Miscellaneous Features

  • Character Creation, Combat Machanics, and a Look at Thestra

    Does she ever slow down? Karen "Shayalyn" Hertzberg took some time at the Vanguard: Saga of Heroes Booth at E3. She took time to get hooked on the game, chat with Associate Developers and get us some first hand impressions.. Thanks Shay!

    As you begin your journey into Vanguard’s world of Telon, you’ll first create a character, selecting from a dizzying array of playable races and classes (which we’re told are subject to change until launch). Standing outside the Sigil booth, I watched a demo of a male orc warrior going through the rigors of customization. In a matter of five minutes, the orc’s appearance drastically changed…so much so that the first version would have been completely distinguishable from the latter.

    Find out more about the much anticipated Vanguard: Saga of Heroes here.

    Features, Interviews
    Thu, May 11, 2006
  • Disney/ Buena Vista Entertainment Go Pirate

    Arrrrr Maties it's time to get ready to go Pirate! Ever busy Jeff "Ethec" Woleslagle offers his report and impressions of this new MMO to hit the sceen. Move over Johnny Depp, Jeff's on the scene now...

    Johnny Depp in heavy mascara starring in a light, humorous take on the swarthy side of the age of sail – this was about all we knew of Pirates of the Caribbean upon arriving at E3. It turns out that development of the newest MMO from the folks at Disney Online / Buena Vista Entertainment is well underway (the Pirates of the Caribbean Online booth has a playable demo), and is in fact headed for a 2007 release. Best of all, it looks like a lot of fun.

    Check out what else he has to say about Pirates of the Caribbean Onlinehere.

    Features, Interviews
    Thu, May 11, 2006
  • Coming Your Way...Eventually

    LOTR Community Manager, Karen "Shayalyn" Hertzberg, brings us a look at the long awaited Turbine MMO set in Middle Earth. What did the game look like? Is there really a game to be seen?

    "TenTonHammer delivers a first look at this visual masterpiece in the making, though realizing our dreams of Middle Earth might take a little longer than we thought. The Turbine crew walks us through a beautifully rendered demo and shares their concept for the tutorial and the game's innovative 'trait' system."

    Find out what she learned about Lord of the Rings Online at E3 here.

    Features, Interviews
    Thu, May 11, 2006
  • Our very own Jeff "Ethec" Woleslagle took on the task of meeting with the folks from EVE Online. The appointment had been planned for months. So what new information was Jeff able to find out?

    "After making an appointment to see 2005/2006 sleeper hit EVE Online at E3 months in advance, we were expecting to bring you a quality interview from little-known but highly respected Icelandic developer Crowd Control Productions. What we got was... well, you'll see."

    Read the rest of the "interview" with EVE Online from the convention floor of E3here.

    Features, Interviews
    Thu, May 11, 2006
  • Towards New Horizons

    At Tulga's studio in Phoenix, Arizona, we discovered a diehard team dedicated to the success and long life of Horizons: Empire of Istaria. Discover why CEO / Creative Director David Bowman and his team never gave up on the historically troubled MMO, and learn what invigorating improvements Tulga has in store for Istaria.

    "The rest of the staff present in the Horizons live team area this Friday before E3 were nearly as textbook-standard developer office as the stygian lighting; focused and intent on their work, avoiding eye-contact as they traded stabs of wry humor. A game of Axis and Allies was well underway on a nearby table, and dry erase boards covered with arcane messages were as numerous as kung fu posters, examples of game art, and the other incurious scenery of a workaday studio.

    Anyone would be impressed by the team's dedication, but why did they stick with the troubled title, rather than packing it in and focusing the team elsewhere? The answer is refreshing: the Tulga team, especially Bowman, is in love with the game's community, and they believe strongly in the game's future."

    Get the scoop from our visit to Tulga Games and our extensive interview with David Bowman in the preview section of our TenTonHammer E3 2006 coverage.

    Features, Interviews
    Tue, May 09, 2006
  • A preview of 9 Dragons is presented over at based upon the interview Dana Massey had with Howard Marks.

    With 9 Dragons, Marks wants to marry the familiar things people want in an MMORPG and its story with the unique twist of being a Ming Dynasty era martial arts game.

    Read the entire preview here

    Features, Previews
    Mon, May 08, 2006
  • E3 Expectations: An Interview with John "Boomjack" Hoskin

    TenTonHammer is gearing up to bring you the finest E3 content on the Interweb, and as the excitement builds, we'll be talking to each member of our "dirty dozen" E3 team about what they're anticipating most from the mother of all game conferences May 9th-12th in LA. A leader by example, TenTonHammer Editor-in-Chief (and the man behind our acclaimed daily "Loading..." column) leads off with his E3 expectations.

    Ethec: I've been to a few gaming conferences, but nothing as monstrous as E3. You're a veteran of E3 many times over. For my benefit, and that of the equally-unedumacated readers, could you describe E3 in your own words?

    John "Boomjack" Hoskin: Tough one. E3 is like a gigantic Shriner’s circus, complete with fire breathing midgets and tiny vehicles that careen through pathways crammed tight with humanity. It is the loudest, most obnoxious convention that you are ever likely to experience. It’s always hot and the funk in some of the interviews can be overwhelming, not from the developers, but from the other press. Developers should hand out deodorant as swag. Some of the press could use it. 99.9% of the people at the show are male, which means that attractive women wearing next to nothing are placed strategically at many of the booths.

    Read our E3 interview with TenTonHammer's own Boomjack, and stay tuned to TenTonHammer for all your E3 MMOG coverage needs!

    Features, Interviews
    Mon, Apr 24, 2006
  • It was the perfect wrap to a perfect day. We were able to speak with Chris Klug creative designer for Cheyenne Mountain Entertainment's Stargate Worlds. The excitement and comraderie of this team for this game is beyond anyone's hopes. We have something here that can truly be next gen.

    What is the number one vision of Stargate World? That is a question that has been flying through the community since its announcement. It's something that Chris Klug, the creative designer, has been working on since his hire four months ago. After watching every episode thus far, he's decided that it's about living in the same world as the TV show. It's about the interaction of characters.

    Take a look at the article here.

    Features, Interviews
    Sat, Mar 25, 2006
  • Who are we to question a nobleman

    So as we were playing hide and go leave SOE with Raph Koster today, we had a big stroke of luck. Fresh from winning the GDC "Lifetime Achievement" award, Richard Garriott was available briefly to talk to the press! We quizzed him on Tabula Rasa and MMO trends. And just, you know, generally basked in the aura of greatness.

    Toward more present matters, Garriott was asked if he was happy with the new version of Tabula Rasa. "Oh, totally. We're confident we have a winner on our hands. What we're not confident in is how fast we can get it out. It's really the same game, it just looks totally different... more manly, for better or worse."

    Check out the Richard Garriott Interview for the "ultima" in cool, off the cuff interviews!

    Features, Interviews
    Fri, Mar 24, 2006
  • And I RAN, I RAN so far away...
    Alright that was pushing it a little I know. But,
    has an interview with Steve Tsao, President and COO of IP Interactive about
    RAN Online:

    Steve Tsao and his company are had at work importing RAN Online to the North
    American market from its Korean-roots. RAN Online is an MMORPG set in a contemporary
    university setting with a distinct anime-style. Lately we’ve seen a lot of MMORPGs being imported from Asia
    to a North American market. One of the biggest hurdles is simple translation.
    How have you addressed this to make sure RAN is accessible to the North American

    Steve Tsao: My background in gaming is from the United States, so I am very
    particular about the quality of translation for the English speaking market.
    The Philippines is the third largest English speaking country in the world.
    The translation for RAN Online will be done in the Philippines, unlike many
    of the other games which are done by an automatic Korean to English translator.
    In fact, the #1 reason for our close beta process is to refine the English
    for RAN Online The game is of an anime-style, but the setting is contemporary.
    This is a hole in the MMORPG market right now. What are some of the challenges
    with this setting?

    Steve Tsao: RAN is the most successful modern day MMORPG in the world today(000k++
    of PCU’s throughout Asia). The players are faced with challenges they
    may encounter in real life. Instead of delivering a new set of magical armor
    to the dwarf guard tower, the players are tasked with quests such as clearing
    the school yard of bullies, or helping the teacher clean up the school. The
    challenges are showing the players this is a fun and exciting environment,
    even without the dragons around every corner that they’re so used to.

    Features, Interviews
    Thu, Dec 29, 2005
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