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Warhammer 40,000 Dark Millennium Online + EVE Online + Warhammer Online: Age of Reckoning

  • Matthías Guðmundsson answer questions about the changes coming up in EVE with the change to Windows Vista and integration of Vivox

    GamersInfo sets out to find out how these changes will effect gameplay for EVE Online. Matthías Guðmundsson, Lead Progammer at EVE Online offers his answers...

    GamersInfo.net: What's the biggest difference about working on the new Windows Vista platform?

    Matthías Guðmundsson: Vista brings mainly two new things for us. One is DirectX 10 and the other is tightened security. The new graphic engine will take advantage of unique new features in DirectX 10. We will have to make sure our code jives with the new security model in Vista. This mostly concerns installing and patching, as well as writing to the cache folder. Vista also has new features like the Game Explorer which we will look into.

    Keep reading to learn more about the changes coming up and about Matthías Guðmundsson.

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • CCP's Executive Producer Nathan Richardsson Shares His Thoughts

    Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

    I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

    Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

    Features, Interviews
    Mon, Aug 14, 2006
    LadySirse
  • EA Mythic Unveils Playable Alpha Build of Epic Fantasy MMO at Upcoming Shows

    EA Mythic releases their plans for this month's convention appearances...

    “Warhammer Online: Age of Reckoning (WAR),” the next-generation fantasy MMORPG from EA Mythic (formerly Mythic Entertainment), will be playable at two events this month: the Penny Arcade Expo (PAX) and the Games Convention in Germany. Fans on two continents will have the opportunity to experience “WAR’s” combat and quests as either a Greenskin or Dwarf in the new Alpha version of the game. Event details for “WAR” at PAX and Games Convention are below.

    ** Games Convention **
    Leipzig, Germany - August 23rd – 27th
    “WAR” will be playable in the GOA booth, Hall 3, D20

    ** Penny Arcade Expo (PAX) **
    Seattle, Washington - August 25th – 27th
    Fans can experience the new Alpha version of “WAR” in booth # 20-21

    Get ready...Get set...Get going to make your travel plans so you can get a look at Warhammer Online. Have you visited Warhammer Ten Ton Hammer yet? No? Get clicking then!

    News
    Fri, Aug 11, 2006
    LadySirse
  • It's in the game?

    Warhammer Alliance gets gritty with videogame colussus (and MMO peewee) Electronic Arts. Kudos to the WA folks for asking some tough questions, but the result is about what you'd expect, a verbal tug of war where Chip Lange of EA reads something like a talking press release.

    Motor City Online, Earth and Beyond, Ultima X, UO2�. By my count EA has published more failed MMOs than any one publisher in existence. How did EA approaching this deal differently than its past ventures? Why should gamers believe something is different about this deal?

    Chip: We feel differently. UO is the longest running MMO in gaming history and still supports an active user base who love the game as well as the new content we're pouring into the UO universe. We've had some other projects which have not lasted as long in the space as UO, but the learnings in game design which have come from those projects make EA a better partner in this space. We look to combine this learning with Mythic's design excellence and create the most dynamic and exciting games in the genre for years to come.

    UO ftw, eh? Those of us whose entire UO experience consists of swinging at a practice dummy for an hour only to earn a sound beating from a cow feel differently about Ultima Online.

    Anyway, check out the latest word from EA on the Mythic deal at Warhammer Alliance, then head to the Ten Ton Hammer Warhammer community site to discuss.

    Features, Interviews
    Thu, Aug 10, 2006
    Ethec
  • Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    ComputerandVideoGames.com has posted a preview of the upcoming Warhammer Online Age of Reckoning.

    Stood in a large hall, surrounded by empty tables where hundreds of undersized battles have been decided with hundreds of handfuls of dice, I ask Games Workshop's licensing manager Erik Mogensen a question that I know is a stupid one, but I feel I should ask. Is the Warhammer Online game in any way an attempt to be a translation of the table-top war game?

    "Not at all. It's not about the table-top game, it's about the IP".

    Keep reading to find out more. Tell us what you think about this preview at Warhammer Ten Ton Hammer!

    Features, Previews
    Mon, Aug 07, 2006
    LadySirse
  • Ratboy Tries to Tackle the Network Topic Today

    Ratboy discusses the direction of Warhammer Online and its chances of surviving as a PvP-centric game in the current industry.

    Having been watching the game for almost a year now, it’s kind of interesting that this week for our Common Content articles “the powers that be” want me to discuss the direction that Warhammer Online seems to be taking. Since there have been no patches, no Beta or Alpha releases, or any other sort of physical items given to us aside from screenshots and basic class descriptions, I can’t go into the immense detail that I’m sure the other sites on our network can go into, but that won’t stop me from trying!

    Keep reading to see what Ratboy has to say at Warhammer Ten Ton Hammer! Stop by and let Ratboy know what your thoughts about this game are.

    Mon, Aug 07, 2006
    LadySirse
  • Overview of the Badlands

    Mythic Entertainment has released an overview of part of the world for the upcoming Wahammer Online. Today we get a look at the Badlands which are situated between the Worlds Edge Mountains and the Dragonback Mountains. This rocky, arid land will prove an interesting testing ground.

    This desolate land is home to some of the most vicious and brutal tribes of greenskins to be found anywhere. These tribes war constantly with one another, and many of the most successful greenskin leaders in the history of the Old World emerged from the Badlands to lead their tribes on a path of destruction and conquest. The harsh environment and constant state of conflict weed out the weak and unworthy. In the Badlands, only the strongest survive.

    Keep reading to learn more about this desolate and harsh environment. When you're done head over to Warhammer Ten Ton Hammer and share your thoughts with the ever growing Warhammer Online community!

    News
    Fri, Aug 04, 2006
    LadySirse
  • Three New Screenshots

    1UP.com has added three new screenshots to their gallery of the upcoming Warhammer Online. Head over and check them out but don't forget to go to Warhammer Ten Ton Hammer and let us know what you think of these new shots!

    Images, Media
    Thu, Jul 20, 2006
    LadySirse
  • Ratboy Looks At Dual Boxing

    This week's topic hits home with Ratboy as he discussed the hype surrounding "dual-boxing". Being a former Dual-Boxer himself, Ratboy gives some insight into the craze and how it affects an MMO and its players.

    Allow me to start off by saying I have quite a bit of experience with “dual-boxing” as it’s known. Dual-boxing is the art of signing up for separate accounts to an MMO and simultaneously controlling two or more characters from those accounts. I myself used to be a person who ran two MMO accounts for a single game because it made the experience easier and much more enjoyable, of course that was a long time ago in a galaxy far far away (no, not Star Wars Galaxies)...

    Keep reading to learn more about how Ratboy views this topic. Share your experiences with us in the forums at Warhammer Ten Ton Hammer!

    Mon, Jul 17, 2006
    LadySirse
  • Double The Previews

    Today both GameSpot and IGN have previews of Warhammer Online: Age of Reckoning posted. Keep reading to see what they have to say...

    GameSpot starts us off today.

    Nothing says "summer" quite like having a bunch of video games in one place. At a recent press event at which publisher EA Games showed off a great many of its upcoming games, we had a chance to take an updated look at Warhammer Online: Age of Reckoning, the upcoming massively multiplayer game from developer Mythic and its brand-new publisher and corporate owner.

    According to Mythic's Jeff Hickman, much of the content for the game's first "racial pairing," the dwarves versus the "greenskins" (a faction of orks and goblins), is complete, including many of the lower-level areas and items. In addition, though we were unable to see it in action, Mythic has begun production on the game's high-level player-versus-player (PVP) content, such as capital city raids, which will offer multiple types of treasures (including open, undefended loot and special items that can be obtained only by defeating specific enemy characters, such as merchants, barkeeps, and kings). These raids will let players capture enemy dignitaries and hold them hostage (and for some cheap humor) until they can be rescued by players from the opposing side.

    Does IGN feel the same about this forthcoming game? Take a look and see...

    Electronic Arts was prominently featuring Warhammer Online: Age of Reckoning at its press event today, as the game's developer, Mythic, was recently purchased by EA. We got to play the latest build, and while it was basically the same game we played at E3 a couple months ago, there are a few significant updates to report.

    Tell us what you think in the forums here at Ten Ton Hammer!

    Features, Previews
    Fri, Jul 14, 2006
    LadySirse
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