A
chance meeting with Petroglyph Co-Founder Mike Legg made me feel a
lot better about liking what I saw of
Mytheon
at GDC 2011. More than any other developer I’ve ever met,
Mike personifies absolute, unwavering enthusiasm – like some
happy marriage between a first-rate development mind, a smiley face,
and an espresso bean.
That’s part of the reason we were, subjectively speaking, so
entirely galled when
True
Games Interactive sued Petroglyph
to regain development rights to
Mytheon
just weeks before release. Since I’d
played
Mytheon
months before the ugliness and found it (to my admittedly
para-professional eye) far more stable and bug-free than most other
games in a similar state of development, it appeared to me that this
was publisher villainy of the ugliest kind… like corporate
thieves using a loose contract as a tommy gun and threatened legal
action as the getaway car.