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Dreamlords Interviews

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    Posted on Sun, June 29, 2008 by Cody Bye
    For original players of Lockpick Entertainment's Dreamlords, it's been a long eight months. That's how long the game has been offline with the
  • Show Preview
    Posted on Sat, April 26, 2008 by Morvelaira

    Stratics talks to the Dreamlord himself.

    Stratics recently sat down with David Rosen, CEO of Lockpick Entertainment to look at Dreamlords, the Reawakening.

  • Show Preview
    Posted on Thu, April 24, 2008 by Shayalyn
    A Fresh New Take for Dreamlords
  • Show Preview
    Posted on Wed, March 12, 2008 by Shayalyn
    A New and Improved Dreamlords is in the Making
  • Show Preview
    Posted on Tue, August 28, 2007 by Shayalyn
    Dreamlords: Dreamier Than a Love Letter from Cody

    It's an inside joke...but a good one, I promise! Anyhow...
  • Show Preview
    Posted on Wed, June 27, 2007 by LadySirse
    Dreamlords Interview with Dan Thronstrom

    MPOGD.com has updated their site with this interview with Dreamlords' Dan Thronstrom.
    Mark: With a name like Dreamlords, it implies dreaming is involved. The shots look sort of surrealistic. Is this the general look of the game?

  • Show Preview
    Posted on Mon, June 4, 2007 by Ethec

    The supreme lord of Dreamlords speaks!

    David Rosén, CEO of Lockpick Entertainment, talks about the development culture behind the March-released MMORTS Dreamlords, and shares a little bit about Lockpick's future plans for this highly innovative title.

  • Show Preview
    Posted on Wed, February 21, 2007 by LadySirse

    The Dumbest Quest in the World

    MMORPG.com has posted another developer journal from Jon Selin. Keep reading to learn about the dumbest quest in the world.

    The Dumbest Quest in the World exists. And more disturbingly, for a brief moment it existed in our game. The other day I was watching one of our designers exerting all his piss and vinegar as he was working on a new quest for Dreamlords. Then he shook is head, turned to me with a sad look on his face, and asked: “What do you think when we create utter crap for your game?”

    Don't stop here, get clicking to read more.

  • Show Preview
    Posted on Thu, February 15, 2007 by LadySirse

    Dreamlords Interview

    Strategy Informer has updated their site with an interview with Jon Selin, the Lead Designer of Dreamlords.

    Strategy Informer: What can you tell us about players’ main characters, Dreamlords, and their role in the game?

    Jon Selin: A Dreamlord is the spirit of a piece of floating land called a Patria. While the Dreamlord is the player’s avatar, there is also a race living on the patria which the Dreamlord can control to do his biddings. While you often field your armies you can also go on spirit quests with the Dreamlord, playing in third person mode.

    More is just a click away.

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    Posted on Mon, February 5, 2007 by LadySirse

    A Chat With Jon Selin

    MMORPG.com posted an interview with Jon Selin on Friday. They sat down to talk about this upcoming MMO.

    MMORPG.com: In the big scheme of things, building resources via web management, RTS where you command units… where does your personal avatar fit in? How important is he/she?

    Jon Selin: The Dreamlord, which is the player’s avatar, is at the core of the game’s storyline. From time to time you take direct control of the Dreamlord to resolve different quests and further the storyline, and also unraveling the history that predates the journey that the players’ experiences. The Dreamlord is always present when it comes to managing your land as well. For example, its basic power is its gnosis, which also determines how much people you can have working on your land.

    More is a click away.

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    Posted on Tue, October 24, 2006 by LadySirse

    Dreamlords' Lead Designer talks about progress, testing, launch and more

    MMORPG.com had a chance to sit down with the Lead Designer for Dreamlords recently. Dreamlords recently entered closed beta testing. Keep reading to see what they were able to learn.

    MMORPG.com: Do you expect to meet the deadline for getting the game into production by the end of 2006?

    Jon Selin: It's looking good; I can't see any obstacle at the moment that would cause us to move our deadlines around. However, I'm having so much fun with this project that if it was up to me I would be polishing Dreamlords until 2010. Luckily we have a producer that keeps me on a short leash. Then again I would be very afraid of a lead game designer who comes to a state where he doesn't want anything changed.

    Read the rest of the interview and then head over and share your thoughts with us in the Ten Ton Hammer Forums.

  • Show Preview
    Posted on Mon, September 11, 2006 by LadySirse

    Dreamlords Talks with Strategy Informer

    Strategy Informer recently had a chance to sit down and talk with Marcus Andrews, a game designer for Dreamlords.

    Strategy Informer: Firstly, could you introduce yourself to our readers?

    Marcus Andrews: My name is Marcus Andrews and I am one of the Game Designers working on Dreamlords.

    Strategy Informer: Where did the idea of creating Dreamlords come about?

    Marcus Andrews: I personally wasn’t really involved in the initial idea process. Dreamlords came about when we had an internal week long workshop at Lockpick on what game to produce. We choose Dreamlords before many other interesting concepts mainly because of the originality and the possibility to publish it through digital distribution.

    Want to learn more about Dreamlords? Get clicking to read the rest of the interview. Let us know if you plan to play this upcoming game in the forums right here at Ten Ton Hammer!

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Pulse

Rank Game Previous Traffic
109 Destiny Online 84  
110 Dreamlords 105  
111 Dungeons and Dragons Insider 114  

Traffic History (last 30 days)

Dreamlords Details

    Windows
  • Developer: Lockpick Entertainment
  • Genre: Fantasy
  • Status: Published
  • Official Website
  • Official Forums
  • Monthly Fee: P2P
  • Release Date: February 15, 2007; Relaunched: June 18, 2008
  • ESRB Rating: Not Rated

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