Archive

Asheron's Call + Meridian 59 + EverQuest II + Dark Age of Camelot + World of Warcraft Features

  • Scott Hartsman Talks About Change

    MMORPG.com has posted the ninth in a series of question and answer sessions with the developers of Everquest II. In this article Scott Hartsman answers questions about how and why the game has changed.

    MMORPG.com: Since the launch of EQ2, there have been some major changes in the game that has affected greatly, one aspect of gameplay or other. How do you go about determining if a certain aspect of the game requires changing?

    Scott Hartsman: The need or desire to change something in our game can arise from a variety of sources:

    Find out what those sources are when you read the rest of the interview. When you're done head over to EQ2 Ten Ton Hammer and let us know what you think of the changes in the game.

    Features, Interviews
    Fri, Jul 28, 2006
    LadySirse
  • Actiontrip Takes a Look at The Burning Crusades

    Actiontrip.com posted a preview of WoW's forthcoming expansion, The Burning Crusades. Did they like what they saw or think that it needs to head back to the drawing board? Keep reading to find out.

    It goes without saying, but yes, World of Warcraft is the most successful MMORPG of all time. It is the 800-lb gorilla of MMORPGs, but what’s striking is that WoW is the first game to truly bridge the gap between hardcore gamers and the mainstream crowds. Blizzard’s giant cash cow is becoming a part of popular culture, supplanting The Sims as the “it” game of choice for both gamers and non-gamers alike.

    Head over to Actiontrip.com to read the rest of the preview. Don't forget to visit WoW Ten Ton Hammer for all your latest WoW news and information!

    Features, Previews
    Mon, Jul 10, 2006
    LadySirse
  • A Glimpse At The New Expansion

    MMORPG.com's Carolyn Koh had a chance to quiz Akil Hooper on the new expansion pack for Everquest II...

    Carolyn Koh continues to quiz SOE developers on EverQuest II. Today, we chat with Akil Hooper the Design Supervisor for Echoes of Faydwer. Below you'll learn about Fae flying, why we got more mounts, the adornment system and more.

    MMORPG.com: First things first… have you decided yet? Will the Fae be able to fly?

    Find the answer to this question and more at MMORPG.com.

    Features, Interviews
    Fri, Jun 30, 2006
    LadySirse
  • Blizzard's VP of Game Design, Rob Pardo Talks To CVG

    ComputerandVideoGames.com had a chance to sit and talk with Rob Pardo about World of Warcraft's much awaited expansion The Burning Crusades.

    World of Warcraft is such an unstoppable behemoth of a success story, it hardly even needs an introduction anymore. Still, there's plenty that developer Blizzard is keeping tight-lipped about regarding the forthcoming expansion Burning Crusade, so we'll seize any chance we get to weed out further nuggets of fact.

    We sat down with Blizzard's VP of game design, Rob Pardo, to probe his impenetrable cavern of revelations regarding just what we can expect when Azeroth's dark portals finally open, the benefits offered by the expansion's two new races and, of course, the new level 70 cap. Read on for more.

    Read the interview at CVG.

    Features, Interviews
    Wed, Jun 28, 2006
    LadySirse
  • Questions Answered at Stratics

    In a bi-monthly series, the team at Stratics has posted the results of their Q and A with the develiopers of World of Warcraft.

    Q. When designing quests do you use usability testing to see how different cultures would interpret them? - Douglas Meinhardt from the Uldum realm.

    A. Localization and usability are one of our top priorities when we design quests.We have dedicated localization teams who translate game content for each region. When something is found to be off color or unidentifiable, they make changes to insure that the text works in that particular region.

    Find out more about this game and how you can submit your questions!

    Features, Interviews
    Tue, Jun 20, 2006
    LadySirse
  • Jason "Dymus" Roberts, Lead Content Designer for EverQuest 2, Interviewed

    Have you ever wondered how content makes it into EverQuest 2? Do they REALLY sit around, and pull stuff from a hat? Jason "Dymus" Roberts is the Lead Content Designer for EverQuest 2 and is intimately involved in many changes made to the game. The job sounds scary, but this interview is well worth your time if you're interested in what goes on behind the scenes.

    RadarX: Can we expect to see more "Old Norrath" resurface, and are you looking for a balance of the new and the old?

    Jason "Dymus" Roberts: There is a lot to draw upon from "Old Norrath" and several stories that were never told, and a lot can happen in 500 years. So to answer the first part of the question, yes, you will certainly see more of the familiar Norrath resurface, though likely with some notable changes. The new zones, or new looks at old zones, give us something that is uniquely EverQuest 2 and a mix of the two seems to work well for us. It's fun to surprise players with something initially recognizable but slightly twisted over time to now be what it is.

    Read the rest of this educational interview at EQ2 - Ten Ton Hammer!

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
  • Burning for more info on the WoW expansion?

    GamingExcellence offers its take on the late 2006 expansion to the ridiculously popular fantasy MMO World of Warcraft. Included is a more detailed look at the "world event" that will open the "Dark Portal" from Azeroth to Outland than I've seen anywhere.

    So what is offered to devoted players in The Burning Crusade? First and foremost on anyone's list would be the hundreds of hours of new gameplay in a completely new area for high-level characters. This begins with the opening of the Dark Portal from Azeroth to Outland, which will be similar to a world-event, but will not require that all players be in the same area to experience it. Although the details were sketchy at this point, Blizzard has stated that regardless of where you may happen to be on the world map when this occurs on your server, and regardless of your level, you will experience something akin to hell freezing over. Or the gates to hell opening up and unleashing monsters like you have never seen before. Or the announcement of Starcraft 2 followed by a server crash. Okay, so the last one was a stretch, but I assure you that whatever does happen, you will want to be online for it, even if your character is still only level 25 or so.

    The server crash scenario seems most likely. Anyway, check out "The Burning Crusade" preview at GamingExcellence, then saunter on over to the WoW @ Ten Ton Hammer community site for all your other WoW information needs.

    Features, Previews
    Wed, May 31, 2006
    Ethec
  • What does it take to run a WoW raiding guild?

    With CEOs consulting with World of Warcraft guild leaders , WoW-TenTonHammer's Messiah sought out one of these paragons of leadership advice for an interview. He spoke with Bind, a guild master for "Visions of Anarchy" on the Dragonblight server. Visions of Anarchy is a large and successful Horde raiding guild.

    Messiah: I hear a lot of "we" in your responses, what exactly is the guild structure and how do you break up duties?
    Bind: The guild is basically me and a band of dedicated officers. We all pitch to get all the work done. Between running a raid, and doing the points, all officers get pretty beat up after a long week of raiding. I refer to we since it is really a big team effort with all of use doing a ton of work to keep things running smoothly.

    Check out Messiah's interview at WoW - TenTonHammer.

    Features, Interviews
    Mon, Apr 24, 2006
    Ethec
  • Raiding as a lost art...

    In EverQuest II, they're called hard core, uber, or elite, but most of us just refer to them as raiders. Raiders are a special breed of players who exhibit skill, dedication, and motivation escaping the average player. Former raider Kiara, chats with a couple who raided and finds out the details on what raiding is all about.

    We all know that EQ2 was designed to be a little more friendly towards the casual gamer than EQ. There are a lot of people out there who are grateful for this particular development. I know I'm one of them. Coming from a hard core rading guild in EQ, and having done my time in a hard core raiding guild in EQ2, I rejoice in the more laid back family oriented guild that I'm currently torturing.

    Read the rest of this interesting interview at EQ2 - TenTonHammer.

    Features, Interviews
    Sun, Apr 23, 2006
    Ethec
  • EQ2 TenTonHammer Sits Down with Larry Elmore...

    Larry Elmore! If you don't know what Dragonlance is or you've never seen EverQuest cover art, you're going to be clueless. Fear not! We'll explain. Coyote, from our EQ2 - TenTonHammer team, interviews this legendary artist and manages to complete sentences despite being in total awe of him!

    I've met a number of “celebrities” or “famous” individuals in my life, and around everyone of them I was proud at my composure and nonchalant manner. With a practiced apathy and casual demeanor, I was the epitome of cool. However, when I met Larry Elmore at the SOE Fan Faire, I have to admit that I was more than a bit “star struck”.

    Read the rest of this nifty exclusive interview at EverQuest 2 - TenTonHammer

    Features, Interviews
    Tue, Apr 18, 2006
    Ethec
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