Guild Wars 2 developer Colin Johanson released a new developer diary last week talking about how Guild Wars 2 will have "dynamic events." The world itself will be alive and events will be driven by th
Brad McQuaid returns this week to answer a series of questions posed by readers of his blog about MMOG development, Vanguard: Saga of Heroes
ArenaNet has opened the flood gates on Guild Wars 2 information over the last couple of days and a new interview has come t
Lead Designer Eric Flannum has posted the second and final article of his two-part feature discussing the rac
What moreso determines MMOG success - strong player communities, or more fixes and features? Can development and marketing decisions impact the strength and endurance of game communities?
From FIFA Soccer to Mechwarrior, James Bond, and a variety of IPs and titles in-between, Daniel Dociu's artistic work in the field of game art spans decades.
IncGamer recently got the chance to speak with some of the key designers of Guild Wars 2 to learn a bit more about the game's lo
This week Ten Ton Hammer takes a look at the upcoming MMOG, Guild Wars 2.
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