Archive

Wrath of the Lich King + World of Warcraft News

  • All your passwords are belong to HaXX0rs.
    A virus that is spread by email, pop-up advertisement and other common methods is stealing World of Warcraft passwords.

    " A new password-stealing Trojan targeting players of the popular online game "World of Warcraft" hopes to make money off secondary sales of gamer goods, a security company warned Tuesday.
    MicroWorld, an Indian-based anti-virus and security software maker with offices in the U.S., Germany, and Malaysia, said that the PWS.Win32.WOW.x Trojan horse was spreading fast, and attacking World of Warcraft players.
    If the attacker managed to hijack a password, he could transfer in-game goods -- personal items, including weapons -- that the player had accumulated to his own account, then later sell them for real-world cash on "gray market" Web sites. Unlike some rival multiplayer online games, Warcraft's publisher, Blizzard Entertainment, bans the practice of trading virtual items for real cash."

    You can read the entire World of Warcraft Trojan article at Information Week.

    News
    Wed, May 03, 2006
    Boomjack
  • I'm still laughing at this Comic honorable mention.

    The first wave of comic submissions has been reviewed by the jury, and the results for May are in! Starting today, we will publish one honorable mention each Monday, followed by the lucky winner of a Blizzard Edition iPod nano at the end of this month. Check out today's honorable mention from Keydar.

    Seriously, go look at it. You'll laugh too.

    In the meantime, head over to our World of Warcraft Community and scope out our great guides.

    News
    Tue, May 02, 2006
    Awenyddion
  • The French mega-conglomerate formerly known as "Vivendi Universal"...

    Vivendi is no longer "universal" - they'll just settle for 6.5 million World of Warcraft subscribers. That's right, the newly renamed "Vivendi Games" sold it's last remaining shares in Universal and will now sport two new divisions: one devoted to online games, the other to mobile gaming. VG is best known as the parent company to Blizzard Entertainment, makers of the most prosperous MMORPG to-date.

    Vivendi Universal Games is dropping the Universal from its name and becoming Vivendi Games (VG). This name change follows that of its corporate parent, Vivendi Universal, which has become simply Vivendi, following through with its plans to sell its last remaining stake in Universal (merged last year with NBC). The internal workings of both Vivendi and VG will remain the same, except for the formation of two new divisions devoted to mobile and online gaming.

    Read the Vivendi Games' announcement at TGDaily.

    News
    Tue, May 02, 2006
    Ethec
  • The Community Spotlight is up and ready for your viewing pleasure.

    Today we spotlight the community run World of Warcraft news site WoWBreak.com. WoWBreak is a news site run by the players, where you can post the World of Warcraft news you think is important. The site also offers customizable RSS feeds, the ability to comment on news topics, and a Widget so you can track all of the news it offers right on your desktop.

    Get the latest and greatest information on World of Warcraft here!

    More World of Warcraft news.

    News
    Mon, May 01, 2006
    Awenyddion
  • MMORPGs increase productivity... yea, that's the ticket!

    The Orange County Register reports that corporations are beginning to embrace virtual online gaming as a means of personal and team development. Okay, we all know that 9 out of 10 meetings are a waste of time; so why not gain a level or two while your at it?

    In multi-player online games such as "World of Warcraft" by Blizzard Entertainment in Irvine, success can depend on strong leaders who communicate well and can coordinate a well-timed attack that uses the varied talents of their team, from dwarves and gnomes to night elves and humans.

    Because many modern corporations depend on creating effective teams from geographically separate staff members, some companies study games to see how they accomplish that through a mix of Internet phone calls, instant messaging and personal communication skills.

    Monthly subscription fees won't drain your wallet like green fees, yes. But if your boss calls for a heal, you better be johnny-on-the-spot.

    Check out this interesting workaday world-meets-MMO article at TMCnet.

    News
    Thu, Apr 27, 2006
    Ethec
  • 6 Million is apparently enough...

    Subscribers set to auto-renew on April 20th-21st weren't charged, according to Ignig.com and the Blizzard support forums, and subsequently couldn't log in to the game. With telephone lines clogged, those forums are starting to look like a PvP server. Except with more gankage. And no zone / level restrictions. Nevermind.

    It seems the company’s billing system has gone on the blink, causing some accounts to be put in the inactive file since their credit cards can’t be charged. What’s worse, the customer service lines are so clogged, some players are saying, they can’t get through to solve the problem.

    All of this is adding to the frustration of some players, who are now threatening to cancel their accounts. A post has appeared on WoW’s forums from company officials explaining the problem and how to fix it.

    Read Ignig.com's take on Blizzard's billing problems.

    News
    Tue, Apr 25, 2006
    Ethec
  • The9 stock continues to rise, despite possible Blizzard renegotiation

    For you international trading speculators out there, World of Warcraft continues to see its name in lights. In Chinese e-commerce news, Yahoo! Singapore Finance is reporting continued strong gains in The9 stock despite Blizzard's talk of seeking a new WoW operator in China.

    The9 Limited's stock is up around 90% in 2006 and continues to rise, based on the strong performance of its World of Warcraft, or WoW, online role-playing game. But investors will look for the company to dispel rumors that have WoW's developer, Vivendi Universal's (V) Blizzard Entertainment, considering a renegotiation of terms as the game's next expansion pack approaches release in late 2006.

    Read the full article at Yahoo! Singapore Finance, and buy! No, wait, sell! Or, better yet, consult an investment specialist... we're just gamers!

    News
    Mon, Apr 24, 2006
    Ethec
  • Virtual world economies examined

    BusinessWeek Online interviews Edward Castronova, an economist who has become something of an authority of MMO / "virtual world" economies. He touches on World of Warcraft and Second Life, and it's always interesting to see knowledgable folks talk about the blurring line between reality and fantasy.

    As if that's not enough, do you have other concerns about online games?

    I'm also concerned that this commercial impulse could swallow up the separateness of these places. I would hate to see all that lost because of unregulated profit-seeking.

    I would like there to be some kind of provision, like a wilderness preserve sort of law, for these places. We would need to have a law saying that if you promise you will seal off this world so people can't money-launder with it and can't liquidate the returns, we won't come in and tax all the transactions, and we won't subject you to child labor laws.

    Check out this article on the macroeconomics of MMOs at BusinessWeek Online.

    News
    Mon, Apr 24, 2006
    Ethec
  • Cnet notes poor server performance of World of Warcraft

    You saw it first at TenTonHammer, then (oddly enough) the Chinese media picked up the banner. Finally, the mainstream internet media is calling Blizzard to task for poor WoW server performance, including rampant downtime and chronic login problems. This, from Cnet:

    Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW.

    "Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off."

    Read the entire "WoW Battles Server Problems" article at Cnet.com.

    News
    Mon, Apr 24, 2006
    Ethec
  • 5 million x $15/month x 3 months = phat lewt

    VU Games, parent company of Blizzard and subsidiary of Vivendi Universal, reported extremely strong first quarter earnings. Thanks largely to World of Warcraft sales and subscription revenues, VU Games saw a revenue increase of 18.6 percent compared to last year. This from Next Gen:

    Subscription and retail revenue for WoW continued to roll in, driving sales of 134 million euros ($165 million) for the quarter. VU games also cited strong performances from Ice Age 2 and older releases including 50 Cent: Bulletproof and Crash Tag Team Racing.

    All your $$ belong to a French mega-conglomerate. Read up on Vivendi's massive earnings at Next Gen.

    News
    Thu, Apr 20, 2006
    Ethec
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