Billed as “the first true action MMO,” TERA aims to keep you aiming (and dodging, and blocking). Does it deliver on its promise? And how does it stack up against its competitors in other departments? Our first look provides some answers.
We've explored the melee classes of TERA with several hands-on articles. Now it's time to look at the Sorcerer class from our hands-on time at gamescom 2011. Glass cannon? More like porcelain SMG.
Journey
through the mysterious depths of the Dark Cathedral fighting
Big Ass Monsters and other creatures in TERA’s
latest video walkthrough. Bow-firing panda bears are optional.
For our latest hands-on with TERA's action combat system, we spent some time getting up close and personal with two of the game's melee classes. Find our how they stacked up in our full report.
E3 2011 boasted a number of surprises but we weren’t
expecting one from TERA.
In a game known for all action, all the time, TERA
is making a decidedly diplomatic turn.
At
GDC 2011, the En Masse crew reiterated their claim that
they’re bringing the most action-packed MMO experience to the
west in TERA.
They even brought talking points that, they promised, would be self
evident in the level 20 dungeon instance laid out like a buffet of
gaming goodness on the 4 desktops before us. Advanced AI, a clean
interface, combos, and “big ass monsters” were on
the menu, but was the proof in the pudding? We journeyed into
Smuggler’s Hideout to see for ourselves.