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  • Sound Bites

    MMORPG.com's Carolyn Koh takes a look at what sound means to the MMO experience in an editorial today.

    Turn off the sound in a movie and what have you got? A bunch of moving heads and not much else. Turn off the sound in an MMOG and you don’t know that an Orc has come up behind you and is beating on your head like a drum, or that a pesky trooper has dropped down under you and is trying to take your BFR out with a popgun – that seems to be the challenge in Planetside currently – soloing a BFR.

    As our senses go, sight seems to be primary. We smell something nasty… we hear the tiger’s roar. But we don’t start running until we actually see the danger. Perhaps it is the nature of most MMORPGs but sound often seemed to be added on as an afterthought. The annoying repetitiveness of Rivervale’s music was enough for many EQ players to turn sound off, but I sure kept it on in zones where there were giants! My character couldn’t track so I listened for their footsteps.

    Get clicking to read more.

    News
    Tue, Dec 26, 2006
    LadySirse
  • State of play: Warren Spector

    CVG.com has posted an interview with Warren Spector in which he speaks of his new top secret project, the PC gaming scene and the best of 2006.

    Warren Spector is an industry legend. A genuinely nice bloke - we've met him on a fair few occassions - during his time in the game development world he's had his creative finger in numerous quality PC title pies; but it's perhaps being the masterbrain behind PC great Deus Ex that's he's most remembered for. He's now beavering away on a top secret project at his new development studio Junction Point Studios, Inc., where he's president, and we can't wait to see what he delivers.

    Get clicking to see what they were able to learn.

    News
    Tue, Dec 26, 2006
    LadySirse
  • 2006 Game of the Year Awards

    Voodoo Extreme has posted their 2006 Game of the Year Awards. 17 pages worth so you won't want to miss a thing!

    Hello, and welcome to Voodoo Extreme's 2006 Game of the Year Awards. Many of the catagories were voted on by you, the readers. Others, were based on bribes our own selections.

    Catagories include: Best Strategy game, best role-playing-game, best first-person-shooter, best action/role-playing-game, best expansion, best multiplayer game, best graphics (technology) and best graphics (art direction). We also have best innovative features, best adventure game, best use of an IP, underdog of the year, best audio, best game no one else liked, publisher of the year, worst game of the year, worst trend of the year, plus of course best console game and the big game of the year winner.

    Enjoy!

    Get clicking to learn more!

    News
    Tue, Dec 26, 2006
    LadySirse
  • Merry Christmas and Happy Holidays from Ten Ton Hammer!

    Whatever your tradition, we wish you safe travels (if you're afk) and the warmest, most meaningful and happily memorable holiday season possible.

    From our houses to yours, happy holidays!

    News
    Mon, Dec 25, 2006
    Ethec
  • MMORPG Keeps On The Subject

    MMORPG.com's Steve Wilson continues the editorial look at going solo in MMOs today.

    It may seem contrary, but solo content really does more to encourage the building of long-term communities than forced grouping.

    Traditionally it’s been held that solo content hurts MOGs which were meant to be played as group efforts. Many games enforce this philosophy by making the environment more difficult to defeat than a single player can handle. In the teens to twenties players began to discover that monsters began attacking in packs or are tougher than they can handle by a lone player. In order to continue playing, the player is forced to seek out a group to adventure with. On the surface this would seem to be pretty straightforward design, players have to group, which forces them to meet other players, which leads to friendships.

    Get clicking to see if you agree with his position. Tell us your take in the Ten Ton Hammer Forums today!

    News
    Thu, Dec 21, 2006
    LadySirse
  • Community Spotlight: Solo Content

    MMORPG.com's Jon Wood tackles this topic in his weekly column. See if you agree with his thoughts on this.

    "I keep reading posts where people complain that they can't solo their way through MMOs. Now I wonder, what is the motivation for someone to play a MMO, if he or she does not like to group and socialize with other people? Don't offline-RPGs offer a better experience for this kind of playstyle? Maybe someone can enlighten me... "

    It’s a fair question. A “massive multiplayer” game has two prerequisites. It must be big, and it has to have multiple players. So, there really is an apparent logic-gap when someone tells you that they will not play an MMORPG if they can not solo their way through the game’s content.

    Read more with just a click!

    News
    Thu, Dec 21, 2006
    LadySirse
  • Boomtown's Games of the Year

    Yup it's that time, you'll see lots of these "reviews" up. This time head over and see what games Boomtown added to their Best Of list.

    Here the Boomtown reviewers discuss their favourite games of the year. You may find a few surprises in among their selections. This is the first of two features looking back on 2006. Tune in tomorrow for my look back at the major gaming events of the year and my own personal favourite games of the last 12 months. But now without futher ado, let's see which games floated our writers' collective boat this year.

    Get clicking to find out if your favorite game made the list!

    News
    Thu, Dec 21, 2006
    LadySirse
  • PC 2006 Year in Review

    IGN has posted thier look at gaming in 2006. The highs and the lows, that good and the bad. See if you agree with their take on the year.

    Over the next seven pages we're going to cover the highest highs and lowest lows, the biggest news and highest reviews of 2006. We're going to look back at the year's events, like E3, GDC and TGS, and see how well (or how little) PC games kept up in a year full of console highlights and lowlights. You'll find a list of the year's highest rated and most popular reader titles along with a list of the best selling games of 2006. We'll break down the biggest news of the year and provide a few tips and tricks on the hottest games. And finally, we'll take a look at 2007 and see what's in store for the PC as it gears up to go head to head with the console gorillas.

    Get clicking to read more!

    News
    Thu, Dec 21, 2006
    LadySirse
  • Holiday Cheer for Players of EverQuest Online Adventures

    SOE announced their new trial offer and pricing in a press release...

    In the spirit of the season, Sony Online Entertainment is introducing exciting new holiday content and special offers for fans of EverQuest Online Adventures, the massively multiplayer RPG for the Sony PlayStation®2 computer entertainment system. Along with new game content, Sony is offering those that want to rejoin the adventure a chance to come back for a 30-day trial period!

    Read the rest of the press release for more details.

    News
    Wed, Dec 20, 2006
    LadySirse
  • Analyze This: Wrapping Up the Year in Gaming

    Gamasutra has posted their look at gaming in 2006. Take a look then give us your look at the year in our Ten Ton Hammer Forums today!

    They are the professional analysts whose job it is to research, keep track of, advise their clients, and opine to the media about the gaming business. Analyze This cuts right to the chase: Rather than reporting on a subject, and throwing in quotes by analysts to support or refute a point, Gamasutra offers up a timely question pertaining to the business side of the video game industry and simply lets the analysts offer their thoughts directly to you. Each person's opinion is his or her own and will (probably) not necessarily agree with their fellow colleagues'.

    News
    Wed, Dec 20, 2006
    LadySirse
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