Dark and Light Interviews

  • Exclusive Dark and Light Q&A with Géraldine Lescs

    On the list of headquarters locations for MMORPG development, Africa's Macarene Islands probably rival Iceland in the "surprising but true" category. Nevertheless, our latest Dark and Light Q&A comes to you direct from the two tiny Indian Ocean island nations called Mauritius and La Réunion. Géraldine Lescs, Marketing Manager for Farlan Entertainment's truely massive MMORPG, clears up a few misconceptions about the game, introduces some little known DnL features, and also clues us in about Farlan's future plans for Dark and Light.

    "Géraldine Lescs, Farlan Entertainment: ''What is really unique in Dark and Light is that players never experience travel constraints. Not only they can use terrestrial mounts as soon as they start playing, but also they can fly using para-glide, experience free fall parachuting, or snowboard from the very first levels onward. And, using flying mounts, players can ascend, fly above the clouds or the rain... they are totally free.'"

    Get clicking to see the rest of the interview. Share your thoughts with us on Dark and Light and all your favorite MMOs in our Ten Ton Hammer Forums today!

    Features, Interviews
    Mon, Nov 27, 2006
  • Dark and Light, or 256 shades of grey if you live in Seattle. has posted a Dark and Light interview featuring Stephane Quilichini and focusing on game features and where the game sees itself fitting into the MMOG market.

    Dark and Light is a fascinating project: from features like the 15,000 square miles of territory without zones or loading times to the impressive panoramic screenshots that show off the beautiful terrain and long horizons, its sure to grab attention.  As the game draws closer to release after an extended development, we talk to Lead Designer Stephane Quilichini to get an update on the game’s features and find out where Dark and Light stands in a post-World of Warcraft world. "

    You can read the entire Dark and Light Interview at
    And there's more!

    Features, Interviews
    Mon, Nov 14, 2005
  • We have ways of making them talk. has posted a Dark and Light interview featuring nobody in particular from the team, or at least nobody who would come forward with a real name. The interview touches briefly on A.I. and PvP. We got it on the QT, that the A.I. and PvP will be PwnJ00BBQ, so if you're LFG, then PST or you're SOL.

    " For the fifth time we offer a brand new Q&A with the team behind our readership's most highly hyped MMORPG Dark and Light. Staff Writer David Souza got the chance to quiz the team this week. "

    You can read the entire Dark and Light Interview at
    Other Interesting Links

    Features, Interviews
    Tue, Nov 08, 2005
  • It's dark. It's light. You know it... whoo!

    Don't worry, Michael Jackson has nothing to do with the upcoming MMO "Dark and Light" -your kids can safely play. But will they want to? sits down with Alzar, DnL's mysterious surnameless community co-ordinator, to get somewhat of an answer for ya.

    What sets [Dark and Light] apart from other MMOs?

    Immersion is the key word. I invite you to climb up a mountain and to take a flight with your glider, this will change your life forever. You can do anything you want in Dark and Light: be a figher, a politician, a foreteress ruler... If you see a mountain at 50 kilometers far and say "I'm sure that the view can be fine out there", you can do it! the unique huge world is completly yours.

    Whoa, I've never seen a game promise to "change your life forever." Maybe if you read through the Dark and Light interview at, you'll discover that the game will cure cancer and end tyranny the world over!

    Features, Interviews
    Fri, Sep 16, 2005
  • Dark, light, or still pre-alpha?

    NP Cube talks about its longtime fantasy MMO Dark and Light; most notably the challenges associated with building an engine from scratch, and how DnL is doing with its production timeline. Any one else get the feeling things are being rushed a bit?

    Gamecloud - What is the current status of the game's progress and when will it be released?

    NP Cube - Development is nearing an end as we prepare for our November release. In preparation, our debuggin session has already begun to ensure the game is ready for distribution this fall.

    Read the Dark and Light general interview at Gamecloud.

    Features, Interviews
    Wed, Sep 07, 2005
  • No grey areas here. It's Dark and Light.
    GameCloud has interviewed the NP Cube team about their in development game, Dark and Light. Jennifer Lopez mooned us while showing the insurance policy on her arse before saying:

    " It's been a while since developer NP Cube has announced plans to release Dark and Light, their upcoming fantasy MMORPG but the plan is currently to launch the game this fall. Gamecloud got a chance to chat with the NP Cube team to find out more about their plans for Dark and Light. "

    You can read the entire Dark and Light Interview at GameCloud.

    Features, Interviews
    Tue, Sep 06, 2005
  • Finally! A game where I can go out and work in a field. has posted an interview with Gilles Zedde regarding Dark and Light. One guy was asking questions. One guy was answering. It was all so confusing, but we are pretty sure at least some of this was written:

    "We sit down for the second in our series of bi-weekly Q&As with the team behind Dark & Light. This week we discuss a range of issues, and include two exclusive screenshots of the game!"

    You can read the entire Dark and Light Interview with Gilles Zedde at

    Features, Interviews
    Wed, Jun 22, 2005
  • We have ways of making them talk. interviewed Gilles Zedde of Dark and Light. Either we made it up or they wrote this:

    "Today we kick off a bi-weekly Monday series of Q&As with Farlan, the folks behind the highly anticipated virtual World Dark & Light. In this first Q&A we discuss the progress of the game with Gilles Zedde, the Lead Designer of Dark & Light."

    You can read the entire Dark and Light Interview at

    Features, Interviews
    Tue, Jun 07, 2005
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