Dungeons & Dragons Online: Eberron Unlimited Features, Guides, and more

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  • Do You Know How to AoE?

    There are seven - count 'em, seven! - types of Area of Effect (AoE) spells in Dungeons & Dragons Online? DDO @ TenTonHammer's spellcasting expert, Lyle Vertigo, does. He also knows a few tricks about spellcasting efficiency and proper positioning. Fortunately, he's willing to share the wealth!

    Keep in mind that some enemies have a greater degree of artificial intelligence (AI). Some animals, especially humanoids, will switch attention to those who deal the most damage. If you hit a large group for enough damage they will come after you! As a nuker, it’s your job to deal as much damage to as many monsters as possible, but also to know your position and never put yourself in a situation you can’t back out of.

    Check out the Guide to AoE and sharpen your skills!

    Fri, Mar 31, 2006
    Ethec
  • DDO's Unmatched Warriors

    Masters of arms, gladiators, and soldiers--fighters in Dungeons & Dragons Online: Stormreach (DDO) are peerless in their combat versatility and skill. If you have chosen fighter as your character DDO, you'll want to know the best tactics to use for your party. Gol of Argonessen has you covered:

    You should have the highest AC, and you have one of the highest health totals, too. You should also be leading the charge into battle when drawing monsters out is not an option. Another key method to keeping monsters on you (sometimes called "keeping the aggro") is the use of your Intimidate skill. Fighters are tied for the fewest skill points of any class, and aren't exactly known for being all that intelligent. However, Intimidate is one of your skills. Make use of it. A successful Intimidate ensures the monster will stay on you for at least 6 seconds.

    Read the rest of A Soldier's Field Manual: Fighter Tactics in DDO and be ready for combat!

    Mon, Mar 27, 2006
    Ethec
  • Interview with the Guild Leader.

    Okay, so we can't give you an interview with a vampire like Anne Rice did. How about giving you an interview with a Dungeons & Dragons Online: Stormreach guild leader who stays up really really late and may or may not have fangs?

    One month has passed since the launch of Dungeons & Dragons Online: Stormreach. The DDO Ten Ton Hammer guild (appropriately named Ten Ton Hammer) formed pre-launch during the head start event and has been going (and growing) strong ever since. Ralsu talks with TTH Guild leader, Shayalyn, about the guild and its members in this interview.

    Ralsu: What are the people of TTH like?

    Shayalyn: They're some fine people, if I do say so myself. I've found everyone I've had the pleasure of grouping with to be exceptionally helpful and generous. (In fact, every time we open a chest we go through a round of, "I got such-n-such item--anyone need it?") And many of us also have well defined senses of humor. I've never literally laughed out loud so often as when I'm out adventuring with some of our guild groups. (If you're ever on the Sarlona server and happen across a dwarf named Brockton, ask him to tell you the sad saga of Spunky the lab rat and the bizarre glass factory accident.)

    Read all about the coolest guild on the Sarlona server at DDO-TenTonHammer!

    Mon, Mar 27, 2006
    Ethec
  • Fanfiction: Rampage on Stormreach!

    After drinking all of the local ale and destroying the common sensibilities, four out of control halflings chew through the kobold infestation (and the furniture) of the city of Stormreach with savagery and style. Mike “Supernatural” Broadbent, aka Orogurath, gives us his Dungeons & Dragons Online: Stormreach fanfiction to recount the adventures of our halfling hellians every Tuesday, so come back and enjoy the fun week after week.

    In Stormreach Harbor, mighty vessels dotted the water, waiting for their chance to dock and unload their cargo. Here and there, the sounds of song and laughter called out to the weary ships, choruses of sailors long awaiting the haven of a dockside tavern and the company of a good woman. The typical cacophony was pierced by cries of fear and chaos near dock fifteen, where four figures erupted from a sandy spot beneath one of the massive wooden gangways. The nightmarish beings were clad in fur and leather, and tattooed and scarred from head to toe. The Talenta Halflings had arrived…and a tremor ran through all of Stormreach.

    Read the 1st Episode at DDO - TenTonHammer and join the halfling mayhem!

    Wed, Mar 22, 2006
    Ethec
  • Zealot of Righteousness

    Shining warriors of light, paladins benefit from solid combat prowess, holy auras, and the ability to use divine spells. If you have chosen paladin as your character in Dungeons & Dragons Online: Stormreach (DDO), you'll want to know the best tactics to use for your party. Save-vs-DM has you covered:

    Paladins gain one of their most potent abilities at first level: Aura of Good. Your Aura of Good provides you and all of your allies within a close range a passive +2 bonus to armor class and all saving throws. This can be a boon at low levels when your armor class is low and a bigger boon at high levels when saving throws are common place. Make sure that you stay close to your companions so that they can benefit from your aura as much as possible. If one of your companions happens to run out of range, your aura will linger for seven seconds, so don’t run off and leave the rest of your group if someone veers off to take out an enemy.

    Read the rest of Zealot of Righteousness: Paladin Tactics in DDO and be ready to fight evil wherever you find it!

    Fri, Mar 17, 2006
    Ethec
  • Those who can, bard.

    The bard is a pivotal character in any party. Not confined to a single role, bards can bring melee damage, spells, cures, and Ability increases to a party in Dungeons & Dragons Online: Stormreach (DDO):

    Jacks of all trades--masters of none. At the risk of boring you with a cliche, it's true: bards can dabble in almost anything, but another class will be better than them in any one task. Bards can fight, but rangers, fighters, and barbarians can do it better. Bards cast spells, but sorcerers and wizards do it better. Bards can heal, but clerics do it better. Bards can fight and cast spells and heal all at once. Nobody else can do that. On top of that, the benefits gained from bardic music makes a bard a valuable member to any party.

    Read more about the versatile bard at DDO - TenTonHammer.

    Fri, Mar 17, 2006
    Ethec
  • Improve your in-game game!

    So you've had your fill of high adventure in Dungeons & Dragons Online: Stormreach for the day, and you just want to heal up and let off some steam in the local tavern, right? Suddenly you fasten your gaze on a foxy elf / strapping barbarian across the room. Your guildmates might call you directionally-challenged, they might call you a little weak in the character sheet department, but they can never say your one to pass up a promising encounter. You set down your tankard, slide off your stool with a flurry, and saunter towards the apple of your eye. But as you arrive and his/her eyes drift to yours, you realize... you've got nothing.

    That's where TenTonHammer comes in, my friend. We'll toss you a perfect, randomly-generated icebreaker (courtesy of the TenTonHammer Randomizer) to set the mood!

    Here's a sampling (though we recommend extreme caution when using any of Ethec's lines!):

    - Someone better contact the Sovereign Host, I think they're missing an angel!
    - No, I'm not Warforged, but you're not the first to mistake me for a machine... a love machine, that is!
    - Did one of you ladies finish a quest? I'm the reward.
    - Look… a rogue! You better give your heart to me before he tries to steal it!

    And, sadly, there's plenty more where that came from at DDO - TenTonHammer!

    Thu, Mar 16, 2006
    Ethec
  • Rogue-in' it Up!

    Like to play games of hide n' sneak? Then your class of choice in Dungeons and Dragons Online: Stormreach is probably the rogue. Orogurath tells you how to stay alive, impress your teammates, and give good stealth in this handy guide.

    Staying alive and healthy is best done by liberal use of your hide/sneak skill. Even in the thick of combat, you can hide and reduce the likelihood that certain mobs will target you. This will reduce the aggro you generate and allow you to escape more easily from danger. You should rarely attack first. Sometimes your group will ask you to Sap a mob or try for a critical against a sleeping monster, but most of the time, you should be finishing fights, not starting them.

    Sneak up on our handy guide to playing a rogue at DDO - TenTonHammer!

    Wed, Mar 15, 2006
    Ethec
  • A dwarf walks into a bar...

    A good many jokes start with some variation on that theme, but it's no joke when you're unable to enjoy Dungeons & Dragons Online due to a few inconsiderate buffoons in the taverns. Darkgolem, in the guise of his gruff dwarf character, Thrumm, takes on the topic of tavern etiquette in an editorial that would make Emily Post proud.

    As he walks into the tavern, Thrumm notices how crowded it is. Being a short stout dwarf, ordinarily overcrowding is a concern for him, but he has two advantages over the soft city-goers who would jostle him as they approach the bar. One is his massive axe, which he carries with the blade pointing out from his body, quite on purpose. It’s no coincidence that the 4-foot-long haft of the weapon projects over his shoulder into the air in front of him at an angle. It works great as a means of “accidentally” bumping some lily handed mage who is too deep in conversation about the metaphysics of Eberron to avoid coming between a dwarf and his beer. The other, less subtle advantage Thrumm has is his smell; a hill fighting warrior dwarf has more to worry about than simple cleanliness.

    Read "Blessed too Much" at DDO - TenTonHammer and learn how to behave in a Stormreach bar!

    Wed, Mar 15, 2006
    Ethec
  • Well golly that was fast! Most of the time you don't see modules until after at least 6 months of release.

    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINETM: StormreachTM (DDO). The Dragon's Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.

    Let the modding begin!

    See what's new at our Dungeons & Dragons Online: Stormreach community!

    More news and info on Dungeons & Dragons Online: Stormreach.

    News
    Tue, Mar 14, 2006
    Awenyddion
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