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Ultima Online Features

  • UO Preview 1.jpg

    Features, Previews
    Wed, Jan 28, 2009
    Dalmarus
  • EQ1shot.jpg

    Features, Opinions
    Thu, Jan 22, 2009
    Dalmarus
  • DCUO Gameplay - 07
    Over the course of the past ten years, Ten Ton Hammer's Cody "Micajah" Bye has had the opportunity to watch the churn of MMO gaming from its very infancy with
    Features, Opinions
    Sun, Jan 11, 2009
    Cody Bye
  • Features, Opinions
    Mon, Jan 05, 2009
    Dalmarus
  • Come play again in the more recognizable land of Lord British!

    Features
    Thu, Sep 11, 2008
    Morvelaira
  • Allen Rausch takes a look at Ultima Online: Kingdom Reborn over at GameSpy.

    "The game also sports a brand new user interface based on both player feedback and the lessons learned by UO's modern-day competitors. Speech and spell text for example, will no longer be displayed in a pseudo-"Olde English" font that takes up huge amounts of screen space, but in a more sensible font presented in a way that no longer obscures the play field. Inventory has been re-organized into stackable and scrollable lists rather than the confusing bag system that actually had items block other items. Even things as simple as hotbars will be new to the game."

    For the full course, just click here.

    Features, Previews
    Fri, Feb 02, 2007
    Boomjack
  • WarCry Q & A With Aaron Cohen

    Warcry posted this interview with the Producer of Ultima Online, Aaron Cohen. Keep reading to see what they were able to learn.

    WarCry Network: What is the progression curve like on UO at this time? Back in the day, people could get to some decent skill levels rather quickly. Is that still the case?

    Aaron Cohen: Yes, you can get to 700 skill points and max out several skills in a few weeks to a month or so. The fun of UO isn't about working your character up to the highest level, it's choosing what skills you want to perfect and how to spend those 700 skill points across more than 50 different skills. Tweaking your character and finding the right mix for your style of play is what makes UO different from level-based games where the point is to get the highest rank.

    Get clicking to read more.

    Features, Interviews
    Thu, Jan 25, 2007
    LadySirse
  • Interview with Aaron Cohen

    MMORPG.com had a chance to sit and talk to Aaron Cohen, a producer of Ultima Online recently. Keep reading to find out what they were able to learn.

    MMORPG.com: The 9th Anniversary Edition of Ultima Online can be found in stores. Can you talk a bit about what you were trying to accomplish with it and how it has been received on your servers?

    Aaron Cohen: Our anniversary products are meant to do two things: 1) Keep UO on store shelves so new players can easily get into the game, and 2) Give existing UO fans a commemorative edition with lots of in-game value, but which isn't a "mandatory to play" purchase like an expansion pack.

    So far, the response has been great. We've seen trial subs go up and players who bought the pack seem very happy with the more than 50 gift items they could choose from.

    Read the rest of the interview and then let us know your thoughts in our Ten Ton Hammer Forums today!

    Features, Interviews
    Fri, Dec 08, 2006
    LadySirse
  • Will "Mondain's Legacy" enliven UO's mundane legacy?

    The honorable, eight-year-old granddaddy of MMOs, Ultima Online, recently got a kick in the pants with the recent "Mondain's Legacy" expansion. A handful of developers and designers sat down with RPG Vault to detail its new features.

    I think all aspects of Mondain's Legacy were influenced by the community in some form or another. That's a big reason why this expansion has so many different types of things to do. Because our community has lots of different likes and dislikes, we spent many hours trying to best fit community requests into a realistic production schedule.

    The hardest part of game development is limiting the number of implemented designs in order fulfill a realistic goal. There are many more things we'd really like to do, but we have to prioritize what we can do within the necessary constraints.

    Read through this lengthy UO Q&A at RPG Vault, if you wanna.

    Features, Interviews
    Wed, Sep 21, 2005
    Ethec
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