Dungeons & Dragons Online: Eberron Unlimited + EVE Online + EverQuest II + Final Fantasy XI + Guild Wars + Lord of the Rings Online + World of Warcraft + City of Heroes + City of Villains + Dark Age of Camelot Features


Since Launch



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For Fun

Prior to Launch

  • In space, nobody can hear you mining. interviewed
    EVE Online Producer Nathan Richardsson. They probably wrote this:

    "EVE Online Producer Nathan Richardsson joins our Richard Duffek to answer some questions about the popular online space MMORPG. Occasionally joined by lead man Magnus Bergsson, Nathan goes above and beyond to deliver complete answers to our questions."


    You can read the entire EVE Online Interview at

    Features, Interviews
    Thu, Jun 16, 2005
  • An interview and advertisement in one.
    Creative Labs interviewed Blizzard's Shane Dabiri about the sounds of World of Warcraft. It's possible that they wrote this:

    "Our goal was to create an epic aural experience. With the world so vast, detailed, and beautiful, it was the sound team's job to make sure the audio matched what the players were seeing on screen. By creating rich ambient loops and having beautiful composed symphonic music, we believe that goal was achieved."

    You can read the entire World of Warcraft Interview at Creative Labs.

    Features, Interviews
    Tue, Jun 14, 2005
  • Guild Wars, it's not just for breakfast anymore.
    Mesmerize has posted a Guild Wars Interview. It's almost certain that they wrote this:

    "What steps are being taken to provide a deeper PvE experience that goes beyond the typical MMORPG model of "get a group, do a mission, rinse, repeat?""

    You can read the entire Guild Wars Interview at Mesmerize.

    Features, Interviews
    Mon, Jun 13, 2005
  • Blizzard speaks. chatted with Paul Sams of Blizzard. Hoooboy...they wrote this, probably:

    "Since we last spoke, World of Warcraft has been launched around the world; how has the performance of the game compared to your expectations? "

    You can view the entire Blizzard interview at

    Features, Interviews
    Mon, Jun 13, 2005
  • Big Black Crows with pointy teeth.
    Turbine has posted more creature information for Lord of the Rings Online: Shadows of Angmar. The creature of choice today is the Crebain. There is a fair to slim chance that they wrote this:

    "These menacing black birds from the lands between the Misty Mountains and the dark forest of Fangorn are often controlled by the forces of darkness, acting from above as the eyes and ears of the enemy.  Large and intelligent, flocks of these crow-like creatures darken the skies on their mission of evil.  But be warned – even one Craban is capable of alerting the enemy with the swiftness of the wind. "

    You can read the entire Lord of the Rings Online: Shadows of Angmar - Creban Article at the Official Site.

    Features, Previews
    Fri, Jun 10, 2005
  • Let me turn people into frogs. That would be a humourous, yet villanous act.Game Helper has a preview of City of Villains posted based on their E3 impressions. We're almost positive that they wrote this: "I have a confession to make: I was a City of Heroes junkie. Looking at City of Villains (CoV to those in the know) makes me want to have a relapse. Dave “Zeb” Cook was on hand at NCSoft’s suite to show me some of the tricks to becoming a villain that all heroes may want to soon learn. CoV looks to expand the CoH universe in many cool and interesting ways. First off, it will be the jumping off point for supergroup base building, which has been eagerly anticipated since CoH’s release over a year ago. Also, as a bonus there will be the concept of base raiding—this will really give your characters a good reason for having that auto-targeting turret near the sofa back at base."
    Read the entire City of Villains Preview at Game Helper.

    Features, Previews
    Fri, Jun 03, 2005
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