, Humans VS Chaos, & Elves VS Dark Elves).

    You can read the entire editorial at Warhammer - TenTonHammer.

    Mon, Apr 17, 2006
    Ethec
  • M and M

    In this weekly Common Content editorial, the Ten Ton Hammer network is taking a look at the M's in MMORPG. They're designed for group play, but lately, there's been a shift towards allowing players the option to go it solo. Read our TenTonHammer - Guild Wars editorial about how Guild Wars lives up to it's "massively multiplayer" heritage.

    So why do we keep playing MMORPGs in droves instead of going back to the plain old RPG? I can't say for certain, but I can hazard a few guesses. We're social creatures. We like variety. We like challenge. More importantly, we like to play games with our friends. In today's CPU driven, broadband internet world, your favourite gaming buddy might not even be on the same continent, much less the same block. MMORPGs give us a "place" where geography is relevant only as a time-zone.

    Mon, Apr 17, 2006
    Ethec
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