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Guild Wars 2 Interviews

  • That Soule guy has soul! (I'm sure no one's ever used that pun before)

    The Guild Wars Vault discusses the music in Guild Wars and a bit about composing with Jeremy Soule in this recent interview.

    Features, Interviews
    Thu, Aug 16, 2007
    Aelryn
  • No relation to Arthur Miller.

    Features, Interviews
    Mon, Jul 23, 2007
    Aelryn
  • Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion

    Gamespot has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion.

    GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?

    BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters.

    Get clicking to read more.

    Features, Interviews
    Tue, Apr 17, 2007
    LadySirse
  • Jeff Strain and Guild Wars lead designer Ben Miller Talk About Guild Wars 2

    CVG.com posted part one of this interview yesterday. You'll want to keep reading to learn more about the upcoming Guild Wars 2.

    In what major ways does the experience you plan to offer with Guild Wars 2 differ from what you've offered with Guild Wars?

    Jeff Strain: I think, first and foremost, one of the biggest differences that people will perceive in the world between Guild Wars 2 and the first campaigns is that it's much more of a living, breathing world. I

    Get clicking to read the rest of this answer and much more.

    Features, Interviews
    Mon, Apr 09, 2007
    LadySirse
  • Ben Miller and Eric Flannum Interview

    Eurogamer had a chance to sit down with Ben Miller and Eric Flannum and talk about Guild Wars and Guild Wars 2. Keep reading to see what they were able to learn.

    Guild Wars began as three people's big idea, an MMORPG to break the mould, and one that would feature no monthly subscription fees - something many of us predicted would certainly lead to an early demise, especially against such fierce opposition.

    The full interview is just a click away.

    Features, Interviews
    Fri, Apr 06, 2007
    LadySirse
  • Expansion and Sequel Interview

    About.com had a chance to talk to Jeff Strain and Mike O'Brien about the upcoming Guild Wars 2 and about Eye of the North.

    I understand that another release in the Guild Wars series, Eye of the North, is in development. Is it really the end, or will further expansions be considered if Eye of the North is a success?

    Jeff: We haven't actually announced what the follow-up plan is for Guild Wars. This is the first Guild Wars expansion but we certainly haven't said that this is the end of Guild Wars 1. Regardless of our product release strategy, it goes without saying that even after Guild Wars 2 ships we have no intention of shutting down servers or ending support for Guild Wars 1.

    Get clicking to read more.

    Features, Interviews
    Thu, Mar 29, 2007
    LadySirse
  • Guild Wars 2, GW Expansion Unveiled

    Kotaku.com has posted an article format interview that covers the recently announced Guild Wars 2.

    Eye of the North, set to hit this holiday, will be Guild War's first expansion. In the past the games that came out to bolster Guild Wars were all stand-alone titles which while they could be played with the original title, didn't need to be.

    Read more with just a click.

    Features, Interviews
    Tue, Mar 27, 2007
    LadySirse
  • Community Relations Manager for ArenaNet Chats with FiringSquad

    Gaile Gray sat down with the fine folks from FiringSquad recently. Find out what they were able to learn about the upcoming Nightfall expansion to Guild Wars.

    ArenaNet has proven with the first two Guild Wars games that their formula of creating an MMO like game without a MMO monthly fee is very appealing. On the eve of the release of Guild Wars Nightfall on Friday, FiringSquad got a chance to do a last minute interview with Gaile Gray, the community relations manager for ArenaNet as she revealed more info on the third full game in their best selling multiplayer action-RPG series:

    Keep reading to learn more. You can find more information at our Guild Wars Ten Ton Hammer Community site or share your thoughts on this and all your favorite MMOs in our new Ten Ton Hammer Forums.

    Features, Interviews
    Thu, Oct 26, 2006
    LadySirse
  • MMO's In Pro-gaming World of E-sports

    Computerandviedogames.com has posted this interview with Michael Gills, ArenaNet Tournament Coordinator. He talks about the steps Guild Wars Faction is taking to being MMOs into the competitive world of e-sports.

    Guild Wars Factions has single-handedly created an entirely new e-sports genre, won over thousands of fans and provided a brand new way to earn a Ferrari. We recently caught up with Michael Gills, ArenaNet Tournament Coordinator, and asked him about Guild Wars's fledging steps into e-sports status, and what the future holds for the game.

    What challenges have you faced when attempting to stay on top of keeping the game balanced, and how has the introduction of large cash prizes changed the way you run the league?

    Find out how this question is answered as well as many more. Stop by Guild Wars Ten Ton Hammer to learn more.

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Know the Factions!

    Jeff Strain, ArenaNet co-founder and Guild Wars producer, speaks to AVault about some of the more interesting aspects of recent standalone Guild Wars expansion Factions.

    We’re in over 35 different countries right now. So we want to make sure that each new campaign explores a different art style, a different mythology or fantasy tradition or cultural tradition. But most importantly, we want to make sure that each new one looks drastically different than the one that came before it. So as you point out, the first campaign was a more traditional Medieval European fantasy, Factions is very much an Asian theme, and campaign three is also going to be very visually distinct. It’s going to have more of a North African feel. So think of Tunisia, Morocco kind of look to it.

    Check out the Jeff Strain Guild Wars interview at AVault.

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
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