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  • Rogue-in' it Up!

    Like to play games of hide n' sneak? Then your class of choice in Dungeons and Dragons Online: Stormreach is probably the rogue. Orogurath tells you how to stay alive, impress your teammates, and give good stealth in this handy guide.

    Staying alive and healthy is best done by liberal use of your hide/sneak skill. Even in the thick of combat, you can hide and reduce the likelihood that certain mobs will target you. This will reduce the aggro you generate and allow you to escape more easily from danger. You should rarely attack first. Sometimes your group will ask you to Sap a mob or try for a critical against a sleeping monster, but most of the time, you should be finishing fights, not starting them.

    Sneak up on our handy guide to playing a rogue at DDO - TenTonHammer!

    Wed, Mar 15, 2006
    Ethec
  • A dwarf walks into a bar...

    A good many jokes start with some variation on that theme, but it's no joke when you're unable to enjoy Dungeons & Dragons Online due to a few inconsiderate buffoons in the taverns. Darkgolem, in the guise of his gruff dwarf character, Thrumm, takes on the topic of tavern etiquette in an editorial that would make Emily Post proud.

    As he walks into the tavern, Thrumm notices how crowded it is. Being a short stout dwarf, ordinarily overcrowding is a concern for him, but he has two advantages over the soft city-goers who would jostle him as they approach the bar. One is his massive axe, which he carries with the blade pointing out from his body, quite on purpose. It’s no coincidence that the 4-foot-long haft of the weapon projects over his shoulder into the air in front of him at an angle. It works great as a means of “accidentally” bumping some lily handed mage who is too deep in conversation about the metaphysics of Eberron to avoid coming between a dwarf and his beer. The other, less subtle advantage Thrumm has is his smell; a hill fighting warrior dwarf has more to worry about than simple cleanliness.

    Read "Blessed too Much" at DDO - TenTonHammer and learn how to behave in a Stormreach bar!

    Wed, Mar 15, 2006
    Ethec
  • Well golly that was fast! Most of the time you don't see modules until after at least 6 months of release.

    March 14, 2006 - Turbine is pleased to announce the first module for DUNGEONS & DRAGONS ONLINETM: StormreachTM (DDO). The Dragon's Vault module will provide players the opportunity to battle the dangerous Vault of Night that is protected by a ferocious guardian – the red dragon! This module, scheduled for release in April, is the first in a series of planned modules that will provide new content and features for DDO, the hit MMOG that launched February 28th and quickly became the fastest growing MMOG in North America.

    Let the modding begin!

    See what's new at our Dungeons & Dragons Online: Stormreach community!

    More news and info on Dungeons & Dragons Online: Stormreach.

    News
    Tue, Mar 14, 2006
    Awenyddion
  • While I was out looking for news, I realized that the Archlord Official Site has finally gone live. It has a full load of information on the sidebar. Including races, classes and skills. Go take a look for yourself.

    More news and info on Archlord.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • Gametrailers has a new Lord of the Ring Online game trailer. It's visually spectacular. Go check it out.

    While you're at it, check out our Lord of the Rings Online Community!

    More news and info on Lord of the Rings Online.

    News
    Mon, Mar 13, 2006
    Awenyddion
  • TenTonHammer speculates on the LotRO economy...

    Ever log into your favorite MMOG only to find that the Lightforged Bastard Sword of Leetness has suddenly become, in the time you've been saving up for it, out of your financial reach? Welcome to the virtual world, baby. (Not so different from the real one, is it?) Shayalyn takes a look at the issues plaguing game economies, and the probability of Turbine rendering a stable economy in their upcoming Lord of the Rings Online: Shadows of Angmar.

    How do carefully designed MMOG economies go to hell in a hand basket? It’s really pretty simple--too much money floods the game’s market without actually leaving the game, creating a “rich get richer/poor get poorer” dichotomy. When a game launches, its economy is generally stable, but as players progress and new players join the game, more and more money enters the economy as coin loot is dropped and item loot is traded. Eventually, the game’s monetary unit (usually platinum or gold) decreases in value, causing item prices to rise. When that happens, new or “young” players find it more and more difficult to afford the low- to mid-level items they require to advance (like that Lightforged Bastard Sword of Leetness), while higher level players grow fat from the profits on the elite items they’re both high enough level to attain, and able to sell for much more than what they should be worth.

    Read Money Makes the (Virtual) World Go 'Round at LotRO - TenTonHammer!

    Mon, Mar 13, 2006
    Ethec
  • Turbine creates a stable economy

    They say money makes the world go 'round. In most massively-multiplayer online games (MMOGs) it's all too true as our Lyle Vertigo laments. Gold farmers--people who keep repeating a quest or killing certain monsters to collect currency--sell videogame money for actual dollars in real money transactions (RMT). Players with tons of gold from RMT buy all of the good items in the auction, driving up prices. The ridiculous amount of coins in circulation leads to inflation. Inflation? In a game!

    Turbine has taken measures to prevent all of this in Dungeons & Dragons Online: Stormreach (DDO):

    Distribution of currency between players and NPCs is very simplified in DDO. DDO has no delivery boxes, no auction houses, and no player shops. NPCs will always buy low and sell a lot higher. This helps to reduce currency circulation. Sometimes NPCs will give you currency directly as a quest reward instead of giving you an item.

    Read what Lyle has to say about the newest MMO economy at DDO - TenTonHammer.

    Mon, Mar 13, 2006
    Ethec
  • Halle Berry's Got Nothing on This Sorcerer!

    In Dungeons and Dragons Online: Stormreach, the sorcerer is fun to play because her quick cast times and plentiful supply of spell points provide raw power. The fact that she is limited to a set number of spells known makes picking the right spells paramount. It also allows for some very "custom" Custom Builds.

    Ralsu brings us a sorcerer whose powers seem to center around storms:

    The Stormcaller blasts away at single enemies with Lightning Bolt. The Greater Magnetism III Enhancement gives this and all electricity spells +40% damage. Any foe strong enough to survive that can be shocked a little harder by activating the Empower Spell Feat. When enemies swarm the Stormcaller and his companions, he uses Hypnotism, Fog Cloud, Web, Sleet Storm, and Solid Fog to slow them down or incapacitate them

    Analyze the entire build at DDO - TenTonHammer.

    Mon, Mar 13, 2006
    Ethec
  • Turning Japanese I think I'm turning Japanese I really think so...

    Arrgh! I can't get the song out of my head now!

    SAKURA Internet Will Distribute DDO to Fans in 2006

    Turbine, Inc. has announced that it has signed a distribution agreement with SAKURA Internet Inc. Under the terms of the deal, Turbine will work closely with SAKURA to localize DUNGEONS & DRAGONS ONLINE™: Stormreach™ for the Japanese market. SAKURA also will market, distribute, and operate the game in that territory.

    Let's hear it for World Dominion!

    Check out our Dungeons & Dragons Online Community!

    More news and info on Dungeons & Dragons Online: Stormreach.

    News
    Fri, Mar 10, 2006
    Awenyddion
  • Middle Earth has so many fascinating places to visit. The world has a very rich environment. With that said, Turbine has released a new point of interest, Trestlebridge

    Adventurers traveling north from the Bree-land along the mostly-abandoned Greenway will encounter a truly formidable barrier to further northerly travel: the dark cleft of Cirith Núr. Knifing between the North Downs and the southern regions of the shadowed and mysterious lands of Angmar, this dark cleft once held waters flowing out of Emyn Uial in the West. Over the ages, this mighty river has since receded, leaving only the sharp cliff edges and the uncertain depths below.

    As a side note, the concept art that they have to go with the description is absolutely gorgeous!

    See what's new at our Lord of the Rings Online community

    More news and info on Lord of the Rings Online.

    News
    Fri, Mar 10, 2006
    Awenyddion
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