Changes are common in MMO's but how do permanent world changes affect your game play long term and are they good or bad.
Patch 5.4 brought with it many great ways to gear up quickly, but did it go too far?
A comparison of Blizzard's new Collectable Card Game to the grand daddy of CCG's Magic The Gathering.
What exactly is Dungeon Scaling and can it be good for WoW?
Do more abilities really make for a better game, or is it time for classes to go on a diet?
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