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Aion + Champions Online + Wrath of the Lich King + World of Warcraft + Warhammer Online: Age of Reckoning Features

  • Initial Preview of Chaos and Empire

    The Game Musketeers has updated their site today with a preview of Warhammer Online.

    Careers for the Empire include Witch Hunter, Bright Wizards who specialize in Fire Magic, Warrior Priest of Sigmar whose healing and "faith" are enhanced on the battlefield and Knights of the Blazing Sun. These classes fulfill the Tanker, Ranged DPS, Melee DPS, Healing/Fighter , and Nuke/Fighter Roles of the Empire Army.

    Get clicking to learn more.

    Features, Previews
    Mon, Feb 19, 2007
    LadySirse
  • The Age of Reason fails. It's time for WAR

    PC Gamer.com has posted a preview of the upcoming Warhammer Online. Don't miss out, keep reading to see what they think.

    This sense of a world on the edge of collapse is emphasised by one of the game's major new innovations: that of public quests. These are attempts to increase the simple joy of being in a multiplayer environment, by allowing players to interact in groups without anything as formalised as actually grouping. A public quest activates when players walk into an area, for anyone to muck-in on. It moves to a further stage and eventually climaxes, rewarding participants in proportion to their contribution to the event.

    Get clicking to read more.

    Features, Previews
    Tue, Feb 13, 2007
    LadySirse
  • Why are Orcs better than dwarves? They do it 'til they're green in the face

    Games Radar has posted their thoughts on the upcoming Warhammer Online...

    Mythic Entertainment's Warhammer Online: Age of Reckoning looks great, feels unique, and best of all... is almost done. The visuals are varied and lovely as expected (scorched villages, bloodshot eyeballs peering sidelong from tree-trunks, elves smoking opium, all the greats). There are no weak player classes (i.e., these healers also fight) and its tiered quest system is intriguing: players gain experience on progressively more elite quests just by being in the right area, whether grouped up with others or not. But even a few minutes of hands-on twiddling quickly reveals WO:AOR's greatest asset: its gleeful embrace of never-ending conflict.

    More is a click away.

    Features, Previews
    Sat, Feb 10, 2007
    LadySirse
  • GameSpy's Delsyn braves instant sunshine and the darkness of Chaos as he goes hands-on with Mythic's new MMO

    GameSpy weighs in with their hands on preview of the upcoming Warhammer Online.

    The first thing that causes a stir in the crowd is the announcement that we were going to be playing as the Empire and Chaos. Previous demonstrations of the game have always focused on the Greenskins (Orcs and Goblins) and the Dwarves. The Empire is the pseudo-German kingdom of the humans while their mortal foes are a tribe of Norsemen who have allowed themselves to be corrupted by the forces of Chaos. Both sides are introduced by Paul Barnett, the game's highly excitable Design Manager who himself gives off the impression of being slightly touched by Chaos.

    More is a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online Preview

    WarCry.com updated their site with a preview of the upcoming Warhammer Online. They had a chance to take a look at the game at this past week's media event.

    "Sooner or later we have to stop talking about it, kill it, bake it and eat it," the ever-colorful Paul Barnett said as he explained where they are with the game. They've hit the stage where they know what they want and where they're going. Now is the time when they build it.

    The event, held late last week, was a chance for EA Mythic to show some of the building they've done. They unveiled Empire and Chaos, the early game for both realms and some high level Realm vs. Realm (PvP) scenarios.

    More is just a click away.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online: Age of Reckoning Updated Hands-On - Bright Wizards, Magi, and More Player Versus Player

    Gamespot has a new preview of Warhammer Online on their site.

    In the early beta version of the game we played, the humans begin their lives in what appears to be a run-down village, the kind you'd see in medieval Europe, including patrolling pikemen in armor, peasants hiding in their hovels, and half of the village on fire. All starting areas will be under siege, and your character's nation will sit right next to your enemies'--so as a new human bright wizard, we found ourselves under attack by the forces of chaos immediately.

    Get clicking to read more.

    Features, Previews
    Wed, Jan 31, 2007
    LadySirse
  • Warhammer Online Update

    WarCry.com posted this interview with Assistant Producer Josh Drescher. Don't miss out on a thing, keep reading to see what they were able to learn.

    WarCry Network:: Each race you chose for Warhammer (Dark Elves, High Elves, Greenskins, Dwarfs, Empire and Chaos) carries a distinct flavor. What types of players do you think each one will appeal to?

    Josh Drescher: Smart, savvy folks who like having a great time.

    Honestly, I think it's impossible to guess what will attract certain players to certain races or careers. I, personally, have hated elves in every other game I've ever played, but I'll be rolling a Dark Elf on launch day because I just love the crazy Lord Byron-in-and-evil-opium-den vibe. And they look really cool. And... well, you'll have to wait a bit longer to see what we're doing with their careers, but I think people will be very excited.

    The full interview is just a click away.

    Features, Interviews
    Tue, Jan 23, 2007
    LadySirse
  • Games Workshop Interview - Part 2

    Warhammer Alliance has posted part II of thier interview with Erik Mogensen of Games Workshop.

    If it's Warhammer and it's on anything other than paper or a tabletop, odds are Erik Mogensen of Games Workshop is involved with it. Erik is the Licensing Manager for Games Workshop, a title that really does little justice for just how involved he is. Early last year Erik gave us a great interview in which he laid out just how involved Games Workshop was in the development of Warhammer Online. This time Erik spends a little more time and updates with what is new in his neck of the woods. Thanks for the update Erik..

    Get clicking to see what they were able to learn!

    Features, Interviews
    Mon, Jan 22, 2007
    LadySirse
  • Burning Crusade Interview

    Pro-G has posted an interview Jonathan LeCraft. Keep reading to see what they were able to learn about the Burning Crusades.

    It's been a momentous week for US developer Blizzard. On Monday the studio announced it had surpassed the eight million subscription mark for its insanely popular MMO World of Warcraft in an attempt to drum up interest in the release of what is probably the biggest game expansion ever: The Burning Crusade.

    And now, after thousands queued long into the cold winter night to get their mitts on the game at midnight openings across the world, millions of Warcraft players are enjoying the new continent of Outland and embarking on the long journey to level 70.

    Get clicking to read more.

    Features, Interviews
    Thu, Jan 18, 2007
    LadySirse
  • Blizzard's Jon LeCraft and Itzik Ben Bassat talk WoW, expansions, console MMORPGs and what's in store next.

    IGN has posted an interview with Jon LeCraft and Itzik Ben Bassat. Keep reading to see what they were able to learn.

    Tucked away in a hotel basement, somewhere deep in Central London, we probed Itzik Ben Bassat, Blizzard's vice president of business development, and The Burning Crusade game designer Jon LeCraft on the success of WoW so far, the challenges of catering to a massively diverse user base, plus the compatibility of consoles and MMORPGs. Of course, we also tried to eke out what's in store for both Blizzard and World of Warcraft. Eyes down for more.

    The full interview is just a click away.

    Features, Interviews
    Wed, Jan 17, 2007
    LadySirse
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