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  • Improve your in-game game!

    So you've had your fill of high adventure in Dungeons & Dragons Online: Stormreach for the day, and you just want to heal up and let off some steam in the local tavern, right? Suddenly you fasten your gaze on a foxy elf / strapping barbarian across the room. Your guildmates might call you directionally-challenged, they might call you a little weak in the character sheet department, but they can never say your one to pass up a promising encounter. You set down your tankard, slide off your stool with a flurry, and saunter towards the apple of your eye. But as you arrive and his/her eyes drift to yours, you realize... you've got nothing.

    That's where TenTonHammer comes in, my friend. We'll toss you a perfect, randomly-generated icebreaker (courtesy of the TenTonHammer Randomizer) to set the mood!

    Here's a sampling (though we recommend extreme caution when using any of Ethec's lines!):

    - Someone better contact the Sovereign Host, I think they're missing an angel!
    - No, I'm not Warforged, but you're not the first to mistake me for a machine... a love machine, that is!
    - Did one of you ladies finish a quest? I'm the reward.
    - Look… a rogue! You better give your heart to me before he tries to steal it!

    And, sadly, there's plenty more where that came from at DDO - TenTonHammer!

    Thu, Mar 16, 2006
  • Rogue-in' it Up!

    Like to play games of hide n' sneak? Then your class of choice in Dungeons and Dragons Online: Stormreach is probably the rogue. Orogurath tells you how to stay alive, impress your teammates, and give good stealth in this handy guide.

    Staying alive and healthy is best done by liberal use of your hide/sneak skill. Even in the thick of combat, you can hide and reduce the likelihood that certain mobs will target you. This will reduce the aggro you generate and allow you to escape more easily from danger. You should rarely attack first. Sometimes your group will ask you to Sap a mob or try for a critical against a sleeping monster, but most of the time, you should be finishing fights, not starting them.

    Sneak up on our handy guide to playing a rogue at DDO - TenTonHammer!

    Wed, Mar 15, 2006
  • Bilzzard has a new featured Penny Arcade Featured Comic up on the site. This one is terribly funny. Go see it so you can laugh with me.

    See what's new at our World of Warcraft Community

    More news and info on World of Warcraft.

    Wed, Mar 15, 2006
  • A dwarf walks into a bar...

    A good many jokes start with some variation on that theme, but it's no joke when you're unable to enjoy Dungeons & Dragons Online due to a few inconsiderate buffoons in the taverns. Darkgolem, in the guise of his gruff dwarf character, Thrumm, takes on the topic of tavern etiquette in an editorial that would make Emily Post proud.

    As he walks into the tavern, Thrumm notices how crowded it is. Being a short stout dwarf, ordinarily overcrowding is a concern for him, but he has two advantages over the soft city-goers who would jostle him as they approach the bar. One is his massive axe, which he carries with the blade pointing out from his body, quite on purpose. It’s no coincidence that the 4-foot-long haft of the weapon projects over his shoulder into the air in front of him at an angle. It works great as a means of “accidentally” bumping some lily handed mage who is too deep in conversation about the metaphysics of Eberron to avoid coming between a dwarf and his beer. The other, less subtle advantage Thrumm has is his smell; a hill fighting warrior dwarf has more to worry about than simple cleanliness.

    Read "Blessed too Much" at DDO - TenTonHammer and learn how to behave in a Stormreach bar!

    Wed, Mar 15, 2006
  • The Alliance's main, midget-filled municipality... hammered!

    Not only is Ironforge the proud home city of World of Warcraft's dwarves and gnomes, its travel hub status and close proximity to high-end instances makes Ironforge a common destination for Alliance characters of any level.

    Get to know Ironforge with TenTonHammer's newest guide, which features a little Ironforge history, a conveniently-labelled map, directions to get to Ironforge for all the Alliance races, and a comprehensive quest list.

    Snug within the wintry peaks of Dun Morogh, Ironforge is the proud home city of the gnomes and dwarves of the Grand Alliance. Defiantly braced against the northern reaches of Khaz Modan, the dwarf-carved walls of Ironforge represent the principal bastion of the civilized races against the ravages of the undead Forsaken and their Horde allies throughout Lordaeron.

    Check out WoW @ TenTonHammer's Guide to Ironforge!

    Wed, Mar 15, 2006
  • Would you believe that there is a PVE server in here? ?

    We're opening up two new realms for character transfer, Monday March 13 at 3:00 AM PST.

    New Realm: Korgath - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following two realms will have an opportunity to transfer to Korgath, a new PvP realm. If you're interested in transferring your characters from these realms to Korgath, please click here.

    Kil'Jaeden –> Korgath
    Tichondrius –> Korgath

    New Realm: Muradin - Deadline: Thursday, March 16 at 3:00 PM PST
    Players with characters on the following four realms will have an opportunity to transfer their characters to Muradin, a new PvE realm. Characters transfers from these realms to the new realms will be available until Thursday, March 16 at 3:00 PM PST.

    Doomhammer –> Muradin
    Icecrown –> Muradin
    Proudmoore –> Muradin
    Uther –> Muradin

    During this time standard character creation will not be available for these two new realms. As always, eligible character transfers are available Monday thru Friday from 3:00 AM to 3:00 PM PST. If you're interested in transferring your characters from the realms listed above to the new realms, please click here.

    You guys know the drill. If you want to transfer get a move on it.

    The best place for guides, news and community!

    More World of Warcraft News and Info.

    Tue, Mar 14, 2006
  • Well golly that was fast! Most of the time you don't see modules until after at least 6 months of release.

    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINETM: StormreachTM (DDO). The Dragon's Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.

    Let the modding begin!

    See what's new at our Dungeons & Dragons Online: Stormreach community!

    More news and info on Dungeons & Dragons Online: Stormreach.

    Tue, Mar 14, 2006
  • Gametrailers has a new Lord of the Ring Online game trailer. It's visually spectacular. Go check it out.

    While you're at it, check out our Lord of the Rings Online Community!

    More news and info on Lord of the Rings Online.

    Mon, Mar 13, 2006
  • Is it all about the money?

    In World of Warcraft (as in most games) you sometimes hear some pretty strange complaints. Messiah heard an odd one a few weeks ago and this week’s editorial brings it to mind. The complaint was that it is basically unfair that people with lots of gold have such a huge in-game advantage in WoW. I dismissed it as yet more inane Barrens chat, and continued on my way.

    It got me thinking though; do the rich get richer in WoW?

    If gold equals power in a game then the incentive to use the black (secondary) market would be too great for many to resist. Also a luck drop early on in your characters development, like a level 40 epic BOE (bind on equip) weapon, could give you enough gold to become a powerhouse over all other characters your level.

    Find out more in the newest editorial from the WoW - TenTonHammer team: Is it all about the money? - A look at the in-game economics of World of Warcraft.

    Mon, Mar 13, 2006
  • TenTonHammer speculates on the LotRO economy...

    Ever log into your favorite MMOG only to find that the Lightforged Bastard Sword of Leetness has suddenly become, in the time you've been saving up for it, out of your financial reach? Welcome to the virtual world, baby. (Not so different from the real one, is it?) Shayalyn takes a look at the issues plaguing game economies, and the probability of Turbine rendering a stable economy in their upcoming Lord of the Rings Online: Shadows of Angmar.

    How do carefully designed MMOG economies go to hell in a hand basket? It’s really pretty simple--too much money floods the game’s market without actually leaving the game, creating a “rich get richer/poor get poorer” dichotomy. When a game launches, its economy is generally stable, but as players progress and new players join the game, more and more money enters the economy as coin loot is dropped and item loot is traded. Eventually, the game’s monetary unit (usually platinum or gold) decreases in value, causing item prices to rise. When that happens, new or “young” players find it more and more difficult to afford the low- to mid-level items they require to advance (like that Lightforged Bastard Sword of Leetness), while higher level players grow fat from the profits on the elite items they’re both high enough level to attain, and able to sell for much more than what they should be worth.

    Read Money Makes the (Virtual) World Go 'Round at LotRO - TenTonHammer!

    Mon, Mar 13, 2006
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