EverQuest + Guild Wars 2 Features

  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
  • PvP Extreme and still no monthly fee.
    Details on the upcoming PvP Extreme event for Guild Wars players have been posted on the official site. Dave Chappelle swears up and down that he didn't say this:

    " Join us for our three-day Guild Wars PvP Extreme Weekend (PvPX) and get a jump on the competition. For the entire weekend, all PvP play gets you extra faction points. "

    You can read the details of the Guild Wars - PvP Extreme Weekend at the Official Site.

    Features, Previews
    Tue, Aug 23, 2005
    Boomjack
  • More Guild Wars Goodness.
    ArenaNet has posted the latest Guild Wars update notes on the Official Site. Vin Diesel can play six Guild Wars characters at once and never lose an arena battle:

    "Update – Wednesday, August 10

    • Fixed a bug that was making some desert teleporters unresponsive.

       
    • Corrected flaw in Price of Failure skill that was causing missile attacks to miss their targets more than 25% of the time.

       
    • Corrected Hundred Blades skill to deal damage accurately; previously it was dealing only 75% of its intended damage.

       
    • Corrected Mind Freeze skill so that damage is dealt regardless of whether the caster's energy is lower than the target's energy.

       
    • Corrected flaw in Mist Form skill that was preventing it from reducing damage from elemental damage attacks.

       
    • Corrected "The Price of Steel" quest so that so that White Mantle always drop Ruined Armor for players on the quest.

       
    • Fixed a bug that was preventing the skill-swap dialog from disappearing after talking to Captain Greywind.

       
    • Fixed several rare client and server crash bugs."

    You can read the Guild Wars Update Notes at the Official Site.

    Features, Previews
    Thu, Aug 11, 2005
    Boomjack
  • Phinney's Fantabulous Foray into Fan Feedback!

    James Phinney, lead designer for Guild Wars, posted his responses to a player roundtable hosted late Thursday based on Phinney's "State of the Game" letter. Guild Hall improvements, changes to PvP and ladder sessions, and general room for improvement were on the docket.

    Despite the cries and tumult of numerous guilds warring in the hallway outside, Phinney managed to poset a few responses:

    Question: What is the one area of GW *you* would like tweak?

    James: "One" area? You must be kidding. As a game designer, you have to be incredibly foolish or incredibly egotistical to not see a ton of things to improve in any game you've worked on. The way I see it, every game you make is a learning experience. Usually, you just have to take the lessons with you and try to apply them to your next game, but with Guild Wars we have the opportunity to keep making the game better.

    There's a lot of passion for Guild Wars on the team. We like to play the game. We experience a lot of the same things everyone else does. We know that at its best, Guild Wars offers experiences that are unique and insanely fun. We're going to keep working to make every part of the game live up to those moments. The user interface guys are always looking to make improvements where and when they can. The mission and quest design guys are really looking forward to taking the lessons we learned in Chapter 1 (oh so many lessons) and making Chapter 2 that much better. We're currently reviewing balance on all the Chapter 1 skills in preparation for the first official ladder season. The artists are doing amazing things for Sorrow's Furnace and for Chapter 2. And, of course, we're always looking at the economy and rate of character advancement.

    Click here for answers to more of your Guild Wars questions!

    Features, Interviews
    Sat, Aug 06, 2005
    Ethec
  • Free MMOG Updates
    ArenaNet has posted new Guild Wars game update notes. It's been a few weeks since the last update notes and the players were getting restless for information:

    "Because it has been a few weeks since we've posted a major update, we wanted to let everyone know what's in the works. Typically, a few weeks is a short amount of time in the development cycle of a game, but we know there are many people who play Guild Wars with such dedication and intensity that a few weeks without an update seems more like an eternity. Here's what's on the way..."

    You can read the Guild Wars Game Update Notes at The Official Site.
    More Guild Wars information than Planter's has peanuts at GuildWars.TenTonHammer.com.

    Features, Previews
    Fri, Aug 05, 2005
    Boomjack
  • No monthly fee and now Q&A.
    GameCloud has a Guild Wars Interview Gaile Gray of ArenaNET posted. It is with utmost certainty that we say they probably wrote this:

    "Ever since ArenaNet's fantasy themed multiplayer action-RPG Guild Wars launched in late April, the game has stayed on top of the US best selling PC games list and critics have responded to the game's mix of action gameplay with massively multiplayer elements. To get a quick update on the game and ArenaNet's future plans Gamecloud got in contact with the game's community manager Gaile Gray."

    You can read the entire Guild Wars Interview at GameCloud.

    Features, Interviews
    Mon, Jun 27, 2005
    Boomjack
  • Can you believe they've been asked 37 times?
    EverQuest Vault has posted the 37th edition of their Ask SoE Column. Combined with appropriate exercise, we're certain that reading the
    following will give you rock hard 6-pack abs in only minutes a day
    :

    "Part of the changes coming to spells and combat arts is to adjust how much damage the various classes do in relation to each other. Can you tell us how the different subclasses will rank in relative damage potential?"

    You can read the entire Ask SoE #37 at EverQuest Vault.

    Features, Interviews
    Fri, Jun 24, 2005
    Boomjack
  • Guild Wars, it's not just for breakfast anymore.
    Mesmerize has posted a Guild Wars Interview. It's almost certain that they wrote this:

    "What steps are being taken to provide a deeper PvE experience that goes beyond the typical MMORPG model of "get a group, do a mission, rinse, repeat?""

    You can read the entire Guild Wars Interview at Mesmerize.

    Features, Interviews
    Mon, Jun 13, 2005
    Boomjack
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