And you thought your MMO was hardcore.
WarCry has a very interesting read on Project Entropia's economy. PE is the first game with an real life economy- you can "buy in" for in-game cash using real dollars, and "cash out" using the same exchange rate.
I saw miners hitting deposits worth 5,000 PEDs. And that's just the materials value. If they make it into stuff, who knows how much they’ll make? Crafters were making a couple hundred bucks right in front of me, throwing together tools worth $50-plus. Quick perusing of the auction house revealed items actually going for 4,000 PEDs. Sure, you start crafting in EVE, maybe you make enough ISK to sell to IGE for beer money, but $400 bucks? Sign me up for mining and crafting in Project Entropia.
There’s even PvP zones and, yes, it’s old school. You may actually lose items if you wander into a PvP zones. Consequently, PvP combat has actual cash rewards and penalties. Imagine ganking a guy and making ten bucks on his gear. Now imagine being ganked and losing your hundred dollar mining doodad. That’s what I call serious PvP. When a jerk with a dagger might cost you your rent money, it’s hardcore.
I agree. Check out Warcry's Project Entropia editorial.
We'll throw this link in, free of charge: