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Miscellaneous Interviews

  • The Producer of Flyff (aka Fly For Fun) answers questions on this unique MMO

    MMORPG.com has posted an interview today with Yoon Im, Producer of Fly For Fun aka Flyff.

    Yoon Im is the Producer of Flyff. This MMORPG is distributed by GalaNet and available to customers around the world. It has been quite a while since we spoke to the team, so Staff Writer Martin Ressier decided to follow up on how things were going.

    MMORPG.com: How many people worked/work on Flyff, including game-masters, support, billing, web-design and all those things that make up a game?

    Yoon Im: Within the US, we currently have 6 GM's, 5 representatives for customer support and billing, and 2 web-designer/webmaster, making the total 13. In addition to this, we have a full development team devoted to Flyff in South Korea.

    Get clicking to read more. Do you Fly For Fun? Let us know in the forums right here at Ten Ton Hammer. They're new, and their waiting for you to share your thoughts today!

    Features, Interviews
    Thu, Oct 12, 2006
    LadySirse
  • A Look Into The Marvel Universe

    Kotaku.com has posted an interesting interview with Frank Pape, senior director of business development for Microsoft Game Studios, Cryptic Studios' Jack Emmert and Vice President of Marvel Interactive, Ames Kirshen.

    The game, first announced at ComicCon earlier this year, will be developed by Cryptic Studios, the team behind City of Heroes, for Windows Vista and the Xbox 360 and will support "seamless play" between the two platforms. Kirshen said Marvel decided to go with Microsoft because they wanted a console publisher who was a first party and had experience with computer games as well.

    Get clicking to learn more. Feel free to share your thoughts on this in our forums right here at Ten Ton Hammer.

    Features, Interviews
    Mon, Oct 02, 2006
    LadySirse
  • Jung-Hun Kwag provides an update on the progress of Silk Road Online since its global launch in March

    MMORPG.com has an interview with Jung-Hun Kwag for an update on Silk Road Online.

    Silk Road Online was the other MMORPG KIPA (The Korean IT Industry Promotion Agency) chose as part of the Game&Game World Championships for 2006. Developed by Joymax, Silk Road Online has had over 2-million players register an account since it launched on March 14th of this year. Of those players, Joymax is uncertain how many actually play, but the global version of the game requires 11 servers, each with roughly three to four thousand active players at peek hours.

    The game is free to play, but allows players to buy things like accelerated experience gain, pets, potions, scrolls, character customization and other non-essential parts of the game. Most of which, added Jung-Hun Kwag of Joymax, were available for free players to earn as well.

    Keep reading to learn more. Have you played Silk Road Online? Share your adventures with is in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Fri, Sep 29, 2006
    LadySirse
  • MMO Golf??

    That's right. MMORPG.com has an interview with CEO of OnNet USA, Kevin Kim. Don't miss out on this interesting interview.

    Shot Online is an MMO Sports game. Players advance their characters skills, items and abilities by playing golf. While things like force and accuracy are decided by character skill, the player has to make the decisions themselves. In effect, you can hit harder than Tiger Woods, but if you aim the ball at the side of a mountain, it won’t do you any good. The game requires an interesting combination of player and character skill.

    It has been two years since Shot Online made its North American debut, but this month marked its North American retail debut. Published by Synet, the game is available in major retailers across Canada and the United States. However, for the first two years of its existence, Shot Online has been free to play and free to download. They make their money through a micro payment system where players purchase items.

    Get clicking to read more. Do you think sports is a viable theme for MMOs? Let us know in the forums at Ten Ton Hammer.

    Features, Interviews
    Fri, Sep 29, 2006
    LadySirse
  • The creative head of Cryptic Studios talks to MMORPG.com

    For the conclusion of their AGC Coverage, MMORPG.com offers this interview with the Director of Cryptic Studios.

    The last appointment of AGC brought MMORPG.com face to face with Jack Emmert, the Creative Director of Cryptic Studios. We spoke about the City of Heroes/Villains franchise and what else may be on the horizon for this California-based development studio.

    Currently, Cryptic is staffing up on a cross-platform (PC and unspecified next-generation consoles) massively-multi-player game. While Emmert was not yet able to give us much details, he did tell me specifically that the company is not worried about potential DC Comics and Marvel MMORPGs in development at Sony and Microsoft and wont avoid the genre that made them famous out of fear of being crowded out. He pointed out that there are hundreds of fantasy games and they view superhero games as a genre unto themselves. Does that mean their next-gen MMO is a superhero game? No, but it doesn’t rule it out either.

    Read the rest of the interview and then share your thoughts with us in the forums here at Ten Ton Hammer.

    Features, Interviews
    Wed, Sep 27, 2006
    LadySirse
  • Update on 2Moons and 9Dragons...

    MMORPG.com has posted an interview with Howard Marks, CEO of Acclaim, the makers of the upcoming 2Moons and 9Dragons.

    The day after giving a talk to AGC called “Game Over”, Howard Marks and I met on the show floor to discuss 9Dragons, 2Moons, Acclaim and future economic models for the MMORPG industry.

    In his talk, Marks challenged developers to see the world through his eyes. Marks is a firm believer that the future of MMORPGs is in advertising, just as television and the internet itself have ended up. Through Acclaim, Marks hopes to be at the forefront of this future and has boldly promised that all Acclaim’s MMORPGs will be pretty much free to play.

    Free to play? Keep reading to learn more. Would you like to play for free if it meant in hame adds? Let us know in the forums here at Ten Ton Hammer.

    Features, Interviews
    Fri, Sep 15, 2006
    LadySirse
  • What is HeroEngine?

    RPG Vault seeks to find the answer to that question for you. They took some time to sit down with Neil Harris recently and find out all about it.

    Although quite a few online world gamers think the category is only about a decade old, the titles we know now are the result of an evolutionary process that actually began much earlier. For example, Simutronics, undeniably one of the trailblazers in this area, was founded in 1987. The company achieved and still occupies a leadership position in the market for commercial MUDs. In this sector, its products, such as its popular flagship, Gemstone IV, are based on the proprietary Interactive Fiction Engine and a development system in which a staff of GameMasters, many of whom work remotely and part-time, add new elements and expand the world and play experience on a regular, even daily basis. Despite this industry pioneer status and lengthy experience, it would be fair to say that other teams and their projects have greater name recognition.

    Get clicking to learn more! Have you joined the fast growing community here at Ten Ton Hammer? Why not? It only takes a moment so go register and then share your thoughts with us in the forums.

    Features, Interviews
    Fri, Sep 01, 2006
    LadySirse
  • Matt Firor Talks About the Future

    Ok and a bit about the past too! FiringSquad had a chance to sit down and chat with him about all sorts of topics. Don't miss out on this informative interview.

    FiringSquad: Now that you are no longer working for Mythic do you believe you can take a more objective eye to developing games in the future?

    Matt Firor: I don't know about being more objective, but I was definitely working for a company at Mythic, and now that I'm out on my own, my own views on online gaming and development can be more directly expressed. This is just the way it is when you work for someone else – Mythic's plans and strategies were very close to mine, of course, but I do have my own opinions, and I'm looking forward to expressing them.

    Read the full interview to see what else Mark Firor has to say. Share your thoughts with us in the forums right here at Ten Ton Hammer.

    Features, Interviews
    Thu, Aug 17, 2006
    LadySirse
  • Cripes! It's Canipes!

    While "canapes" are pieces of fried bread on which high-falutin' spreads are served as appetizers, "Canipes" is the most recently announced MMO project from Evil Grin Studios. MMO Portal has the scoop:

    One thing I’d like to express is that Canipes will be a game which breaks with the sad history of latest online games. More and more successful game concepts are being duplicated and sold as new titles. In fact, that’s extremely frustrating for ambitioned gamers like we all are. Real innovations and inventions do not get any chance because no company invests in ideas without similar successful references. That’s exactly where we see our place on the market: we are players, too – we have the ideas how to improve playing – and we realize them, for us and for the big community of online gamers.

    Innovation is cool, but after reading this interview several times - I didn't see much that struck me as unique. Nevertheless, read up on Canipes at MMO Portal.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • The Truth About His Departure

    MMORPG.com took some time to talk to Mark Firor who has recently left Mythic Entertainment. Speculation can now cease as to the reason for this move as he shares the truth with all of us.

    Matt Firor was the producer of Dark Age of Camelot and Executive Producer for all of Mythic until he stepped down a few weeks ago. Hot on the heels of the EA deal to buy Mythic, the timing was conspicuous to say the least. We get the truth from Matt about why he left.

    MMORPG.com: According to the official release, you left Mythic due to the commute. Obviously, with the timing so close to the EA buyout, there are a lot of skeptics. Can you explain exactly why you chose to leave Mythic and the reason for the timing?

    Found out what the answer is and then stop by the forums here at Ten Ton Hammer and tell us your thoughts.

    Features, Interviews
    Mon, Aug 07, 2006
    LadySirse
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