Vanguard: Saga of Heroes News

  • Why wait for the beta invite alone?

    Sigil is inviting guilds to apply wholesale for the Vanguard beta. Note that this is an invitation to apply, not an automatic invite to the beta.

    Sigil Games Online is now accepting applications for guilds/clans to be accepted into Beta. We are looking for guilds of all sizes and play styles to help us test Vanguard: Saga of Heroes.

    In order to be considered for acceptance, you must adhere to the following guidelines:

    * Only one application per guild may be submitted. Multiple applications will be automatically rejected.
    * The submitted list of members must be complete and may not be amended after submission.
    * All guild members submitted for consideration must have active accounts on the Vanguard forums.

    Find the guild application at the Vanguard official site.

    Thu, Jun 15, 2006
  • You've read what we had to say about Vanguard, now you can see the video of what we saw. The E3 video is in the Official Site download section. There are multiple formats available.

    In the meantime, visit our Vanguard Community! We hope you get as excited as I am about this game!

    Thu, Jun 08, 2006
  • This on the official site today.

    Vanguard was recently featured on the cover of Computer Games Magazine and in that issue we included codes that will allow for closed beta access to the game. We add new beta testers in regular batches however we have not yet added any CGM codes. Because of the publisher change for Vanguard, we are discussing where the beta will now be hosted before we add any new people into the process. Just as soon as we have a solid date for a beta hosting change, we will announce it here. A reminder, however: the CGM codes will not all be activated at once. We will add people in batches and you must register the code you received in your magazine. Please follow the instructions here to register your code with us and we look forward to seeing you all in game just as soon as we can!

    If you do not have a CGM code and you have registered on our forums hoping to be chosen for beta selection, you will still be considered for beta. We greatly appreciate everyone who is interested in helping us test our game and we’ll continue to add batches of testers in. Those who are selected will receive further instructions via email. However, just as with the CGM codes, we are not currently adding any beta testers from our forum registrations until we get more details about switching over to our new co-publisher.

    We hope you will all remain patient with us while we get some of these new details hammered out. We very much appreciate that so many of you want to help us make Vanguard a great success!

    While you're thinking about how much you love Vanguard, you can visit our Vanguard: Saga of Heroes Community.

    Fri, May 26, 2006
  • In her daily column, Lady Sirse starts the week with a look at how the dust is settling in the Vanguard: Saga of Heroes community. This virtual dust was created when Sigil Games Online announced late Friday afternoon that they will be leaving Micrsoft Games Studio and making a deal with Sony Online Entertainment.

    Across the Vanguard: Saga of Heroes community there has been much debate, discussion, flaming and general gnashing of teeth as folks come to terms with the press release that was issued late Friday afternoon. It heralded the coming break of relations with Microsoft Game Studios in favor of a new working relationship with Sony Online Entertainment.

    Read the full article here.

    Mon, May 08, 2006
  • Microsoft drops Vanguard like it's hot

    Hoo boy. The folks at SOE and Sigil waited till TenTonHammer was travelling to E3 in sunny California to let this one loose. Stand back!

    - Sigil Games Online and Sony Online Entertainment In Talks To Co-Publish Sigil’s Ground-Breaking New Game -

    May 5, 2006 – Carlsbad & San Diego, CA – Sigil Games Online and Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Sigil is working with Microsoft Game Studios on an arrangement to acquire the rights to its highly anticipated massively multiplayer online (MMO) game, Vanguard: Saga of Heroes. These efforts have resulted in a tentative agreement for Vanguard to be co-published by both Sigil Games Online and SOE. All three companies will be showing the game at the upcoming Electronic Entertainment Expo (E3) as they work closely together for a successful transition. Vanguard: Saga of Heroes is scheduled to launch this winter.

    I promised myself I wasn't going to play up the antagonism between the Vanguard fan base and SOE. The jaded types over at the Vanguard forums are doing plenty of that, and the devs are doing a great job diplomatically responding. Much of the anger is centered around SOE's buyout of Verant's "EverQuest" and how the perceived downhill effect the change of hands had on the game.

    Here's the best post I could find on the argument:

    Originally Posted by Irenicus
    Any reassurance is moot.

    SOE takes care of customer support. They are publishing the game. Sigil might have launch covered, but do you think SOE will not change the input after the launch. Sigil is the small potatoe, SOE is the massive coporation (and an atrocious one at that), who do you think is really going to decide on the expansion content, updates, etc. Microsoft jumped ship as the backer. SOE is now backing this operation. We all were assured that at some point this year Vanguard would come out, after all, it has MS money. Now, who knows?

    No - you're completely wrong. SOE owns distribution, marketing, data center operations, and *technical* support (ie - when you have trouble installing the client, or a scratched disk from the retail box).

    Sigil owns everything related to development, in-game customer service, live teams, and on-going content development.

    And the relationship is setup, both organizationally and financially, to reinforce those roles.
    Jon Grande
    VP, Biz and Legal Affairs
    Sigil Games Online

    If true, it's something of a win-win. No doubt SOE has spare support assets, and Sigil gets to stay true to its vision (which could be a good or bad thing... as soon as they lift the NDA, I'll letcha know!). But why would SOE want a game that's a direct competitor with their other titles like the still-kicking EverQuest and EverQuest 2? Competitive intelligence, perhaps? They could set up EverQuest 2 as a dyed-in-wool WoW clone and capture the hardcore niche with Vanguard. Diversification is good for the genre.

    Sigil and SOE are at loggerheads on other concept-level. Vanguard has a stigma against goldsellers so strong it's almost diagnosable under the DSM-IV. EverQuest 2's "Station Exchange" experiments with the secondary market daily. There are more... call them "divergent philosophies" at hand here, but to me, the biggest question is this:

    Why did Microsoft let go of the IP in the first place?

    Boomjack can tell you something of how the punctilious pinheads at Microsoft feel about deadlines, and apparently the Vanguard crew wasn't going to meet the original June 2006 deadline, no way, no how. When this became an issue, according to Sigil, they bought back their rights to Vanguard from Microsoft and entered into a co-publishing deal with SOE. It's a pat answer, and I kind of doubt Microsoft would let go of a winnah before launch for so simple a reason (they held on to Asheron's Call through launch and an expansion before handing the reins over to Turbine when the game was arguably past its prime).

    In the all-important eyes of the fans, this a shocking move. Of all the game companies to partner with, SOE is the least like Sigil, from all appearances. Surely there was a better way to let this particular cat out of the bag. It's all about the first impression, and given how we all love to chat this stuff up (and how forum communities love to play the martyr) the damage to Vanguard may already be done. And some games never recover from word-of-pottymouth (just ask Funcom and Anarchy Online).

    Anyway, check out the official press release by clicking |HERE|.

    Sat, May 06, 2006
  • There are new screenshots for Vanguard at Vanguard Crafters.

    Someone mentioned on the other day that Vanguard was taking on a WoW'ish look. Methinks that they're blind. It still has that fantasy realistic look that the Sigil team is known for.

    See what's new at our Vanguard Community.
    More news on Vanguard: Saga of Heroes.

    Wed, Apr 19, 2006
  • So I swore off betas. Every time I've ever played one, I've become disapointed in the game and haven't played much longer til after the Beta. So, with that said ... it's KILLING me that I am not in the Vanguard Beta test yet. All I get is the second hand look at these new screenshots. They're good. I'm happy to see them but again ... it's KILLING me that I am not in Beta.

    Fri, Apr 14, 2006
  • Druids Grove has an interview with Associate Designer Michael Mann.

    2. What differentiates druids from the other arcane casting classes? How are they unique?
    The Druid is unique from other arcane casters in many ways. Not only does he have the ability to cast some of the highest damage spells in the game, he has a small healing capability and a strong line up of support abilities. On top of this he has the ability to summon natural elementals to fight for his cause. The elementals aren’t always around and go back to the earth once their fight is over, but it really pulls you into the feeling that you are actually communicating with nature and that is very unique.

    Want more Vanguard Goodies? Take a peek at our Vanguard: Saga of Heroes Community.

    More news and info on Vanguard: Saga of Heroes.

    Tue, Apr 04, 2006
  • Virtual friends, let me introduce you to the real world.
    Our Vanguard: Saga of Heroes community team adds to their already fantastic look at what it takes to create and maintain a successful guild.

    "There are certain factors that seem to define a guild, and to determine the chances of that particular guild for success or failure. Of course, nobody sets out to establish an organization, either online or in the real world, with failure as a goal. Still, there are four very basic components of a guild that define the ability of the people gathered under a common name to overcome obstacles and build a strong foundation. These for components include the Guild Structure; Guild Leadership; Guild Membership; and In-Game Support. "

    Wed, Mar 22, 2006
  • The holiest of text has been updated! Just kidding. The Hitchhikers Guide To the Galaxy remains unchanged. However, Sigil has updated their Beta FAQ. Go there to find out why you haven't been selected to Beta. You may even get a few tips on how to sign-up!

    Best Vanguard Site in History!

    More news and info on Vanguard: Saga of Heroes

    Mon, Feb 27, 2006
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