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Kingdoms of Amalur: Reckoning Interviews

  • Curt_Schilling.jpg

    Curt Schilling discusses his life following the collapse of 38 Studios, coaching his daughter, and recovering from a mild heart attack in 2011.

    Interviews, News
    Tue, Aug 13, 2013
    Martuk
  • Kingdoms of Amalur: Reckoning key art

    38 Studios may be down for the count but EA would still like to a partner for a Kingdoms of Amalur sequel.

    Interviews, News
    Fri, Jul 13, 2012
    Martuk
  • curt-schilling.jpg

    Curt Schilling chats about the collapse of 38 Studios and what the failed endeavor has cost him personally.

    Interviews, News
    Fri, Jun 22, 2012
    Martuk
  • Todd-McFarlane.jpg

    38 Studios visionary and Spawn creator Todd McFarlane hints at a possible release for the developer’s MMORPG later this year.

    Interviews, Video, News
    Sat, Mar 17, 2012
    Martuk
  • kingdoms_of_amalur_reckoning.jpg

    38 Studios and its subsidiary, Big Huge games, recently paved the way for the early February launch of their premier title, Kingdoms of Amalur: Reckoning, with the release of a PC and console demo. We sat down with Mike Fridley, Executive Producer, Ken Rolston, Game Designer (of Elder Scrolls fame) and some other members of the BHG team to learn more about what players can expect from this single-player action RPG.

    Interviews
    Thu, Jan 26, 2012
    Shayalyn
  • KenRolston.jpg

    Ken Rolston talks about seducing gamers into trying new things and his vision for Big Huge Games’s Kingdoms of Amalur: Reckoning.

    Interviews, News
    Mon, Nov 21, 2011
    Martuk
  • Reckoning_Dungeon_Troll_Battle-front.jpg
    kingdoms of amalur: reckoning
    Exploring a dungeon in Reckoning.
    What makes a great game? Defining that could take an entire series of articles and more words than the Internet can hold. For some it would be graphics, for others it would be story. However there is a simple answer to that question. No matter what game you prefer and for whatever reasons, the root is always the same. What makes a great game? Its visionaries and the team.

    When it comes to visionaries it's hard to argue that 38 Studios has anything but the cream of the crop. We've seen their team and we've seen what they've done in the past. Earlier this year I was able to join the quad of minds behind the plans at the Studio in a panel discussion. What ensued was nothing short of inspirational to any game enthusiast.

    Of course, when you have a team of all-stars on any panel it's hard not to get swept away. In attendance to discuss the vision behind 38 Studios was the Studio's founder, Curt Schilling, along with Todd McFarlane of Spawn and other comic book fame (as well as some major motion pictures), RA Salvatore best known for his NY Times best selling Dungeons & Dragons novels featuring the iconic Drizzt, and Ken Rolston of Morrowind and Oblivion fame.
    Interviews
    Mon, Apr 18, 2011
    B. de la Durantaye
  • Not long ago, any PC gamer's space was littered with game boxes and CDs, but times are changing.

    Features, Interviews, Opinions
    Tue, Jan 18, 2011
    Shayalyn
  • Reckoning_TrollBattle
    At New York Comic Con, we caught up with 38 Studios Founder Curt Schilling to discuss the latest on Kingdoms of Amalur: Reckoning.
    Features, Interviews
    Wed, Oct 13, 2010
    Ethec
  • schilling.jpeg
    A lot of buzz has been circulating around Curt Schilling’s game company, 38 Studios, and their upcoming projects: Kingdoms of Amalur: Reckoning and Copernicus.
    Features, Interviews
    Mon, Aug 30, 2010
    Ethec
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