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Miscellaneous Interviews

  • Wolfpack Studios Closes, Stray Bullet Studios Is Born

    Recently Shadowbane's developer, Wolfpack Studios, was closed down. This spawned Stray Bullet Studios, a company made up of many of the team from Wolfpack. Not only did they form this company to help keep Shadowbane going, but to keep a successful team moving forward on many other projects. Read on to learn more...

    FiringSquad: How did the decision come about to form a new studio to continue supporting Shadowbane?

    Sean Dahlberg: We have a great team here; we’ve got solid experience developing and supporting MMOs, we’ve got multiple shipped products, and we’ve been working together for years. From the moment we heard the news, we started talking about possible ways to keep the team together.

    Initially, Shadowbane was not a part of that equation. While we wanted to keep the game alive, we wanted to preserve the studio and its pool of talent and experience more than anything else. It is very rare to find such a team that meshes so well together and has the drive, experience, and personality as Stray Bullet Games now has. We had a few loses but the majority of developers from Wolfpack Studios made the transition to the new company.

    Keep reading to see what the team at Stray Bullet Studios is up to. What do you think of the changes to Shadowbane? Let us know in the forums here at Ten Ton Hammer.

    Features, Interviews
    Tue, Jul 25, 2006
    LadySirse
  • Mark Jacobs Chats With MMORPG.com

    In their weekly podcast, Game/On, Dana Massey gets a chance to talk with Mythic Entertainment's CEO.

    This week on Game/On, Dana Massey returns to the show to sit down for a one on one interview with Mythic Entertainment CEO Mark Jacobs regarding the recent announcement that Mythic will be acquired by Electronic Arts.

    But that's not all. Garrett Fuller and Jon Wood discuss all things MMORPG, including the new statistics released by MMOGChart.com.

    Next week, Garrett Fuller and Jon Wood will bring you one of their patented commentary shows.

    To get more information and to listen to this podcast visit MMORPG.com. Don't forget to let us know what you think of the recent deal between Mythic and Electronic Arts in the forums here at Ten Ton Hammer.

    Features, Interviews
    Mon, Jul 17, 2006
    LadySirse
  • Interview and Screenshots

    RPG Vault had a chance to sit down recently with David Allen, co-founder and CEO od Quest Online. Crusade is currently in development with a target release date of late 2008. Don't miss the four screenshots included in the interview!

    Jonric: Regarding the developer, Quest Online, where is the studio located, how large is the team, and what related experience do the members have? And what is your status with respect to funding?

    David Allen: Quest Online, Inc. was founded in February of 2006 in Chandler, AZ specifically for the purpose of building the Crusade project. We currently have over a dozen people working on the project, and will continue to expand the team throughout the year. Part of this process will include the hiring of additional division managers as we grow. The first task is to establish the core technology; once it's ready, we will be enhancing our content teams - world building, modeling, texture / graphic artist.

    Read the rest of his answer and find out more about Crusade. Keep checking back here at Ten Ton Hammer for more on your favorite games, including Crusade.

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Mythic's Mark Jacobs Talks to GameSpy

    GameSpy.com had a chance to sit down with Mythic's Mark Jacobs to talk about the recent EA deal. He answers some of the questions that are burning in the minds of gamers who follow Mythic's games such as Dark Age of Camelot and the forhtcoming Warhammer Online.

    GameSpy: Let's start with the inevitable question: Does EA's history with MMOs (Motor City Online, Earth & Beyond, Ultima Online 2, et al) make you nervous at all?

    Find out how Mark Jacobs answers this question and more at GameSpy.

    Features, Interviews
    Sun, Jul 09, 2006
    LadySirse
  • Raph Koster On the Past and Future of MMOs and Game Design

    German site MMPlay has posted an interview with Ralph Koster. Thankfully, they have posted an English translation for all of us who do not speak German!

    mmplay.de: What would Raph Koster be doing today if MUDs and MMORPGs had never been invented?

    I'd probably still be chasing the dream of being a writer. For much of my life, that was what I was training to do, and it was my chief passion. These days, I don't spend that much time doing it. Sometimes, I kind of miss it. It's also possible I'dbe doing something with music, I suppose.

    Read the rest of this interview and let us know what you think in our forums!

    Features, Interviews
    Sun, Jul 09, 2006
    LadySirse
  • Mythic CEO Talks About EA Acquisition

    Gamespot has posted an interview with Mark Jacobs, CEO of Mythic Entertainment, and Owen Mahoney, EA SVP of corporate development. This interview offers a look at the recent deal between these two compaines and what it may mean for the future.

    Electronic Arts bolsters its foundation with the acquisition of MMO specialists Mythic Entertainment. We talk to the company's CEO, and the EA exec who cut the deal.

    Head over to Gamespot to read the full interview.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Damon Grow Talks About Making an MMO While Being Followed By Cameras

    Mixing the development of a MMO with the rigors of making a reality TV show is sure to make for interesting times. Damon Grow and a team of volunteer developers are trying to do just that as they work to make Kaos War. The TV show is called...you guessed it...Creating Kaos. Recently he sat down to talk to the folks at Firing Squad.

    FiringSquad: How hard is it to develop an MMOPG with an all volunteer development team?

    Damon Grow: It is unbelievably hard. What made it extremely difficult from the beginning is that we are spread all over the world. We have to deal with time zone differences, the inability to work face-to-face, and many have daytime jobs to pay the bills while they work on the game. We lessen the hardships as a virtual company by using tools such as email, instant messenger, Voip programs like Teamspeak and Ventrilo, and passing data along by FTP and Sourcesafes such as Subversion. Many of our developers are currently on their way to our headquarters in San Francisco, which reduces the obstacles significantly.

    On top of all that we are not just building a small game. Kaos War is an epic AAA MMO title and at this time an MMO game is simply the hardest and most time intensive game to develop. This means that without further funding, we’d need 100’s of industry quality volunteers to get enough work done to actualy finish the game. Getting financial backing is essential for a game like this.

    Check out the rest of this intriguing interview and stay tuned for updates on Kaos War.

    Features, Interviews
    Thu, Jun 22, 2006
    LadySirse
  • Greecing up the MMO genre

    While many of the gameplay & social elements of Mgame's live MMO Legend of Ares seem banal, I'm intrigued by the guild system and PvP construct. From a recent GameZone interview:

    Q: How does the guild system work? Will players benefit more from being in a clan or guild, or are the missions geared for an solid experience even as a solo player?

    MGame: The guild system for The Legend of Ares is quite elaborate with special rankings as well as salaries and rewards for members. Guild masters will have the option of rewarding their guild members through rewards (monetary) as well as pay their higher ranking officers with salaries. When money becomes low, Guild masters have the option of accepting dues from their members or engage in Guild Wars to win money. In Guild Wars, guilds pay 100,000 units of money to participate with the winner taking home the pot. With multiple guilds participating, the cumulative totals can get quite large.

    Nifty. Check out the rest of this Legend of Ares interview at GameZone.

    Features, Interviews
    Wed, May 17, 2006
    Ethec
  • David "Zeb" Cook Talks to Ten Ton Hammer

    Jeff Woleslagle and Phil Comeau were thrilled to sit down and talk to Cheyenne Mountain's Lead Systems Designer David "Zeb" Cook. Better known for his role in the hit City of Villains and his written works based on pen-and-paper RPGs, his recent move to work on Stargate Worlds gave us a great opportunity to meet with him.

    I heard a lot about the combat system in a pre-E3 interview with Joe Ybarra. You can almost see these designers' eyes light up when they chat up their vision for SGW's combat system. I wondered aloud what the biggest challenge was in bringing the Stargate model for combat into the MMO space:

    "The biggest challenge we’re facing is that this is not fantasy combat..."

    Hurry over to hear what exactly is planned thus far for Stargate Worlds and David "Zeb" Cook here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
  • It's a Big World After All...

    Karen "Shayalyn" Hertzberg interviewed Robert Spencer, Big World’s strategic business manager as things were drawing to a close at E3 yesterday.

    Ten Ton’s Pat Connoy and Michael Sun went with me, just to make sure I stayed awake. (Well, I’m not sure that was the objective, but it worked, regardless.) Oh, and to ask rapid-fire questions so I’d end up scribbling furiously in my notebook throughout the entire interview.

    Turns out this interview wasn’t as anti-climactic as I thought it would be. We met up with Robert Spencer, Big World’s strategic business manager, and he was excited to talk to us about his company’s product.

    Read more of this interesting interview with Big World Technologies here.

    Features, Interviews
    Sat, May 13, 2006
    LadySirse
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