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Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Auto Assault + Wheel of Time Online + Tabula Rasa + Alganon + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online + The Secret World + Copernicus + Global Agenda

  • The Return of the Screenshots

    LucasArts posted 31 good lookin' screenshots for the November Star Wars Galaxies expansion as part of the Trials of Obi-Wan promo page.

    (this is where a description of the screenshots would've been if the developer had bothered to post one; suffice it to say that there's lots of lava and crazy Mustsfarian creatures, more Imperial and Rebel costumes than you could see at a sneak preview of a hypothetical episode 7, that crazy neo-Asian looking SWG heavy armor... why not just go see for yourself!)

    View the Star Wars Galaxies: Trials of Obi-Wan screenshots!

    Images, Media
    Sat, Aug 27, 2005
    Ethec
  • More Q&As than a DnD Player's Handbook has Mountain Dew stains!

    As you read this interview with DDO Community Manager Victor Wachter- probing the decision to choose Eberron as a setting and sorting out what will make DDO compelling and unique in the genre- you just might be able to hear player's handbook pages turning and dice clattering deep in the background.

    MMORPG.com: Will alignment play a factor in DDO? Can I, for example, choose to play a Chaotic Evil character, or is the game for good guys only?

    Victor Wachter: Alignment is not embedded within the game systems, but these circumstances are presented within the quests and dungeons. Eberron itself is a setting where alignment is fluid, and so players may need to make choices that stretch the boundaries of their alignments. While alignment choices won’t limit a player’s options within the game, they will have an impact on how some NPC’s react toward their character.

    More Dungeons and Dragons Online: Stormreach Q&As at MMORPG.com.

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
  • Orcs with rocket launcers!

    Excitement's growing ever since Mythic wrested the online remake of the long-famed tabletop gamer's delight Warhammer from cancellation at the hands of Climax. Since the game is still deep in the conceptual phase, producer Lande Robertson could only chat on the pre-production basics:

    CGW: Which Warhammer license will you be using--the 40K universe or classic Warhammer?

    Robertson: This MMORPG title will be based on all Games Workshop products relating to the classic Warhammer fantasy world. The creative people at Games Workshop have produced a wealth of great material, and this provides us with a solid foundation for the game. The depth of cool background information, the inspired designs of the races and their weapons of war, and the interesting dynamics of the warring factions make this property a pleasure to work on.

    Get hammered with the rest of the Warhammer Online Q&A at 1up.com.

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
  • Exclusive Virtual Helmets
    NCSoft has posted pictures of the helmets that City of Villains pre-order customers will receive. Hats R Us was unaware of this promotion and has lodged an official protest that goes something like this:

    "City of Villains™ Exclusive Pre-Order Helmets"

    You can view the City of Villains Pre-order Helmets at The Official Site.
    Related Links:

    Features, Previews
    Fri, Aug 26, 2005
    Boomjack
  • Trucks With Tasers.
    MMORPG.com has posted some new Auto Assault screenshots. Jeff Bodine refused to comment on his driving skill or on Auto Assault, so we just made this up:

    " The fourth and final installment of our weekly Auto Assault series concludes as we examine the towns of Auto Assault in pictures. "

    You can view the Auto Assault Screenshots at MMORPG.com
    Related Links:

    Images, Media
    Fri, Aug 26, 2005
    Boomjack
  • WoW is Wow.
    CVG has posted a World of Warcraft interview featuring Shane Dabiri and discussing the "WoW Factor". Tom Cruise confused WoW for War of the Worlds and demanded his own interview. When asked about his relationship with Katie Holmes he replied:

    "Last evening we caught our pet cat playing World of Warcraft. As the most evil character in the game - Night Elf Rogue - he was fairing okay at level five although was getting a little confused when we kept telling him we'd assigned auto-run to the pause key (they're ALL paws keys to a cat see - geddit?). But it's testament to the massive, wide-spread penetration (yes, in our increasing effort to get slightly more risqué, we actually said 'PENETRATION') that Blizzard's MMORPG has achieved, with player numbers rocketing into the stratosphere. "

    You can read the entire World of Warcraft Interview at CVG.
    Related Links:

    Features, Interviews
    Fri, Aug 26, 2005
    Boomjack
  • It's a deal.
    Mythic Entertainment and AGEIA have signed an agreement that will see AGEIA physX technology in the upcoming Warhammer Online title. Donald Trump refused to return our calls regarding this deal, making it unclear if he would have said this:

    " Mythic will make extensive use of the AGEIA physX SDK in developing its upcoming MMORPG based on the legendary Warhammer fantasy world. One of the most enduring fantasy games in history, Warhammer will be released as an MMO for the first time in 2007. Players who have PCs equipped with the AGEIA physX processor will experience never-before-seen levels of online immersiveness, along with stunning effects and rich interactivity. "

    You can read the Mythic Entertainment Licenses AGEIA physX Technology Article at GamesIndustry.biz.
    Related Links:

    Fri, Aug 26, 2005
    Boomjack
  • Henry Ford might turn over in his grave...

    But he wasn't the only inspiration behind the motive MMOG Auto Assault! Learn how Auto Assault evolved conceptually and what it draws from the legends of the MMOG genre in this new sit-down session with Auto Assault Project Lead Scott Brown!

    Q : Apart from the obvious, what would you say influenced you in the development of Auto Assault? Not just in a broad sense either - were there any games, movies, or what-have-you that had a direct bearing on some aspect of the game?

    Scott Brown : I don't know that there is a direct influence on the game - so many different people's ideas and backgrounds have shaped the game into what it is today. We have wanted to do a car combat MMO for a long time and setting it in a post-apocalyptic universe just makes sense thanks to movies like Mad Max and games like Wasteland and Fallout.

    Check out the rest of the interview on theTTH Auto Assault site!

    Features, Interviews
    Thu, Aug 25, 2005
    Ethec
  • Because, let's face it, nobody has heard of World of Warcraft.
    Computer Gaming World has reviewed World of Warcraft. Both people who have not yet played WoW read the following:

    " Rather than focus on a bunch of explicit, boring tutorials, WoW teaches you the ropes and eases you into the game so slyly that you'll barely even notice you're in school. Instead of pitched battles against rabbits, cats, rats, and other tiny animals that you could kill in real life without much effort, the game immediately pits you against actual monsters. Garden-variety animals exist--you're just not expected to fight them. They merely hop around and occasionally get devoured by a passing predator. Since there aren't any artificial zone boundaries, you're free to wander wherever you want to right from the start, which removes the penned-in feeling common to low-level characters in most other MMORPGs. "

    You can read the entire World of Warcraft Review at Computer Gaming World.
    Related Links:

    Reviews
    Thu, Aug 25, 2005
    Boomjack
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
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