The Secret World + Copernicus + Global Agenda + Star Wars: The Old Republic + Dungeons & Dragons Online: Eberron Unlimited + Wheel of Time Online + Auto Assault + Alganon + Tabula Rasa + City of Villains + EverQuest + Anarchy Online + World of Warcraft + Star Wars Galaxies + Guild Wars + Warhammer Online: Age of Reckoning + Lord of the Rings Online + City of Heroes + Ultima Online

  • Guild Wars world tour. toured the ArenaNET studios to take a look at Guild Wars: Factions, the upcoming expansion to the hit game.

    "We were introduced to two of the four mission types that will be available in Factions, and we played each one of the new professions in two different scenarios. During the tour, we had seen the animators working on the dance animations and the “Signature” dances which will also include particle effects and NPC backup dancers, so the first thing everyone did was to try out the dance animation. With Game Designers Eric Flannum and John Peters coaching and accompanied by several other devs that provided back-up characters other than Assassins and Ritualists, we were off."

    Features, Previews
    Wed, Mar 22, 2006
  • You know how to make items, but do you know how to make them better?

    The third part of our Auto Assault crafting section is now up! The Research and Marketing section goes over the four research skills and their use in making extraordinary items. You know how the basics, you know how to craft items, and now you can learn to make them better and make you a profit!

    There are four research crafting disciplines. They are given to every character no matter the level. As you gain levels in Auto Assault, you gain research points. These points can be spent to raise the level of one of the four crafts. They can't be used to raise one of your primary crafts though, so keep that in mind. Those can only be raised through crafting items. You can also gain research points through various quests. Check for a quest giver outside the refinery in the first major city. He might have some work for you.

    So check out our “Research and Marketing” section on Auto Assault @ TenTonHammer!

    Wed, Mar 22, 2006
  • Fanfiction: Rampage on Stormreach!

    After drinking all of the local ale and destroying the common sensibilities, four out of control halflings chew through the kobold infestation (and the furniture) of the city of Stormreach with savagery and style. Mike “Supernatural” Broadbent, aka Orogurath, gives us his Dungeons & Dragons Online: Stormreach fanfiction to recount the adventures of our halfling hellians every Tuesday, so come back and enjoy the fun week after week.

    In Stormreach Harbor, mighty vessels dotted the water, waiting for their chance to dock and unload their cargo. Here and there, the sounds of song and laughter called out to the weary ships, choruses of sailors long awaiting the haven of a dockside tavern and the company of a good woman. The typical cacophony was pierced by cries of fear and chaos near dock fifteen, where four figures erupted from a sandy spot beneath one of the massive wooden gangways. The nightmarish beings were clad in fur and leather, and tattooed and scarred from head to toe. The Talenta Halflings had arrived…and a tremor ran through all of Stormreach.

    Read the 1st Episode at DDO - TenTonHammer and join the halfling mayhem!

    Wed, Mar 22, 2006
  • The elves of Middle Earth

    Did you know that the elves were the first creatures of Middle-Earth to speak or sing? Learn more about the beautiful and mysterious elves of Lord of the Rings Online: Shadows of Angmar in our new race guide.

    Elves occupy themselves with things such as smithwork, sculpture, song and other arts; they are known for their craftsmanship. Both male and female elves tend to do things with equal skill. Although females have a greater tendency to specialize in healing abilities while the males go off to war, their roles are not rigid--a female elf can defend herself in battle as well as a male, and a male can be as skilled a healer as any female.

    Rediscover Tolkien's elves, courtesy of LotRO @ TenTonHammer.

    Wed, Mar 22, 2006
  • More physics for the physically fit.
    NCSoft has announced that City of Villains will be supporting the AGEIA Physx Processor.

    "NCsoft and Cryptic Studios to Support AGEIA PhysX Processor in Award-Winning City of Villains
    Popular New MMORPG to Increase Number and Intensity of Physics-Based Environments and Effects
    MOUNTAIN VIEW, Calif. – March 21, 2006 – AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that City of Villains™ developer Cryptic Studios plans to supercharge the game’s powers and effects for players whose PCs are equipped with Physics Accelerator add-in boards powered by the AGEIA PhysX™ processor. The standalone sequel to the hugely popular City of Heroes from NCsoft, City of Villains was an immediate hit among MMORPG fans and critics alike with its intense interactivity and exceptional particle systems.
    While all City of Villains players benefit from the game’s software physics created by the AGEIA PhysX SDK, players with PhysX Accelerator cards will experience some 10 times the number of particles displayed in physics-based events, resulting in an even more immersive experience. For example:
    * Mayhem Missions, which are set in a destructible environment, have destroyed objects taking greater advantage of the physics effects, such as a newspaper vending machine which, when blown up, shreds thousands of particles of paper around it.
    * Physics particles can be affected by external forces. For example, the shredded bits from the newspaper machine linger in the air only to be blown away by other explosions.
    * World geometry will be retrofitted with reactive physics effects, such as leaves being dropped from trees when a Power Blast is cast nearby.
    “City of Villains players with PhysX-based Physics Accelerator add-in boards in their PCs will be blown away by the added realism and immersiveness of the game,” said Michael Lewis, CEO of Cryptic Studios. “While the ability to succeed in the game will be unaffected, the overall user experience will be greatly enhanced through support for the AGEIA PhysX processor.”
    “The team at Cryptic Studios is among the most talented in the business, and it’s exciting to see them apply their wizardry using AGEIA PhysX technology,” said Kathy Schoback, vice president of content acquisition at AGEIA. “City of Villains is already a one-of-a-kind game experience, but the action acceleration of the AGEIA PhysX processor will take it to an entirely new level.”"

    Check out our NCSoft community for the latest on all of the NCSoft published titles.

    Tue, Mar 21, 2006
  • More cars with cannons.

    This just in from NCSoft.

    "Don’t miss your chance to take Auto Assault® for a spin! The big weekend beta event -- slated to end Monday, March 20, at 11:59 PST -- has been such a raging success that we’re leaving the on-ramp open an additional twenty-four hours. Zoom over to and grab a key while supplies last"

    Don't forget to visit the Ten Ton Hammer Auto Assault Community site while you are ripping up the pavement.

    Mon, Mar 20, 2006
  • The Death of Gimpy

    Sound familiar?

    Gimpy receives loot: Copper Ore
    Gimpy receives loot: Copper Ore
    Gimpy receives loot: Copper Ore
    Gimpy suffers 3200 damage from Silentkiller's Ambush
    Gimpy suffers 860 damage from Silentkiller's Sinister Strike
    Gimpy Dies
    Silentkiller spits on Gimpy
    Silentkiller Dances

    Death is a part of almost every MMORPG on the market currently,
    it's an issue that affects us all, every time we log onto our respective games.
    Death has really changed over the course of the years, every new game adding
    something new, a change for better or for worse it seems.

    With World of Warcraft, Blizzard has thrown at us their own way to penalize us through in game death, however, how far has it really gone since the days of Everquest? Have the gamers been getting it easy these past few years? Check out death editorial "'Tis Only a Flesh Wound" at WoW - TenTonHammer.

    Mon, Mar 20, 2006
  • Dying to Play Guild Wars

    Death is a part of life. It's also a part of most video games. Without a penalty for failure, the victories just don't mean as much. In this weekly Common Content editorial, we take a look at death, video games, and Guild Wars.

    In the video game world, death is something to avoid. It's annoying, dang it. It's not, however, very scary. The stakes of game-death are so low that we can legitimately get a chuckle out of it, especially when it happens to someone else. Does that make us weird? Not really. It just means that we're talking about an entirely different kind of death.

    we're dying for you too read "A Different Kind of Death" at Guild Wars - TenTonHammer!

    Mon, Mar 20, 2006
  • What happens when someone pulls too many pirate robot ninja kobolds?

    It’s simple: You die. Death is inevitable in Auto Assault, especially when most of the enemies carry rocket launchers or death lasers. However, is death in Auto Assault too lenient or too rough? Does the fear of death detract from the entertainment value of the game?

    What happens in most any MMORPG when your vitality is sapped and your hit points begin spiraling towards zero? You die. A simple mechanic that keeps the game interesting and adds that certain bit of challenge to fights. However, this challenge can be either an annoyance or a time wasting mechanic designed to keep you playing even longer. What exactly is the purpose of death in MMORPGs and what does it have to do with a car MMORPG? Let’s take a look.

    We take a look at this in this week's common content editorial that's all about death in Auto Assault. Visit "Breaking Down" at Auto Assault - TenTonHammer.

    Mon, Mar 20, 2006
  • Zealot of Righteousness

    Shining warriors of light, paladins benefit from solid combat prowess, holy auras, and the ability to use divine spells. If you have chosen paladin as your character in Dungeons & Dragons Online: Stormreach (DDO), you'll want to know the best tactics to use for your party. Save-vs-DM has you covered:

    Paladins gain one of their most potent abilities at first level: Aura of Good. Your Aura of Good provides you and all of your allies within a close range a passive +2 bonus to armor class and all saving throws. This can be a boon at low levels when your armor class is low and a bigger boon at high levels when saving throws are common place. Make sure that you stay close to your companions so that they can benefit from your aura as much as possible. If one of your companions happens to run out of range, your aura will linger for seven seconds, so don’t run off and leave the rest of your group if someone veers off to take out an enemy.

    Read the rest of Zealot of Righteousness: Paladin Tactics in DDO and be ready to fight evil wherever you find it!

    Fri, Mar 17, 2006
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