Miscellaneous Interviews

  • Interview with Damon Grow

    The Game Musketeers have updated their site with this interview that takes a look at the current state of this upcoming game.

    Kaos War seems to have a very interesting premise. It almost reminds me of the demonic (Al'Gar) versus the Divine (Deva) with the role of Humanity being deciding factor. How will the factions roles be defined in the game?

    The essence of the game is a 3 faction struggle for dominance each being unique in their own right. Players will immediately feel a pull toward one or the other. Look, feel and combat styles play a major role. Each race will capture your imagination and give you a reason to fight and win. Quests and storylines shift and have impact depending on what you have accomplished both for your faction and individually. Players define their faction's destiny in more ways than one.

    Keep reading to learn more.

    Features, Interviews
    Mon, Feb 26, 2007
  • Australian developer speaks about working with independent publisher Gamecock, creating Battlestar Galactica for Xbox Live Arcade, and more.

    Gamespot posted this Q&A recently with Auran CEO Tony Hilliam.

    GS AU: What advantages are there in going with an independent publisher like Gamecock?

    TH: Especially with an online game, our customer base is online. The world is changing. Retail is still very important, but there are much greater opportunities with smaller and more agile publishers to deal more closely with the customer base through the Internet.

    Read the rest of this answer and more with just a click.

    Features, Interviews
    Tue, Feb 20, 2007
  • The Red Sox ace talks about his EverQuest addiction, the “the geek-nerd thing” and his brand new video game company, Green Monster Games.

    GameDaily has posted an interview with Curt Shilling that is full of information that you don't want to miss.

    Schilling defends his ways and tells us people should consider EverQuest a healthy habit for a pro athlete. "These days, it’s not such a bad thing to stay in your room and play on your computer," he says. "That way, I’m never going to be the lead story on ESPN [the next] morning for being out late and doing something stupid."

    Gwt clicking to read more.

    Features, Interviews
    Thu, Feb 08, 2007
  • A Talk with Daehoon Jang has posted an intereview with Daehoon Jang. They talk about this Asian Martial Arts MMORPG Epic. Characters in Xiah can fly. Does this give them a tactical advantage in combat or is flying meant for aesthetics only? Will flying make gameplay feel like being in a movie like Crouching Tiger, Hidden Dragon?

    Daehoon Jang: The flying feature that exists within Xiah is purely for enhancing the game experience. This feature can be described more as levitating and moving as opposed to flying such as a bird would do. It would be more accurately classified as “wire-Fu” as you might have been in Crouching Tiger, Hidden Dragon. The developers wanted to keep the unique flying feature that many people associate with Asian fantasy motion pictures.

    Get clicking to read more.

    Features, Interviews
    Fri, Jan 05, 2007
  • Curt Schilling Q&A

    In the recent issue of The Escapist, Curt Shilling is interviewed about his new company Green Monster Games.

    The Escapist: When did you first have the idea to form a company, and who did you talk to before going forward with it?

    Curt Schilling: I had the idea about a decade ago. Probably longer than that, since I've been a gamer my whole life. The genesis of it was maybe 10 years ago but I really started to act on it probably seven or eight years ago, when I started my relationship with the people at Sony. I got into looking inside the industry and started to act on it a few years back and really started to move on it last year.

    Get clicking to read more.

    Features, Interviews
    Wed, Jan 03, 2007
  • The William Shatner Interview

    GameInformer had a chance to sit down with Capt. Kirk himself recently.Keep reading to see what he had to say about his work with Star Trek Legacy.

    Needless to say, when Bethesda came to us with an opportunity to interview William Shatner about his role in Star Trek: Legacy, we have to admit that some of the Game Informer editors’ inner dorks squealed a bit. Actually Reiner beamed up Miller who was too busy reciting the latest issue of GI in Klingon, and Nick started singing his favorite Shatner selections. Bryan, well…lets just say he won’t stop whistling the TJ Hooker theme.

    That being said, we got a few moments with James T. Kirk himself to talk about his voice over work, his interest in possibly getting back into the world of video games, and his thoughts about J.J. Abrams at the helm of the next Star Trek film venture

    Get clicking to see what they were able to learn!

    Features, Interviews
    Fri, Dec 08, 2006
  • 1Up Reprints Games For Windows Interview has posted this interview with BioWare Austin that covers an upcoming MMO, being on South Park, the end game and more.

    As you've likely heard, the December 2006 issue of Games for Windows magazine (in stores now) features a massive cover story on BioWare's upcoming RPG Dragon Age (check out some first details on the game here). But as part of the cover story, the guys at GFW also spoke with BioWare's Austin studio to get the scoop on its upcoming MMORPG. While the team isn't ready to talk details or world settings, they did go into a lot of the philosophy behind the game. As one of the best RPG developers in the business, the sheer prospect of an MMORPG from the studio is exciting, so read on for some intriguing comments.

    Get clicking to read the rest. Don't forget to share your thoughts with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Tue, Nov 28, 2006
  • What Gamers Can Expect From Vista recently had a chance to talk to Rich Wickham, Manager of Games for Windows business at Microsoft. He was asked about Vista and how it would work with all our favorite games...

    The year 2006 is slowly drawing to a close. Waving goodbye to all the games behind us, we are gradually making room for the onslaught of next-generation gaming technologies. Accordingly, terms like Unreal 3 engine, GeForce 8800, Xbox 360, Wii and PS3 come to mind. It's patently obvious that next-generation consoles continue to dominate the industry. So, while the world's top electronic entertainment companies are holding their breath for public feedback on their new-fangled consoles, PC gamers are also looking towards a bright future. (We get branded as well! Wait, is that a good thing? � Ed) The following year will mark a new beginning for PC owners, as it opens the doors to Microsoft's upcoming OS, Windows Vista.

    Get clicking to read the rest of the interview. Are you planning to use Vista? Share your thoughts with us in the Ten Ton Hammer Forums today!

    Features, Interviews
    Mon, Nov 27, 2006
  • Checking In With Curt Schilling

    Firing Squad has posted this interview with Curt Schilling. He talks about his role in his new company Green Monster Games.

    My MMO experience began very early on with UO. Todd Pratt, then a teammate of mine in Philadelphia, turned me onto it and I played for a bit. The PK’ing was rampant and not something I like very much, but I couldn’t deny how cool it was.

    Not long after I discovered Everquest and I think that first 30 minutes of Everquest hooked me for life. I’ve tried pretty much every fantasy based MMO ever published to some degree.

    Get clicking to learn more of what Curt Schilling had to say! Don't forget to share your thoughts with us on this in the Ten Ton Hammer Forums today!

    Features, Interviews
    Mon, Nov 20, 2006
  • Learn More About This Sci-Fi MMO has posted this interview today with Marko Dieckmann, the Managing Director of Duplex Systems. Keep reading to learn more about the Face of Mankind. you tell us about the success of Face of Mankind so far?

    Marko Dieckmann: Face of Mankind had had a slow start, primarily due to advertising and retail not being launched yet. This will change in the near future, though. Our publisher has made detailed plans promoting advertisement and retail, which should boost the player count significantly.

    Keep reading to learn more. Have you played Face of Mankind? Share your adventures with us in the Ten Ton Hammer Forums.

    Features, Interviews
    Tue, Oct 17, 2006
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