Guild Wars 2 developer Colin Johanson released a new developer diary last week talking about how Guild Wars 2 will have "dynamic events." The world itself will be alive and events will be driven by th
In the latest episode of Ten Ton Hammer Live!, Jesse Cox sits down and talks with Linsey Murdock, lead designer of Guild Wars Live, Eric Flannum, lead designer of Guild Wars 2, and
What moreso determines MMOG success - strong player communities, or more fixes and features? Can development and marketing decisions impact the strength and endurance of game communities?
From FIFA Soccer to Mechwarrior, James Bond, and a variety of IPs and titles in-between, Daniel Dociu's artistic work in the field of game art spans decades.