We take an advanced look at the feasibility of making an MMO with a spooky theme. Can the horror genre work in the massively multiplayer format or is it single player only? Is there any hope of future horror MMOs? We take a look at these questions and theorize what mechanics would be needed to make a scary MMO a successful MMO.
Once, free-to-play games were known as low quality Asian grind fests, but the tides have recently changed. Is the free-to-play coming to reign as subscription-based MMOs as we know them fade into obscurity?
There are fewer topics more contentious than whether or not The Secret World should have a respec mechanic to let players reallocate misspent Ability and Skill Points. In this editorial, our editor examines the argument from both sides...and just maybe has a change of heart.
Creating good builds in The Secret World can be challenging for the new player. We took a look at how the deck system functions to help players create solid builds, and examine what Funcom did right, and what they could've done better.