Guild Wars 2 + Illutia Features

  • GW2 Pax East Interview

    The second half of our exclusive interview with Jon Peters focuses on builds in Guild Wars 2, including Jon’s excellent breakdown on the core components of a given build.

    Features, Interviews
    Wed, Apr 11, 2012
  • Guild Wars 2 Screenshots

    Following the Future of Online Gaming panel at PAX East 2012, Jon Peters was awesome enough to take some time out of his busy schedule to discuss build concepts and some of the refinement being done to skills and traits.

    Features, Interviews
    Mon, Apr 09, 2012
  • black-citadel-charr-patrol-sm.jpg

    We kick off our article series from the recent closed beta event for Guild Wars 2 with a detailed look at some of the gameplay systems players will be introduced to when first entering the game.

    Features, Previews
    Mon, Mar 26, 2012
  • chart-of-mmo-awesome

    Ten Ton Hammer weighs in on the recent Guild Wars 2 press beta event with our initial impressions on exploration, personal stories, and a whole lot more.

    Features, Previews
    Wed, Feb 22, 2012
  • GW-Winds-of-Change-Logo.jpg

    Guild Wars will reveal the third and final installment of Winds of Change trilogy today to help bridge the story gap with Guild Wars 2.

    Features, News, Official Announcements
    Thu, Feb 09, 2012
  • Most-Anticipated-of-2012-logo.jpg

    Ten Ton Hammer readers have spoken! Not only did our network become a battleground for warring gaming communities, but we logged thousands upon thousands of reader votes. Read on to discover Ten Ton Hammer's Readers' Choice for Most Anticipated Game of the Year!

    Tue, Jan 03, 2012
  • GW2 - PvP 3

    We sat down with ArenaNet’s Randy Price to talk about world PvP in Guild Wars 2 and how it differs from the structured PvP showcased during the August events.

    Features, Interviews
    Tue, Sep 06, 2011
  • Tequatl_01_-_Breath

    We take a look at some of the biggest highlights from the new Guild Wars 2 demo based on our hands-on time at PAX, and offer some insights as to how they factor into the overall GW2 experience.

    Features, Previews
    Tue, Aug 30, 2011
  • GW2 - PvP 1

    At gamescom 2011, we had the chance to sit down with ArenaNet Lead Designer Eric Flannum to discuss PvP in Guild Wars 2.

    Features, Interviews
    Mon, Aug 22, 2011
  • underwater_04
    Even though the eighth profession of Guild Wars 2 is still a mystery, ArenaNet brought a huge presence to this year's gamecom. Lead Game Designer Eric Flannum and Lead Content Designer Colin Johanson take us on a tour of the gamescom highlights (6:40), and unleashes a new cinematic trailer (0:55) and a new Sparkfly Fen dragon encounter (7:40) in this press briefing.
    Features, Previews, Video, Media
    Thu, Aug 18, 2011
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