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Miscellaneous Interviews

  • Q&A with Scott Youngblood, the Newest Addition to Red 5 Studios

    Scott Youngblood may not have a bevy of experience in the MMO genre, but his experience with multiplayer FPS games and his love for MMOs truly makes him a great addition to Red 5 Studios. Ten Ton Hammer sat down with Scott and discussed his upcoming plans to innovate the MMO genre and how his previous work will help him overcome his relative inexperience with MMO design.

    I love MMO games, I'm passionate about what I do, and I try to bring new elements to every game that I work on. We're working on something that requires thinking outside of the box, and I absolutely love to face those sorts of challenges. If that weren't enough, I love beer and the Tiki bar in the office has plenty of that, so I'm doing my best to keep quantities from reaching an overstocked level.

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    Features, Interviews
    Mon, Apr 23, 2007
    LadySirse
  • Ron Meiners Interview at IMDGC

    MMORPG.com has updated tonight with an interview that were were able to do at IMDGC with Ron Meiners.

    While I was attending the Indie Game Developers Conference, I had a chance to sit down and talk to Ron Meiners from a company called Multiverse that is supplying their technology platform to a growing number of developers.

    "Our goal," said Meiners, "is to remove barriers for people to be able to create original games in virtual worlds."

    Read more with just a click.

    Features, Interviews
    Sat, Apr 21, 2007
    LadySirse
  • Mark Kern from Red 5 Studios Interviewed

    MMORPG.com has posted this interview today with Mark Kern, CEO and President of Red 5 Studios.

    MMORPG.com: In the past you worked for Blizzard. Now you have started up on your own with Red 5 Studios. What is it like running your own company?

    Mark Kern: It's been great. This is actually my second company and I've learned much, much more this time around. In my first company, I carried much of the weight myself, which at times got to be crushing. This time around I'm focused on building the best team I can and sharing the responsibility of making the company a success together.

    Get clicking to read the rest of this interview.

    Features, Interviews
    Fri, Apr 13, 2007
    LadySirse
  • IMGDC Pre-Conference Interview with Kelly Rued

    GamersInfo.com has an interesting interview posted today. This one is a chat with Kelly Rued who will be speaking at this weekend's conference on the topic of sex in MMOs.

    Ms. Rued will be speaking on sex in MMO's. Whether it be emmergent “adult play” as players bring to games like World of Warcraft and Second Life, or games designed with the idea of sex play in mind, such as Virtually Jenna, it is impossible to deny that a part of hosting an MMO is going to mean having to deal with virtual sex (cybering) in your game at some point or another. We talked with Ms. Rued about what sorts of issues developers need to be aware of and what players are looking for in the adult content of MMO's.

    Don't miss a thing! Get clicking to learn more.

    Features, Interviews
    Tue, Apr 10, 2007
    LadySirse
  • Q&A with White Wolf Publishing

    On November 11, 2006, the gaming industry was grabbed by its lapels and given a hearty shake as an announcement of monstrous proportions hit the 'net: CCP Games and White Wolf Publishing had merged. To add jet fuel to the already ferocious fire the announcement also included a little statement saying, "White Wolf will leverage CCP's industry-leading technologies to bring its offline role-playing titles online." In an effort to gain some more perspective on the entire situation, I tracked down White Wolf President Mike Tinney and Marketing Director Kelley Barnes-Herrmann and asked them to fill in some of the background details that occurred before the deal was made and just how work on the World of Darkness MMO is progressing.

    With their like-minded vision for an approach to the World of Darkness MMO, along with the compatible corporate cultures and personalities between CCP and White Wolf, it just felt right for a collaborative effort. There were a number of parts to the merger that made it a good fit for both companies: geographic locations, areas of expertise that complimented the needs that the other half had, CCP was ready to add a second title to their studio, etc. We were talking with most of the major design studios and publishers in the field, and any one of them could have been a good partner for us, but these "crazy Icelanders" ended up being the perfect fit for us, and I believe us for them.

    Don't miss a thing! Get clicking to read more.

    Features, Interviews
    Mon, Apr 02, 2007
    LadySirse
  • Tales of Pirates: Interview with Daniel Lin

    MMORPG.com has updated their site today with an interview with IGG's Manager of Overseas Marketing.

    MMORPG.com: What classes are available in Tales of Pirates?

    Daniel Lin: In Tales of Pirates, each character has a variety of classes they can specialize in. When players reach level 9, they can talk to the respective NPCs to start the quest to select their basic class. When they reach level 40, they can specialize further into their basic class by doing another quest. There are ten classes in all: Swordsman, Hunter, Herbalist, Explorer, Crusader, Champion, Cleric, Seal Master, Sharpshooter and Voyager.

    More is just a click away.

    Features, Interviews
    Mon, Apr 02, 2007
    LadySirse
  • GDC Interview With Mark Jacobs

    MMORPG.com has posted this interview with EA Mythic VP that talks about Warhammer and more.

    On the final day of the Game Developers Conference, Mark Jacobs sat down with us for a chat about EA Mythic, the MMO Industry, and of course Warhammer Online. Mark is definitely a veteran of the MMO design world. He has been through it all. Starting with MUDs and moving on into Dark Age of Camelot, Mark has had some great success with MMO games. In the past year Mythic has been turned into EA Mythic and the company continues to develop one of the most anticipated MMOs on the market, Warhammer Online.

    More is just a click away.

    Features, Interviews
    Fri, Mar 23, 2007
    LadySirse
  • Legends in the MMO Industry: An Interview with Raph Koster

    Using the Past to Jump to the Future

    Often in the MMO industry, we lose track of our roots and merely follow the latest and greatest in gaming. The Ten Ton Hammer team has made it a point to bring these crucial past players into the light. Today we present you an interview with Raph Koster, one of the integral members of the initial UO team and general MMO guru. As the first in our series of article concerning the legends of the MMO industry, we cover topics that include how his past experiences with games like LegendMUD and Star Wars Galaxies has shaped his creative mindset and what it was like being an original member of the UO team .

    UO felt like a garage project from the beginning..We were crammed three to an office, put on a floor where they were doing construction… we kept the servers under the thermostat, so the AC ran all the time and it got so cold we typed code while wearing gloves. For a long time, we were the weird kids in the attic, basically. Most of the team was brand new to the industry – there were a couple of programmers hired straight out of high school.

    Get clicking to keep reading this exclusive inerview!

    Features, Interviews
    Wed, Mar 14, 2007
    LadySirse
  • An Interview with Monty Sharma and Rob Seaver of Vivox voicechat solutions: Vivox and the Future of MMO Voicechat

    Since Vivox integrated rolled out to EVE Online gamers just last Thursday, we wanted a chance to speak with Monty Sharma and Rob Seaver, founders of Vivox, at GDC 2007. We discussed the advantages and disadvantages of Vivox over more "homegrown" solutions like Teamspeak and Ventrilo, plus where "voice font" voice masking technology will soon take MMO players. So will Vivox take "gender benders" over the line between the sexes? Is this question just plain over the line? Find out!

    "Monty Sharma, VP of Product Management and Marketing / Founder of Vivox, stated that he was encouraging devs to treat voice fonts as a "design area." "There are about 8 million points of variance [in the human voice]," he stated, intimating that a very finite range of those sounds is something you can stand to listen to throughout a four hour play session. The idea is that a developer creates the "base transform set" for a racial voice, perhaps by an analysis of a voice actor's performance using bleeding-edge technologies, and then allows a player to modify that voice slightly by altering physical characteristics during character creation."

    Get clicking to read more of this exclusive interview!

    Features, Interviews
    Mon, Mar 12, 2007
    LadySirse
  • Q&A: Richard Garriott On NCSoft's MMO Plans

    Gamasutra updated their site yesterday with this interview withRichard Garriott.

    Gamasutra: First of all, we were wondering, how many internal studios does NCSoft Austin have, exactly?

    Richard Garriott: Let's see...we have three in Austin, one in Seattle -- almost two really, now, in Seattle -- we have one in Los Angeles... and of course we have quite a few third parties that we're working with.

    More is just a click away.

    Features, Interviews
    Tue, Feb 27, 2007
    LadySirse
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