Q&A with White Wolf Publishing
On November 11, 2006, the gaming industry was grabbed by its lapels and given a hearty shake as an announcement of monstrous proportions hit the 'net: CCP Games and White Wolf Publishing had merged. To add jet fuel to the already ferocious fire the announcement also included a little statement saying, "White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online." In an effort to gain some more perspective on the entire situation, I tracked down White Wolf President Mike Tinney and Marketing Director Kelley Barnes-Herrmann and asked them to fill in some of the background details that occurred before the deal was made and just how work on the World of Darkness MMO is progressing.
With their like-minded vision for an approach to the World of Darkness MMO, along with the compatible corporate cultures and personalities between CCP and White Wolf, it just felt right for a collaborative effort. There were a number of parts to the merger that made it a good fit for both companies: geographic locations, areas of expertise that complimented the needs that the other half had, CCP was ready to add a second title to their studio, etc. We were talking with most of the major design studios and publishers in the field, and any one of them could have been a good partner for us, but these "crazy Icelanders" ended up being the perfect fit for us, and I believe us for them.
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