Asheron's Call + Meridian 59 + EverQuest II + Dark Age of Camelot + World of Warcraft Features

  • Welcome to the Lake of Ill Omen. Would you like an Iksar-kabob?

    Features, Previews
    Thu, Jul 12, 2007
  • Enjoyed in French or English!

    EQ2 Mondes Persistants, the French-speaking EQ2 fansite, has posted an interview with Emily Taylor, one of the newest tradeskill developers at SOE. While she may be new, Emily certainly isn't without her fair share of knowledge about the game or the tradeskill that she is currently working on.

    Features, Interviews
    Tue, Jul 03, 2007
    Cody Bye
  • Interview with WoW's Lead Designer Jeffrey Kaplan

    WarCry has posted this interview today with World of Warcraft's Lead Designer Jeff Kaplan.
    WarCry: The complication and difficulty of getting keyed and attuned for many instances has risen quite a bit. What is the reason for increasing the complication for attunements and keys?

    Features, Interviews
    Fri, Jun 29, 2007
  • Interview With Elizabeth Sigmund, Game Designer II

    Stratics has posted this interview with EQ2 Game Designer, Elizabeth Sigmund.
    Stratics: When you consider a new NPC, do you first work on their personality, or do you build the personality off their appearance? Or is it built upon their purpose in the zone?

    Features, Interviews
    Thu, Jun 21, 2007
  • Neriak Art Leads Interview

    Features, Interviews
    Mon, Jun 11, 2007
  • An Insider's Look at Quest Design

    Quests are an integral part of every Massive Multiplayer Online game we know and love, but what type of work goes into making them? Ten Ton Hammer gets an insightful look from Developer Ellery "Saerkin" Jones about quest design in EverQuest 2. Get an inside look at how developers work and content in the new Darklight Woods zone was put together.
    Ten Ton Hammer: Design sounds pretty straight forward, but what other groups do you have to work with to design quests?

    Features, Interviews
    Thu, Jun 07, 2007
  • An Interview with Brian "Psychochild" Green, Founder of Near Death Studios

    Features, Interviews
    Mon, Jun 04, 2007
  • He's Definitely Not Funny...Ever.

    Is there truly a shortcut to raiding in EQ2? Are raiders getting preference over casual gamers? What happens when you truly beat Askadian Adakus? Do Fae REALLY taste like chicken? All these answers (except for the Fae one) can be found in this week's interview with Askadian Adakus.

    Features, Interviews
    Fri, Jun 01, 2007
    Cody Bye
  • What's The Future For EverQuest II?

    Gamasutra has posted an interview today with EQ2's Scott Hartman.
    In person, Scott Hartsman is an enthusiastic gentleman, talking a mile a minute about his passion: Sony Online Entertainment's PC MMO EverQuest II. Mr. Hartsman joined the team as producer three years, ago, in the wake of the title's somewhat slow launch.

    Features, Interviews
    Mon, May 21, 2007
  • Talking Community with Brenlo
    Features, Interviews
    Tue, May 15, 2007
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