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A Tale in the Desert News

  • ATitD.jpg

    Treehouse Avatar attorneys swing down from the trees to lay patent claim letters on more Indie devs.

    News
    Tue, Jul 16, 2013
    Martuk
  • Kinship-House-LOTRO.jpg

    Make sure to pay your rent. Turbine is foreclosing on LOTRO houses that are past due and putting them back on the market.

    News, Dev Diaries
    Mon, May 06, 2013
    Martuk
  • A-Tale-in-the-Desert-Horses.jpg

    A Tale in the Desert V comes to a close and VI prepares to kick off tomorrow.

    News, Official Announcements
    Fri, Dec 02, 2011
    Martuk
  • a-tale-in-the-desert-01.jpg

    eGenesis, makers of A Tale in the Desert, has announced that A Tale in the

    News
    Mon, Jul 12, 2010
    Martuk
  • eGenesis, the developer behind A Tale in the Desert, has been working on a revamp of the mining system for their MMORPG and

    News
    Thu, May 06, 2010
    Martuk
  • There is a new Tale in the Desert. We'll call it Episode III. MMORPGDot has given us their take on this continuing saga.

    The third installment of the surprisingly complex MMORPG, A Tale in the Desert, recently went into open beta testing in preparation for its upcoming launch. Along with many A Tale in the Desert fans, I joined the open beta to see what improvements are being made and what new stories will be told in this next tale.

    Having never played any of the previous games, I was new to the series, so it took me awhile to get my bearings and understand the premise of the game. As an avid MMORPG player, the first thing I noticed is the absence of any combat at all in the game. While usually confronted with myriad enemies and hack and slash fighting engines upon entering an MMORPG, in a Tale in the Desert III, players start in random locations in the middle of Egypt and must navigate the landscape, accomplishing tasks and solving puzzles in order to become a citizen. For those who are new to the series, the game is, essentially, based on social puzzles. Unlike most MMORPGs, this game has a beginning, middle and an end. During each telling, players work to solve an ultimate puzzle by interacting with the society to solve larger problems, creating their own puzzles for the next telling in the meantime.

    You can read the rest here.

    News
    Thu, May 25, 2006
    Awenyddion
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