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  • David "Zeb" Cook Talks to Ten Ton Hammer

    Jeff Woleslagle and Phil Comeau were thrilled to sit down and talk to Cheyenne Mountain's Lead Systems Designer David "Zeb" Cook. Better known for his role in the hit City of Villains and his written works based on pen-and-paper RPGs, his recent move to work on Stargate Worlds gave us a great opportunity to meet with him.

    I heard a lot about the combat system in a pre-E3 interview with Joe Ybarra. You can almost see these designers' eyes light up when they chat up their vision for SGW's combat system. I wondered aloud what the biggest challenge was in bringing the Stargate model for combat into the MMO space:

    "The biggest challenge we’re facing is that this is not fantasy combat..."

    Hurry over to hear what exactly is planned thus far for Stargate Worlds and David "Zeb" Cook here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • It's a Big World After All...

    Karen "Shayalyn" Hertzberg interviewed Robert Spencer, Big World’s strategic business manager as things were drawing to a close at E3 yesterday.

    Ten Ton’s Pat Connoy and Michael Sun went with me, just to make sure I stayed awake. (Well, I’m not sure that was the objective, but it worked, regardless.) Oh, and to ask rapid-fire questions so I’d end up scribbling furiously in my notebook throughout the entire interview.

    Turns out this interview wasn’t as anti-climactic as I thought it would be. We met up with Robert Spencer, Big World’s strategic business manager, and he was excited to talk to us about his company’s product.

    Read more of this interesting interview with Big World Technologies here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • Shayalyn Goes Pirate

    Shayalyn got her first look at Pirates of the Burning Sea, the upcoming MMO from indie developer, Flying Lab Software, that involves high seas naval PvP and PvE combat.

    While she was not sure that this would be the type of game for her, Kevin Maginn, a designer for Flying Lab, was easily able to convert Shayalyn as he demoed the game and talked about its features.

    Maginn took us out onto the high seas in search of some combat. We watched as his ship, which essentially becomes a player character on water, sailed out in search of adventure…or trouble. It wasn’t long before Maginn’s ship was engaged by an enemy vessel. When a ship enters into a battle, a battle marker appears on the game map, indicating to others that there’s a fight going on, and the ships enter their own instance. After 10 minutes in battle, a ship in trouble can call for help, and other friendly ships can enter the instance to provide aid. There are no disadvantages to asking for help, and the system is designed to encourage cooperative play.

    Do you want to see why Shayalyn turned pirate? Then head on over and check out this E3 interview

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • Thurston "Ratboy" Hillman met up with Stieg Hedlund, the Executive Producer of Gods & Heroes,the first big release of Perpertual Entertainment. The demo was held in the Sony Online Entertainment booth, and must have been pretty entertaining since it kept "Ratboy" distracted from the booth babes!

    Normally when I walk around E3 I am distracted from the shiny booths and my eyes wander over to the nearest booth babe, with Gods & Heroes I completely lost sight of the booth babes (SoE had some pretty fantastic ones too) and centered all my attention on the demo of the game. For the next forty-five minutes my eyes were glued to the giant LCD screen above me; this game was stunning.

    Read the rest on God and Heroes and all thier Minions at E3 in thefull review

    Features, Previews
    Sat, May 13, 2006
    LadySirse
  • Full-Tilt PvP on Steroids

    Karen "Shayalyn" Hertzberg asks the deep and burning question, "Do you have the cojones to brutally destory your enemy?" After taking time to interview Adam Carpenter, Fury's Lead Designer, she fills us in on why this is a game where you will need to have them.

    Fury is a game for those who do have the cajones to brutally destroy their enemies—it’s 100 percent full-tilt PvP. You won’t be slaughtering NPCs in Fury; you’ll be taking on other players in fast-paced, instant-action combat. “[Fury] isn’t like other games where you’ll stand around 8 seconds waiting for a spell to cast,” Adam Carpenter, Fury’s lead designer, told us. “90 percent of our spells are instant cast.” Carpenter described the game as “on steroids.”

    Check out the rest of the story on Fury and their presentation at E3 here.

    Features, Interviews
    Fri, May 12, 2006
    LadySirse
  • Tony “Radar” Jones put on his eye patch and swaggered on over to demo Disney’s new pirate MMO “Pirates of the Caribbean.”

    The character ran from town into the bay, and a menacing powerful ship appeared from the fog. As they climbed aboard I cried “Whar be ye crew?” Apparently, you will be able to have small groups who will travel to instanced zones for adventure and treasure! My eye squinted at the prospect of treasure, this developer was a sly one.

    Tony got right into character with Pirates of the Caribbean Online at E3 and even threatened to make one developer "walk the plank".....Avast Ye Swabbies!

    Features, Previews
    Fri, May 12, 2006
    LadySirse
  • Player Houses, Guard Towers, Flying Mounts and More

    Sigil Games Online's much awaited MMO Vanguard: Saga of Heroes was demonstrated for the team from Ten Ton Hammer today as well as other teams from the Vanguard Affiliate Program. Nicole "Awenyddion" Hamlett gives us her impressions of this game that recently shocked the industry with the announcement that they were making a deal for Sony Online Entertainment to become co-publishers and the distributor of the game.

    We were told that Sigil is very happy with SOE distributing their product. "We've been treated very well." Said Paul Luna. For something that happened so quickly, Sony has treated Sigil and Vanguard like AAA stars. The atmosphere is charged with excitement. Frankly, I'd be happy as well if I had Brad McQuaid and team back in my arena.

    Today, myself, and Byron "Messiah" Mudry sat down with a few other of the affiliate sites for a demo by none other than Jeff Butler and Brad McQuaid. The beautifully executed demo showed this old fan a few new tricks.

    Read more about Vanguard: Saga of Heroes at E3 here.

    Features, Interviews
    Fri, May 12, 2006
    LadySirse
  • Everyone's A Pirate So Say it With Me....ARRRR!

    John Hammond and Karen "Shayalyn" Hertzberg offer this report of their interview and impressions of Pirates of the Caribbean Online. They get a look at graphics, confusion and game developers...read on!

    Your goal as a pirate is to gain notoriety and become, as Walker says, “the most notorious pirate in the Caribbean.” In other words, the more you plunder, the better you arrr. (Get it? The better you arrr? Oh, never mind.) All sorts of things contribute to your notoriety. You can win battles in both naval and avatar-to-avatar combat, you can complete quests, and you can even defeat other players in “parlor games” such as cards. If it makes you a more infamous pirate, it helps you advance. The game even has a notoriety meter, which appears to function like the experience bar in most MMOs.

    Read the full story and get a better feel for Pirates of the Caribbean Online at E3 here.

    Features, Interviews
    Thu, May 11, 2006
    LadySirse
  • Daniel "Tyren" Chin Tells All...

    Byron "Messiah" Mudry and his partner in cri...erm, partner for E3, got a chance to sit down and get some indepth and wonderful information about World of Warcraft and it's upcoming expansion...

    When asked about a new capital city for the Draenei, Tyren could not answer for sure. He said they most likely would, but it was not guaranteed yet as it was still very early in the development cycle and not much more than the low level starting zone was available. The playable demo would only allow us to advance to level 5.

    Read the full interview with Daniel Chin from World of Warcraft at E3here.

    Features, Interviews
    Thu, May 11, 2006
    LadySirse
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