As Ten Ton Hammer's ed-in-chief, I'm supposed to be a big-picture guy, separating the winners from the losers, separating genuine shifts in the evolution of online games from fads and gimmicks.
Blizzard's planned implementation of RealID has raised quite a hot fuss on the official boards.
Every year more and more MMOGs prepare to launch and we, as players, are caught up in a torrent of hype and excitement. Which games should we be looking forward to, and which will disappoint?
Even as we’re on
the verge of diving headlong into a holiday weekend, there’s
been ten tons of major MMOG news to absorb from the past week.
Mini-games have long been
a part of the MMOG scene to varying degrees.
Ah, beta. We all want it, don't we? And we covet closed beta
invitations most of all since they offer us an early glimpse into a
game in development.
With the rapidly changing face of the MMOG market, players and developers alike are looking for something fresh and exciting.
Passion is a cyclical thing--we go through periods of being
happily hyped and then cycle down toward disappointed and disillusioned
only to swing back up again.
What does it take to survive in today's MMOG market? It's becoming clear that fewer are willing to pay a subscription fee for more than a small handful of games.
Last week nearly the
entire gaming industry stood up at once, and the resulting head rush
became known as E3
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