Archive

Guild Wars 2 + EverQuest Features

  • Community Relations Manager for ArenaNet Chats with FiringSquad

    Gaile Gray sat down with the fine folks from FiringSquad recently. Find out what they were able to learn about the upcoming Nightfall expansion to Guild Wars.

    ArenaNet has proven with the first two Guild Wars games that their formula of creating an MMO like game without a MMO monthly fee is very appealing. On the eve of the release of Guild Wars Nightfall on Friday, FiringSquad got a chance to do a last minute interview with Gaile Gray, the community relations manager for ArenaNet as she revealed more info on the third full game in their best selling multiplayer action-RPG series:

    Keep reading to learn more. You can find more information at our Guild Wars Ten Ton Hammer Community site or share your thoughts on this and all your favorite MMOs in our new Ten Ton Hammer Forums.

    Features, Interviews
    Thu, Oct 26, 2006
    LadySirse
  • Make yourself a date with the night

    Games Radar has posted their impressions of the upcoming Guild Wars Expansion, Nightfall.

    As you may remember, the original plan for the massively multiplayer role-player Guild Wars was that rather than charging a subscription fee, they'd release full-priced expansions every six months for people who wanted further adventures. When Guild Wars Factions took a full year to appear, that plan was presumed to be abandoned. With Nightfall arriving almost six months to the day later, it seemingly hasn't.

    Keep reading to see what they have to say. Head over to our Guild Wars Ten Ton Hammer Community site to catch up on all the latest news and information.

    Features, Previews
    Tue, Oct 24, 2006
    LadySirse
  • Jose Araiza answers some questions on the launch of The Serpent Spine

    MMORPG.com has posted an interview with Jose Araiza. In this interview they talk abotu how things went with the launch of the latest expansion Serpent Spine.

    MMORPG.com: This expansion also includes a new race, the Drakkin and basically, with new race and new content path to level 75, invites new players to try out EQ. Have you seen an upswing in new subscribers or much re-activation of dormant accounts?

    Jose Araiza: Yes, we actually started seeing this upswing when we launched the Progression Server. That was the start, and it seems The Serpent's Spine continued the trend because of what you just mentioned. I also think the new changes to downtime had some part to play in this.

    Get clicking to read the rest of the interview and be sure to share your thoughts with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Thu, Oct 19, 2006
    LadySirse
  • Boomtown Brings Us an Hands-On Preview of Nightfall

    Boomtown has posted their latest look at the upcoming Guild Wars expansion. They had a chance to play Nightfall. Keep reading to find out what they thought...

    So here we are again, logging on for God knows which time, this time preparing to get into the next chapter of the saga, Nightfall. The title screen now has a sort of African-Arabian from-the-desert-to-the-seas thing going, and as usual, Jeremy Soule's music fits the mood. It feels like I'm about to date an old flame again, and she's changed ever so subtly, but somehow significantly. The thing is, though, that she's still the same, my Guild Wars. She may now have even more to do, this time focusing on single-player content rather than the multiplayer-fest that is Factions, she may have two new classes, the Dervish and the Paragon, lots of new items, quests, et cetera up her sleeve, but really, folks, she is the same.

    Get clicking to read the rest of the preview. Stop by our Guild Wars Ten Ton Hammer Community site to catch up on all the latest news and information or share your thoughts with us on this and all your favorite MMOs in the new Ten Ton Hammer Forums today!

    Features, Previews
    Mon, Oct 16, 2006
    LadySirse
  • Thriving Online Community Waiting for More!

    Hexus.gaming has posted a preview of the upcoming expansion to Guild Wars. Nightfall has received favorable previews thus far, keep reading to see if the trend continues.

    NCSoft and ArenaNet’s Guild Wars titles have a thriving online community. The latest expansion, Guild Wars Nightfall, has got those fans salivating at the thought of new missions, new environments to explore, new magical beasts and even two new professions to choose from, the Dervish and the Paragon.

    Get clicking to see how they rate Guild Wars: Nightfall. Do you play Guild Wars? Are you looking forward to this expansion? Head over to the Guild Wars Ten Ton Hammer Community site and share your thoughts with us in the forums today.

    Features, Previews
    Thu, Oct 05, 2006
    LadySirse
  • Guild Wars Nightfall Updated Impressions - Heroes, Quests, and Setting

    GameSpot posted some updated impressions for the upcoming expansion to Guild Wars. They had a chance to speak with ArenaNet co-founder Jeff Strain about Nightfall.

    The appeal of online games is that they let you have your adventures alongside other players from around the globe. And one of the hallmarks of ArenaNet's online role-playing game Guild Wars is that it has evolved over time, adding new features and gameplay ever since its launch last year. Thanks to excellent gameplay and the fact that there's no subscription fee required to play, Guild Wars has established itself as a hit. ArenaNet claims more than 2 million copies of the game sold to date, and with the release of further chapters, we can expect that number to grow.

    Head over and read the rest of the article. Joined our Guild Wars Ten Ton Hammer Community yet? Head over and share your thoughts in the forums. Catch up on al the latest news and information today.

    Features, Previews
    Fri, Sep 29, 2006
    LadySirse
  • SOE's Chris Lena Chats About the Progression Servers

    MMORPG.com was able to do another Q&A With Chris Lena recently. This interview looks mainly at teh furture of the Progression Servers...

    MMORPG.com: How are the Progression servers doing? Are there still plans for an eventual merging?

    Chris Lena: Both of the servers are still going amazingly well with their populations continuing to exceed that of a normal server. I would expect some loss as some players return to their regular play servers and especially once the progression portion is completed. In other words, I still imagine their will be a merge but we are still a long way away.

    Keep reading to learn more. Are you playing on the Progression Servers? Share your experiences with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 24, 2006
    LadySirse
  • New Life for an Old Favorite: Progression Servers Q&A with EQLive Producer Chis Lena

    In case your one of the ten MMORPG enthusiasts that hasn't heard, SOE opened two "Progression Servers" which give players a chance to experience the original EverQuest. Guilds "progress" the game through each of its seven expansions by completing in-game objectives. A number of the Ten Ton Hammer staff have since returned to revel in the nostalgia, so we thought we'd see if anyone at SOE would answer a few questions we had about the origin of the Progression Server idea and where it goes from here. Producer Chris Lena was kind enough to oblige.

    "Tony Jones, Ten Ton Hammer - How do you feel about the brisk pace with which some of the guilds are unlocking the special expansion content?

    Chris Lena, EQLive - My philosophy is that you can never accurately predict how fast or slow content will be overcome so all we can do is set up the rules and just let it go. Trying to control players in an MMO is like trying to put a tuxedo on a tiger – it can be done but nobody is going to be happy about it. I know that some players wish they could linger in certain expansions longer before the next one is opened up but still others feel that the pace is fine. We knew from the very beginning that not everyone would be happy with how things unfolded. That is simply impossible to avoid. "

    Learn more about the Progressive Servers in this exclusive interview. When you're done, let us know if you are playing in the forums right here at Ten Ton Hammer. Share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • RPG Vault's Second Half of Their Look At The Serpent's Spine

    This week brings us the conclusion of RPG Vault's interview with David Ford. This installment covers magic, items and more!

    Jonric: Will there be many new items such as weapons, armor, etc? What are some interesting ones players can expect to see?

    David Ford: Visually speaking, there are a number of really great looking held items that will be found in The Serpent's Spine. One I really like is a Lava dagger that has flowing magma that runs through the blade itself.

    We will be itemizing the expansion from level 1 onward, so there really won't be any type of item that exists in EverQuest that you can't find somewhere in this expansion. Not to say that every item will be duplicated, but the variety will be quite large.

    Catch up on your reading with part one before reading the rest of this interview. Are you looking forward to playing The Serpent's Spine? Let us know in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 03, 2006
    LadySirse
  • Light Shed on the New Race

    RPG Vault sat down with Game Designer David Ford to talk about the upcoming Serpent's Spine expansion for SOE's Everquest. In part one of this interview we learn about the new race, Drakkin, which are part human and part dragon. We also get a hint at some of the new features that will be included in the expansion.

    EverQuest: The Serpent's Spine is the next expansion pack for Sony Online Entertainment's landmark persistent state world. Aimed to be available via digital distribution in September, it will feature the addition of the Drakkin as the first new playable race in a few years. The official announcement unveiling the product earlier this month also mentioned some other notable elements. For instance, Crescent Reach is described as a fully functioning city complete with merchant, quest, combat and tradeskill areas. The Serpent Spine Mountains area will offer content for every level, from newbies up to the level cap, which will be raised to 75. There will also be new zones, enemies, abilities and more. Since we were immediately keen to know further information and details, we were fortunate in being able to set up the chance to question Game Designer David Ford.

    Keep reading to find out what David Ford had to say and then head over to the forums right here at Ten Ton Hammer and let us know if you are planning to play this new expansion.

    Features, Interviews
    Mon, Jul 31, 2006
    LadySirse
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