Archive

Dekaron Features

  • Last Four Weeks in Review
    Features
    Wed, May 14, 2008
    Ralsu
  • Shaking Up the Order
    Features
    Wed, Apr 30, 2008
    Ralsu
  • New Serial Feature Debuts
    Features
    Wed, Apr 23, 2008
    Ralsu
  • What's Next for Acclaim?
    Features, Interviews
    Thu, Feb 21, 2008
    Shayalyn
  • The twist is that there are actually three moons. Surprise!

    Features, Interviews
    Tue, Aug 14, 2007
    Aelryn
  • In the beginning there was Dekaron....

    Before Acclaim scooped it up from Korea, 2Moons was actually known as Dekaron. Personally, I almost like the old name better. GameAlmighty has posted a preview of 2Moons (which recently entered open beta) and they have a fairly general review of the game posted for readers to skim through.

    Features, Previews
    Fri, Aug 10, 2007
    Cody Bye
  • Going for the throat, 2Moons style!

    MMORPG.com has plopped a Q&A with 2Moons Assistant Director, Rusel DeMaria, down on their websited. The questions are your standard sort, consisting of "Why did you decide for an over 17 rating?" and "How do pay-to-play versus free-to-play compare?", but the entire Q&A is a decent read for those interested in 2Moons.

    Features, Interviews
    Thu, Aug 09, 2007
    Cody Bye
  • GDC Look at 2Moons

    WarCry has also posted a look at the upcoming 2Moons from GDC. Keep reading to see what they think!

    2Moons, the second MMORPG from Acclaim, had over 200,000 people sign up for beta during closed beta, well a head of the pace set by 9Dragons. While they have a long way to go, Acclaim is very confident in the title's potential for mainstream popularity.

    Keep reading to learn more.

    Features, Previews
    Thu, Mar 22, 2007
    LadySirse
  • "No mercy for the weak, no pity for the dying, no tears for the slain"

    The Game Musketeers has posted an interview with 2Moons Producer, David Perry. This interview includes several great screenshots as well.

    1. Since you have console and strategy specialist can we expect a more "twitch reflex" based MMO or will this game still stick to the standard MMO conventions of leveling equaling more power?

    I'm a big fan of action fighting and yes, I much prefer console style fighting (like God of War) to basic MMO fighting. That said, if the game has good spells and skills that need to be mixed in, then the MMO fighting can get dramatically more interesting. MMO fighting is the way it is for good reason and so programming convention dictates the way things will work. I've always been from the school of "There MUST be a way", much to the frustration of the programmers I work with. So my suggestions for radical changes are usually followed by "There MUST be a way?"

    Get clicking to see the rest of this answer and more! Are you looking forward to playing 2Moons? Tell us all about it in our Ten Ton Hammer Forums.

    Features, Interviews
    Wed, Nov 08, 2006
    LadySirse
  • The man behind 2Moons to the West answers our questions about the game

    MMORPG.com has had a chance to sit down with David Perry.

    MMORPG.com: Give us a little background on 2Moons. How did the idea begin? What was Acclaim's motivation for an MMO?

    David Perry: I'm just one of these people that want to fire up a game and have fun. If I'm required to know the back history of 5 clans, or watch 20 minutes of cinematics, or read a website before I can have fun, it just bugs me. So I've been toying with the idea of making an MMO that's easy to get into, easy to understand, possibly funny at points, but that makes you feel bad-ass. Not wanting to wait 3 years to find out how it went, I looked for games/engines that could be a match. The closest I could find was a game called Dekaron made by GameHi in Korea. So now I had to convince the creator of that game to let me make any changes (not small ones, big ones, like "Erm... Would you mind if we changed the entire story?") They agreed! So being on a roll I made a list of "difficult requests" and flew to Korea again to explain those in person. Again, they seem receptive and are working on those. The great news is that we are just a few months away from launch.

    So I've teamed up with a publisher with no Baggage, in the form of Acclaim. Howard Marks (the CEO) was one of the guys that brought Activision back from Bankruptcy, and as you know it's massive today. He's now doing the same thing with the Acclaim brand. He's backing this concept 150% and so I say he's either crazy or a pioneer. Only time will tell, but you can be certain he'll have a lot of consumer fans that got to play his games for free.

    Get clicking to read the rest of the interview. Let us know what you think about 2Moons in our Ten Ton Hammer Forums.

    Features, Interviews
    Fri, Oct 20, 2006
    LadySirse
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