Myst Online: URU Live Features

  • stargate-worlds-screenshot

    Curious about a game that never made it to the retail shelves, or shut down before it had its chance to shine?

    Features, Opinions
    Mon, Sep 27, 2010
  • mystonline002

    With the recent resurrection of Myst Online: Uru Live Again, Ten Ton Hammer puzzled out the tough quests to get to the bottom of the story.

    Features, Interviews
    Mon, Mar 01, 2010
  • Fading into the Myst
    Features, Interviews
    Wed, Feb 06, 2008
  • Myst Online: Uru Live Interview

    RPG Vault posted this interview with Cyan Worlds principal and franchise co-creator Rand Miller.

    Jonric: Given it's not a "normal" online world, how would you introduce Myst Online: Uru Live? What is the basic concept? How is it related to Uru Online: Ages Beyond Myst?

    Rand Miller: Myst Online doesn't necessarily fit into any orthodox MMOG category, if there is such a thing. There is no leveling, no killing, no dying, no inventory, no health meter. But bear with me - the idea behind Myst Online is that we think people are curious about what's around the next corner.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Tue, Feb 27, 2007
  • Peer into the online world of Myst has posted a preview of the upcoming Myst Online. Keep reading to see what they had to say...

    In less than a week, the long hard road to The Cleft will finally lead to its destination. Originally laid to rest in 2004 due to low subscription rates, the online portion of Uru: Ages Beyond Myst was one of the more ambitious online titles of its time, melding elements of the classic point-and-click adventure series with the concept of the metaverse -- the virtual world that replaces the internet as penned by Neil Stephenson in the novel Snow Crash.

    More is just a click away.

    Features, Previews
    Tue, Feb 13, 2007
  • Rand Miller reveals the next step

    IGN had a chance to talk to Rand Miller of Cyan Worlds. they have posted what they learned today.

    With the inception of GameTap, an online subscription based game service with classic titles and some current episodic gaming content, Uru was given new life. Rand Miller and his band of adventurers have been at work fleshing out the experience and nailing down features and ideas for current and future iterations of the game. We had the chance to chat with Cyan's Rand Miller and learn some more about the game's unique vision and how heavy story and adventure gaming elements are coming together in a massively multiplayer environment.

    Get clicking to read the interview and see what they were able to learn. Share your feeling on this and all your favorite MMOs in our Ten Ton Hammer Forums today!

    Features, Interviews
    Tue, Nov 28, 2006
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