Kingdoms of Amalur: Reckoning

  • Reckoning_Boggart_Attack
    Over the past few years we have been anxiously awaiting information from 38 Studios and the projects they have been working on. We expected the game that they would be developing would have some powerful potential. After all, when you put Todd McFarlane, Ken Rolston, and RA Salvatore on a team together, how could it not go extremely well?

    Then in May of 2009, it was announced that 38 Studios had acquired Big Huge Games. This move was a little confusing to some as it was unclear at that point what the plan was for the MMOG. BHG had been behind some single player games but how it would relate to the project codenamed Copernicus was unclear.

    kingdoms of amalur: reckoning

    Earlier this year the light was shed. For the first time ever, press was able to visit the BHG studios in Baltimore to get a first look at Kingdoms of Amalur: Reckoning. This title is being developed as a single player game but is set in the same universe as the planned Copernicus. Since Amalur is a unique IP we wanted to check it out and see what a team of iconic visionaries could put together.

    We headed over to the studios and were shown our first look at Kingdoms of Amalur: Reckoning. We began the day with a walkthrough demo of the game, which we would again see at GDC of this year.
    Previews
    Tue, Mar 08, 2011
    B. de la Durantaye
  • Reckoning_Dungeon_Troll_Battle-front.jpg

    38 Studios subsidiary Big Huge Games was in attendance at GDC 2011 to show off their upcoming title, Kingdoms of Amalur: Reckoning. Things have been relatively quiet about the title over the last few months, but this week we have a fresh new batch of screenshots that shows off some of the sights and combat of the game. Check them out after the break.

    Images
    Tue, Mar 08, 2011
    Martuk
  • Not long ago, any PC gamer's space was littered with game boxes and CDs, but times are changing.

    Features, Interviews, Opinions
    Tue, Jan 18, 2011
    Shayalyn
  • Despite political backlash and grumblings, Curt Schilling has managed to push through the Rhode Island deal and secure a $75 million financing package for 38 Studios in conjunction with the Rhode Island Economic Development Corporation.

    News
    Thu, Feb 02, 2012
    Martuk
  • Reckoning_TrollBattle
    At New York Comic Con, we caught up with 38 Studios Founder Curt Schilling to discuss the latest on Kingdoms of Amalur: Reckoning.
    Features, Interviews
    Wed, Oct 13, 2010
    Ethec
  • 38 Studios is officially on its way to Rhode Island. After a rather controversial few months of dealing with criticism over the multimillion dollar loan deal that persuaded 38 Studios founder Curt Schilling to make the move, it seems that the studio has made its decision and finally settled on a new location.

    Official Announcements
    Thu, Feb 02, 2012
    Martuk
  • Curt Schilling's decision to move 38 Studios to Rhode Island to secure up to $75 million in loans has drawn quite a bit of fire from local politicians in recent months, but a new report indicates the money has been trimmed back a bit.

    News
    Thu, Feb 02, 2012
    Martuk
  • 38-studios-logo-100px.jpg

    38 Studios founder Curt Schilling made a play to relocate the studio to Rhode Island back in July to secure up to $75 million in loans, but th

    News
    Mon, Sep 06, 2010
    Martuk
  • schilling.jpeg
    A lot of buzz has been circulating around Curt Schilling’s game company, 38 Studios, and their upcoming projects: Kingdoms of Amalur: Reckoning and Copernicus.
    Features, Interviews
    Mon, Aug 30, 2010
    Ethec
  • Curt-Schilling-100px.jpg

    Developing video games can be a costly venture and 38 Studios founder Curt Schilling can attest to that after investing a good portion of his own fu

    News
    Tue, Aug 10, 2010
    Martuk
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