Daily Tip: Norn characters will have the ability to shapeshift into animal forms

Guild Wars 2 Features

  • Ben Miller and Eric Flannum Interview

    Eurogamer had a chance to sit down with Ben Miller and Eric Flannum and talk about Guild Wars and Guild Wars 2. Keep reading to see what they were able to learn.

    Guild Wars began as three people's big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.

    The full interview is just a click away.

    Features, Interviews
    Fri, Apr 06, 2007
  • Radical changes incoming

    Games Radar has posted a preview of the upcoming expansion to Guild Wars. Keep reading to see what they think of Eye of the North.

    Whereas Prophecies, Factions and Nightfall were separate, yet linked, chapters where anyone could start off a new character, Eye of the North is designed solely for max-level characters. It’s being built as a stepping stone for both the existing community and the GW storyline in the lead up to the all-guns-blazing sequel. It introduces villains and big bad evils, bigging up the Human and Charr races, while introducing the Asura and the Norn (all of whom shall be playable come the advent of the sequel), and giving its famed instanced gameplay an almighty send off.

    Get clicking to read more.

    Features, Previews
    Thu, Apr 05, 2007
  • Expansion and Sequel Interview had a chance to talk to Jeff Strain and Mike O'Brien about the upcoming Guild Wars 2 and about Eye of the North.

    I understand that another release in the Guild Wars series, Eye of the North, is in development. Is it really the end, or will further expansions be considered if Eye of the North is a success?

    Jeff: We haven't actually announced what the follow-up plan is for Guild Wars. This is the first Guild Wars expansion but we certainly haven't said that this is the end of Guild Wars 1. Regardless of our product release strategy, it goes without saying that even after Guild Wars 2 ships we have no intention of shutting down servers or ending support for Guild Wars 1.

    Get clicking to read more.

    Features, Interviews
    Thu, Mar 29, 2007
  • Guild Wars 2, GW Expansion Unveiled has posted an article format interview that covers the recently announced Guild Wars 2.

    Eye of the North, set to hit this holiday, will be Guild War's first expansion. In the past the games that came out to bolster Guild Wars were all stand-alone titles which while they could be played with the original title, didn't need to be.

    Read more with just a click.

    Features, Interviews
    Tue, Mar 27, 2007
  • See What GameDaily Has to Say

    GameDaily has posted their preview of the upcoming expansion to Guild Wars. See what they think of Nightfall.

    Players then step into the sandals of a Sunspear soldier who works to rise up the ranks to gain recognition. Anyone who played previous Guild War games will be able to jump right into Nightfall. In fact, characters can travel across to different campaigns as long as the player owns them. The core game mechanics are identical. Characters can select one primary and secondary profession. They go out into instanced worlds, where the entire landscape is dedicated to the player's party without anyone else intruding, When venturing out, they are only allowing to bring eight skills with them, making this as much a game of strategy as it is role playing. What sets Nightfall apart, other than its story and setting, are the two unique classes and the hero.

    Keep reading to see what else they have to say. Our Guild Wars Ten Ton Hammer Community site has all the latest news and information, stop by today and get caught up!

    Features, Previews
    Thu, Nov 09, 2006
  • Community Relations Manager for ArenaNet Chats with FiringSquad

    Gaile Gray sat down with the fine folks from FiringSquad recently. Find out what they were able to learn about the upcoming Nightfall expansion to Guild Wars.

    ArenaNet has proven with the first two Guild Wars games that their formula of creating an MMO like game without a MMO monthly fee is very appealing. On the eve of the release of Guild Wars Nightfall on Friday, FiringSquad got a chance to do a last minute interview with Gaile Gray, the community relations manager for ArenaNet as she revealed more info on the third full game in their best selling multiplayer action-RPG series:

    Keep reading to learn more. You can find more information at our Guild Wars Ten Ton Hammer Community site or share your thoughts on this and all your favorite MMOs in our new Ten Ton Hammer Forums.

    Features, Interviews
    Thu, Oct 26, 2006
  • Make yourself a date with the night

    Games Radar has posted their impressions of the upcoming Guild Wars Expansion, Nightfall.

    As you may remember, the original plan for the massively multiplayer role-player Guild Wars was that rather than charging a subscription fee, they'd release full-priced expansions every six months for people who wanted further adventures. When Guild Wars Factions took a full year to appear, that plan was presumed to be abandoned. With Nightfall arriving almost six months to the day later, it seemingly hasn't.

    Keep reading to see what they have to say. Head over to our Guild Wars Ten Ton Hammer Community site to catch up on all the latest news and information.

    Features, Previews
    Tue, Oct 24, 2006
  • Boomtown Brings Us an Hands-On Preview of Nightfall

    Boomtown has posted their latest look at the upcoming Guild Wars expansion. They had a chance to play Nightfall. Keep reading to find out what they thought...

    So here we are again, logging on for God knows which time, this time preparing to get into the next chapter of the saga, Nightfall. The title screen now has a sort of African-Arabian from-the-desert-to-the-seas thing going, and as usual, Jeremy Soule's music fits the mood. It feels like I'm about to date an old flame again, and she's changed ever so subtly, but somehow significantly. The thing is, though, that she's still the same, my Guild Wars. She may now have even more to do, this time focusing on single-player content rather than the multiplayer-fest that is Factions, she may have two new classes, the Dervish and the Paragon, lots of new items, quests, et cetera up her sleeve, but really, folks, she is the same.

    Get clicking to read the rest of the preview. Stop by our Guild Wars Ten Ton Hammer Community site to catch up on all the latest news and information or share your thoughts with us on this and all your favorite MMOs in the new Ten Ton Hammer Forums today!

    Features, Previews
    Mon, Oct 16, 2006
  • Thriving Online Community Waiting for More!

    Hexus.gaming has posted a preview of the upcoming expansion to Guild Wars. Nightfall has received favorable previews thus far, keep reading to see if the trend continues.

    NCSoft and ArenaNet’s Guild Wars titles have a thriving online community. The latest expansion, Guild Wars Nightfall, has got those fans salivating at the thought of new missions, new environments to explore, new magical beasts and even two new professions to choose from, the Dervish and the Paragon.

    Get clicking to see how they rate Guild Wars: Nightfall. Do you play Guild Wars? Are you looking forward to this expansion? Head over to the Guild Wars Ten Ton Hammer Community site and share your thoughts with us in the forums today.

    Features, Previews
    Thu, Oct 05, 2006
  • Guild Wars Nightfall Updated Impressions - Heroes, Quests, and Setting

    GameSpot posted some updated impressions for the upcoming expansion to Guild Wars. They had a chance to speak with ArenaNet co-founder Jeff Strain about Nightfall.

    The appeal of online games is that they let you have your adventures alongside other players from around the globe. And one of the hallmarks of ArenaNet's online role-playing game Guild Wars is that it has evolved over time, adding new features and gameplay ever since its launch last year. Thanks to excellent gameplay and the fact that there's no subscription fee required to play, Guild Wars has established itself as a hit. ArenaNet claims more than 2 million copies of the game sold to date, and with the release of further chapters, we can expect that number to grow.

    Head over and read the rest of the article. Joined our Guild Wars Ten Ton Hammer Community yet? Head over and share your thoughts in the forums. Catch up on al the latest news and information today.

    Features, Previews
    Fri, Sep 29, 2006
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