Exploring a dungeon in
Reckoning.
What makes a great game? Defining that could take an entire series of
articles and more words than the Internet can hold. For some it would
be graphics, for others it would be story. However there is a simple
answer to that question. No matter what game you prefer and for
whatever reasons, the root is always the same. What makes a great game?
Its visionaries and the team.
When it comes to visionaries it's hard to argue that 38 Studios has
anything but the cream of the crop. We've seen their team and we've
seen what they've done in the past. Earlier this year I was able to
join the quad of minds behind the plans at the Studio in a panel
discussion. What ensued was nothing short of inspirational to any game
enthusiast.
Of course, when you have a team of all-stars on any panel it's hard not
to get swept away. In attendance to discuss the vision behind 38
Studios was the Studio's founder, Curt Schilling, along with Todd
McFarlane of
Spawn
and other comic book fame (as well as some major motion pictures), RA
Salvatore best known for his NY Times best selling Dungeons &
Dragons novels featuring the iconic Drizzt, and Ken Rolston of
Morrowind
and
Oblivion
fame.
B. de la Durantaye