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Dungeons & Dragons Online: Eberron Unlimited + Lord of the Rings Online News

  • Turbine, Inc. announced today that it has launched the eagerly awaited solo-mode for DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO), the hit online game that has quickly become one of the fastest-growing massively multiplayer online games in North America.

    Turbine has introduced a series of solo–friendly enhancements and content improvements as part of the new player experience in DDO. New players can now experience over 20 dungeons throughout Stormreach™ harbor in a single-player mode. This feature grows the overall scope and quality of the game by enabling players to journey alone in epic adventure zones or dangerous dungeons. It also is particularly useful to new players, allowing them to hone their skills and better prepare for higher-level quests where they can join with fellow gamers to achieve success. This mode will be in addition to three existing game play options of “Normal,” “Hard” and “Elite.”

    “We are very thankful for the support and feedback from our players,” said Jeffrey Anderson, president and CEO of Turbine, Inc. “Today’s announcement demonstrates our commitment to make the game fun and easily accessible by all types of gamers.”

    Turbine has a strong track record of operating massively multiplayer online games; one of the keys to the company’s history of success is listening to its fans to continually evolve and invest in its games. This most recent change to include solo-friendly dungeons is the result of feedback from its customers. More exciting changes are still to come. In addition to the eagerly anticipated launch of the Twilight Forge module in July, Turbine has plans for another module slated for August and the title’s first expansion pack this fall which will include exciting player-versus-player combat arenas.

    Since its launch, hundreds of thousands of players have entered the unique online world of Stormreach to form one of the strongest online communities in the gaming industry. This community has been instrumental in driving the success of DDO which has sold over 300,000 units worldwide. For the latest information about updates to DDO, please visit http://www.ddo.com.

    News
    Wed, Jun 14, 2006
    Awenyddion
  • It's that time of the week again. Here's what they're working on for Dungeons & Dragons Online.

    Release note: this is just the third installment in the extremely lengthy list of fixes and changes that we are working on for the Twilight Forge Module. This is just the beginning.

    UI Improvements

    * NEW - The latency meter will be located in the main menu bar. Also, the latency meter will no longer want to be on top of everything (tooltips, for example).
    * NEW - Apostrophes and spaces will once again be allowed in player surnames and guild names.
    * NEW - The player biography panel will be adjusted to allow for more punctuation and printable character types.
    * NEW - The alive/incapacitated/dead state of members of your fellowship will update properly even when your group members are far from you.
    * NEW - The tooltip for feats will display how many times you have acquired the feat if you have acquired it more then once.
    * NEW - The tooltip for "Sneak Attack" will display how much extra damage you cause when performing a sneak attack.
    * NEW - Correcting a text error with the tooltip for Greater Bane items that improperly states that Greater Bane is a +2 bonus instead of a +4 bonus.
    * Alerts for "Missing Spell Component" will now list what the missing component is.

    Click here to find out more.

    Visit our Dungeons & Dragons Online Community!

    News
    Mon, Jun 12, 2006
    Awenyddion
  • Turbine is doing a great job of revamping this game to appeal to the average people.

    The Patron System

    With the launch of the Twilight Forge Module, we will be introducing a new system through which players gain favor with different groups by completing specific adventures. Favor allows you access to special items and rewards; the higher your favor, the greater the rewards. This will be a dynamic system – as DUNGEONS & DRAGONS ONLINE™: Stormreach™ grows, the Patron system will grow, offering the chance for new and better rewards as well as greater ties and involvement within the various patron groups.

    Most adventures in the game will be assigned a patron organization. By completing an adventure you will gain favor with the affiliated patron group. The amount of favor each completed adventure grants you is determined by the Challenge Rating (level), length, and difficulty setting (Normal, Hard, Elite etc.) of that adventure. When you have gained enough favor with a particular group you will gain a new rank (i.e., "Friendly" or "Honored") and a corresponding reward (for example, gaining favor with House Kundarak will allow you to earn additional bank space and gaining favor with the Coin Lords will give you access to expanded inventory slots). Representatives from each of the patron groups will be responsible for giving out new ranks and the accompanying rewards. These Representatives can be found in various locations throughout Stormreach.

    You can read the rest here.

    In the meantime, visit our Dungeons & Dragons Online community.

    News
    Fri, Jun 09, 2006
    Awenyddion
  • Turbine has updated their creature pages with actual models.

    Have you visited the Middle-earth section of our website lately? You definitely should today, because we've updated most of our Creature pages with actual models! Take a look at how closely our production artists captured the vision of the original concept art for creatures like the Rogmul, the Gorthorog, the Dark-water, and others you'll encounter when adventuring in Middle-earth.

    The Creature page is here.

    Visit our Lord of the Rings Online Community!

    News
    Thu, Jun 08, 2006
    Awenyddion
  • DnD Vault has a preview of the upcoming solo content in Dungeons & Dragons Online.

    Having been given a preview of the upcoming solo content options in the Harbor I have a few thoughts I would like to share!

    When I first started playing DDO I played around with most of the different classes to see which one I enjoyed playing the most. Getting through to the GoodBlade quests was no problem with any class. It was more challenging with a sorcerer, wizard, or rogue to get through the Wavecrest Tavern quest, but was still well within the realm of possibilities. The Goodblade quests were where I first experienced the need for grouping in order to simply move forward in the game. Out of necessity I started playing a paladin. As a new player to the game back then it was somewhat difficult to find a group to do the GoodBlade quests. The REAL defining quest for solo play for me back then was the Low Road. This quest really could not be played solo by a rogue, sorcerer, or wizard.

    You can read the article here.

    For a good time, visit our Dungeons & Dragons Online Community.

    News
    Thu, Jun 08, 2006
    Awenyddion
  • DDO - Now with solo play!

    Making good on E3 promises, Turbine and Wizards of the Coast will offer solo play in the formerly party-centric MMO Dungeons and Dragons Online: Stormreach in the "Twilight Forge" Module 2 update scheduled for later this month.

    DUNGEONS & DRAGONS ONLINE™: Stormreach™ delivers some of the most exciting game play experiences available in online gaming today. Turbine has received tremendous positive feedback on the launch of DDO. Feedback from new players has included the request for more solo-play content as an option to the already fun and challenging group-focused content throughout the game. Turbine has listened to this feedback and is pleased to announce the upcoming availability of solo-friendly content. An all new solo setting is being introduced to help new DDO players navigate through the early game content, allowing them the time and space to learn about their characters, try strategies and face monsters for the first time on their own. Players will now have the option to play at their own pace as a solo-player in the Harbor.

    Along with offering low-level solo play, Turbine will back down experience requirements to level by 2% to 50% depending on the level. Too little, too late? We'll see how the market receives the changes and hope for the best. Check out the announcement at the DDO official site.

    News
    Wed, Jun 07, 2006
    Ethec
  • Some say finally. I say when was the last time you played D&D alone? Come ON! It's a game meant to play with a group of people or at least a partner for the love of pete. I digress. Here's the scoop.

    The Harbor Solo Option

    Quests in the Harbor have a new option available to you, opening up solo gameplay during your character's earliest levels. In addition to the Normal, Hard and Elite settings already available for each dungeon, the Solo option allows you to take on a dungeon at a difficulty setting suited for a single player. When you enter a dungeon on the solo setting, it contains monsters and traps that can be defeated without the help of a party.

    After completing the solo adventures, you will be better prepared to gather allies and gain the best Experience rewards and loot, only available at the higher difficulty settings. Solo mode will not unlock the Hard and Elite difficulty settings. To gain access to the increased danger and reward from the Harbor's higher difficulty settings, you will need to complete each dungeon on its Normal setting, just as you do today.

    The Waterworks, Irestone Inlet and the Kobold Assault dungeons will remain areas that require a team to conquer. The Solo difficulty setting will not be available in these areas.

    You can read the rest here.

    More Dungeons & Dragons Online news.

    News
    Tue, Jun 06, 2006
    Awenyddion
  • Rogues are getting even more uber. What a surprise!

    Every Rogue loves to sneak attack. This hallmark of the Rogue will become even more powerful with new enhancements designed to make Sneak Attacks more likely to land and able to do more damage. Rogues will be getting two new lines of enhancements – sneak attack accuracy and sneak attack training.

    Sneak attack accuracy gives you a +N to hit when sneak attacking. Sneak attack accuracy has three versions, received at levels 3, 6, and 9, giving +1, +2, and +3 respectively to hit. Level 10 characters will be able to purchase the level 9 enhancement (+3 to hit).

    Sneak attack training gives you a +1 to damage when sneak attacking. There will be one version of sneak attack training at each level, giving +1 through +10 damage.

    You can read the entire update here.

    News
    Tue, Jun 06, 2006
    Awenyddion
  • DnD Vault has an interview with Executive Producer James Jones.

    DnD Vault recently conducted an interview with DDO Executive Producer, James Jones:

    * When will the next module be released?

    The Twilight Forge module will be released in July and offers an entirely new system to support solo play as well as a new playable race the Drow. We’ve been listening to the community and hear the message loud and clear that sometimes players just like to do things on their own, or at least have the opportunity to do quests while they wait for their friends or guild mates to login.

    To read the entire interview, click here.

    A place you've probably been visiting but should most likely visit more is our Dungeons & Dragons Online Community.

    News
    Tue, Jun 06, 2006
    Awenyddion
  • Honestly, you couldn't follow Elves up with anything other than Hobbits.

    There are few recorded deeds of Hobbits until late in the Third Age of Middle-earth, which is just the way Hobbits would prefer it. They are simple, quiet folks, preferring to dwell in hillside holes in and around the area known as The Shire in western Eriador. Called "Halflings" by some due to their size relative to Men, these small folk enjoy the peaceful endeavours of farming, eating, and gift giving, rather than concerning themselves with the dangerous affairs of the rest of Middle-earth (save the legends of Hobbit bowmen in the wars of Fornost). In these dark days, however, it is the unassuming Hobbits, with their often surprising adeptness of both word and action, that will have the greatest impact in the war between the Free Peoples and the lengthening Shadow from the North.

    From the most modest of beginnings, Hobbits are capable of the grandest of deeds. Their nimbleness and quick-thinking are well documented of course, but Hobbits are not to be underestimated. Hobbits, although small in size relative to the other races, are sturdy of body, determined in their actions, and good with bow or knife (when they have to be). Their small frame belies a toughness and spirit of a capable adventurer in the lands of Middle-earth.

    Classes available to the Race of Hobbits: Guardian, Minstrel, Hunter, Burglar

    Is it just me or is it good to see the true race being represented?

    News
    Thu, Jun 01, 2006
    Awenyddion
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